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Resource Advanced Items Field Moves Patch 2.0.0b [34w25a]

Fair enough! I was hoping to not add too many plugins, but I suppose one more won't hurt.
 
Just tried that. Still get this message.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Error in Plugin: [Advanced Items - Field Moves]
Exception: NameError
Message: undefined method editor_properties' for class #<Class:GameData::Item>'

Backtrace:
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `instance_method'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `singleton class'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:7:in `<class:Item>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:2:in `<module:GameData>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:1:in `<main>'
Section008:653:in `eval'
Section008:653:in `block (2 levels) in runPlugins'
Section008:643:in `each'
Section008:643:in `block in runPlugins'
Section008:634:in `each'
 
Just tried that. Still get this message.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Error in Plugin: [Advanced Items - Field Moves]
Exception: NameError
Message: undefined method editor_properties' for class #<Class:GameData::Item>'

Backtrace:
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `instance_method'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `singleton class'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:7:in `<class:Item>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:2:in `<module:GameData>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:1:in `<main>'
Section008:653:in `eval'
Section008:653:in `block (2 levels) in runPlugins'
Section008:643:in `each'
Section008:643:in `block in runPlugins'
Section008:634:in `each'
Unfortunately this is a compatibility issue, Belgium said at some point that it was not compatible with V20.1, it is causing a crash because it is calling Scripts that does not exist in this version
 
Bergium updated Advanced Items Field Moves with a new update entry:

v2.0.0b [32w25a] Bombs

[Added]
  • Throwing can be controlled within the event name by "Throw(x)"
    • Changed Lift, how it works
    • Change from "Name(Event_name) Pickup", to "Pickup(Event_name)"
    • You can now freeze Row or Frame when picking up
    • By using Pickup(Pot,R:0,F:0
    • Press Q while lifting will place, and C will throw is available
  • Lifted event and Bomb are now placeable on a bridge
[Fixed]
  • Fix a message showing up when saving while lifting
  • ...

Read the rest of this update entry...
 
Isn't there a plugin for PokeRide Already?

Or what do you mean exactly?
There's a plugin for that, yeah, but it's never been updated since v19
 
loving this plugin so far but i am having trouble with rock climb and the whirlpools causing a script error
 
loving this plugin so far but i am having trouble with rock climb and the whirlpools causing a script error
Can you show me the errors, and if you could provide the version of Essentials and the plugin, that would be great
Also, if you feel more comfortable with DM me, that is fine with me
 
I figured it out fortunately, the issue was caused because I needed to expand the max animation amount in RPG Maker, Which in my defense I felt wasn't obvious
 
I figured it out fortunately, the issue was caused because I needed to expand the max animation amount in RPG Maker, Which in my defense I felt wasn't obvious
Did you replace the Animations.rxdata, with the one in the plugin?
 
Hello, this is fantastic and is huge for my game, however I'd like to remove the orange splash animation all together, so it's as simple as confirm to use the Item and then the event is immediately crushed or you immediately surf. How do I go about removing this extra visual? Thanks!
 
Hello, this is fantastic and is huge for my game, however I'd like to remove the orange splash animation all together, so it's as simple as confirm to use the Item and then the event is immediately crushed or you immediately surf. How do I go about removing this extra visual? Thanks!
I have it as an option in the in-game menu, so the player would control it if you have enabled it in the config file.
However, I can make it so you can set a value if you don't want to have the option menu for the player.
 
I have it as an option in the in-game menu, so the player would control it if you have enabled it in the config file.
However, I can make it so you can set a value if you don't want to have the option menu for the player.
That would be appreciated. My current project is going for a pretty streamlined minimalist experience on the typical game fluff and being able to just "click and you're surfing" as the base experience would be great further optimization.
 
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