Most recent version of the plugin. It happens before the game even boots up, so no option for a new save.I want to say you might need a new save file. Without information what you did or of the version of the plugin
Have you tried delete your old save folder in %appdata%?Most recent version of the plugin. It happens before the game even boots up, so no option for a new save.
editor_properties' for class
#<Class:GameData::Item>'Unfortunately this is a compatibility issue, Belgium said at some point that it was not compatible with V20.1, it is causing a crash because it is calling Scripts that does not exist in this versionJust tried that. Still get this message.
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Error in Plugin: [Advanced Items - Field Moves]
Exception: NameError
Message: undefined methodeditor_properties' for class
#<Class:GameData::Item>'
Backtrace:
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `instance_method'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `singleton class'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:7:in `<class:Item>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:2:in `<module:GameData>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:1:in `<main>'
Section008:653:in `eval'
Section008:653:in `block (2 levels) in runPlugins'
Section008:643:in `each'
Section008:643:in `block in runPlugins'
Section008:634:in `each'
[Added]
[Fixed]
- Throwing can be controlled within the event name by "Throw(x)"
- Changed Lift, how it works
- Change from "Name(Event_name) Pickup", to "Pickup(Event_name)"
- You can now freeze Row or Frame when picking up
- By using Pickup(Pot,R:0,F:0
- Press Q while lifting will place, and C will throw is available
- Lifted event and Bomb are now placeable on a bridge
- Fix a message showing up when saving while lifting
- ...
Check in Metadata.txt on pbs folderHi, how do i enable surf music like in default when using the item or riding a pokemon?
Did you set map_metadata to outdoor?Hi, how do i enable surf music like in default when using the item or riding a pokemon?
Isn't there a plugin for PokeRide Already?hello....
any plan to add a PokeRide to your plugins?
There's a plugin for that, yeah, but it's never been updated since v19Isn't there a plugin for PokeRide Already?
Or what do you mean exactly?
Can you show me the errors, and if you could provide the version of Essentials and the plugin, that would be greatloving this plugin so far but i am having trouble with rock climb and the whirlpools causing a script error
Did you replace the Animations.rxdata, with the one in the plugin?I figured it out fortunately, the issue was caused because I needed to expand the max animation amount in RPG Maker, Which in my defense I felt wasn't obvious
I have it as an option in the in-game menu, so the player would control it if you have enabled it in the config file.Hello, this is fantastic and is huge for my game, however I'd like to remove the orange splash animation all together, so it's as simple as confirm to use the Item and then the event is immediately crushed or you immediately surf. How do I go about removing this extra visual? Thanks!
That would be appreciated. My current project is going for a pretty streamlined minimalist experience on the typical game fluff and being able to just "click and you're surfing" as the base experience would be great further optimization.I have it as an option in the in-game menu, so the player would control it if you have enabled it in the config file.
However, I can make it so you can set a value if you don't want to have the option menu for the player.