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Ulquiorra Genes

Resource Ulquiorra Genes 2026-03-15

UlquiorraSM

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Nov 29, 2025
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UlquiorraSM submitted a new resource:

Ulquiorra Genes - A plugin that enables Pokémon's genetic mutations

Genes
🗣️ "I wanted to breathe more life into things again, so Pokemon should have genes that can mutate through breeding"
The features I currently have are as follows:


🌲Wild Encounters

  • Wild Pokémon have a 10% chance of appearing with a Tier 1 mutation.
🥚Breeding
  • Pokemons can pass on mutations.
  • If two...

Read more about this resource...
 
It isn't really clear. What are their genes and how do they evolve? I don't see anything without downloading. Love your lifemon one for the wild pokemon, so I trust your work. Just need more info on it.
 
It isn't really clear. What are their genes and how do they evolve? I don't see anything without downloading. Love your lifemon one for the wild pokemon, so I trust your work. Just need more info on it.
I'd have to add a screenshot, as you can see it under Summary, page 3, Next to the number, it says in parentheses (+5%) for Tier 1, and you get Tier 2 for the baby if both parents are Tier 1. This applies up to Tier 5 where it's +25%.
 
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I'd have to add a screenshot, as you can see it under Summary, page 3, Next to the number, it says in parentheses (+5%) for Tier 1, and you get Tier 2 for the baby if both parents are Tier 1. This applies up to Tier 5 where it's +25%.
I was just trying to know more about it. I don't want to put it into my game, just to have people ask questions and me be like "idk, I would have to ask" lol
 
Wow! This is a great invention—it has fulfilled all my fantasies. However, I discovered a problem while testing it, and I'm puzzled about how it actually works. When I catch a Pokémon in the wild, the attack stat shows something like 50 (+5%), but after I debug it, it just shows 50. The difference lies in whether the gene bonus is displayed, but the actual value doesn't change. In battle tests, the damage difference is only about 1 point. I'm not sure how to specifically test this +5% effect.
 
Wow! This is a great invention—it has fulfilled all my fantasies. However, I discovered a problem while testing it, and I'm puzzled about how it actually works. When I catch a Pokémon in the wild, the attack stat shows something like 50 (+5%), but after I debug it, it just shows 50. The difference lies in whether the gene bonus is displayed, but the actual value doesn't change. In battle tests, the damage difference is only about 1 point. I'm not sure how to specifically test this +5% effect.
The gene bonus is working as intended. The summary screen intentionally shows the base stat with a "(+X%)" tag as a visual hint, while the effective stat used in battles is base + floor(base * X%). For example, a base Attack of 50 with Tier 1 (+5%) becomes 52 internally, but the summary page shows "50 (+5%)" to keep the base value clear, yk

If you see just "50" without the "(+5%)", that only means the gene bonus isn’t on that specific stat’s display line; the effective in-battle value is still increased if the gene targets that stat. The small damage difference (~1 point) is expected because a 5% stat bump is small (e.g., +2 from 50), and the damage formula’s 0.85–1.00 random factor plus rounding often masks such a small change :P

you can verify it if you use the debug "Genes → Set Gene/Tier" and set Attack to Tier 1. The internal Attack becomes base + floor(base*0.05) even if the screen shows "base (+5%)"
 
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