Idk if it is a bug or just not logging real numbers, but math is not mathing here. Seviper uses coil vs Pikachu
┌─ MOVE SCORE: Enrosque (Seviper vs Pikachu) ─┐
Base Score: 100
+ Setup Value: +70
- Personality: -20.0
─────────────────────────────────
= Final Score: 420.0
└───────────────────────────────────┘
Other similar errors, Rampardos Scary Face vs Pikachu
┌─ MOVE SCORE: Cara Susto (Rampardos vs Pikachu) ─┐
Base Score: 100
- Role Synergy: -15
─────────────────────────────────
= Final Score: 105.0
└───────────────────────────────────┘
EDIT: I think this happens in general with status moves, Dragon Dance Tropius and Shell Smash Cloyster also score unusually high numbers and keep spamming them even when stats are already maxed