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TamasNight's DexNav Plugin

Resource TamasNight's DexNav Plugin 1.2.0

TamasNight

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TamasNight submitted a new resource:

TamasNight's DexNav Plugin - A customizable plugin that replicates the DexNav mechanics including shiny hunting, IVs boosts, ecc.

This plugin implements a fully functional DexNav system for Pokémon Essentials, inspired by features present in popular hacks such as Radical Red. The DexNav allows players to scan and search for Pokémon in the wild, build search chains to increase encounter bonuses, and discover Pokémon with Hidden Ability, Egg Moves and perfect IVs.

The plugin is highly customizable through the 000_Settings.rb file, allowing developers to fine-tune its behavior to suit their game design:
  • ...

Read more about this resource...
 
This seems like a great script! I've been looking for a working DexNav script for ages!

The thing is, when testing, I came across a few bugs. If you have more encounters in the area than can be displayed on the DexNav, it crashes. Also, I'm not sure why the Ability names and item names appear as one singular word, like Oranberry and Owntempo. It's not wrong, but it's a little strange.
 
Glad to see that there's a modern DexNav script for projects to use! Just a suggestion, but would it be worth while to share images of the DexNav in use? Other folks might be interested in seeing it in action before hand, just like me!
 
Could you add support for more than one Hidden Ability? Asking because my fangame uses two HAs instead of one, and it only shows one on the dexnav
 
Bug report time: Game crash when hovering over Chingling. This might be due to not having an HA. Will test with other levitate mons. Funny bug involving second row (at least with land encounter): if you go down then scroll left, you can go offscreen. It appears to think the Pokemon from the first row are on the same row. The not so funny part is that you can't scroll right. Overall, still better than the last DexNav I've tried.

EDIT: tested with Haunter, same crash. Can confirm it has to do with not having a HA.
 
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Any chance compatible with modular menu?
For now I have only tested it for VPM and it works perfectly I will do some tests and eventually add compatibility with it

Could you add support for more than one Hidden Ability? Asking because my fangame uses two HAs instead of one, and it only shows one on the dexnav

Bug report time: Game crash when hovering over Chingling. This might be due to not having an HA. Will test with other levitate mons. Funny bug involving second row (at least with land encounter): if you go down then scroll left, you can go offscreen. It appears to think the Pokemon from the first row are on the same row. The not so funny part is that you can't scroll right. Overall, still better than the last DexNav I've tried.

EDIT: tested with Haunter, same crash. Can confirm it has to do with not having a HA.
Thank you very much for the report I will fix it, in the next update I plan to fix the issue of more hidden ability and the display name of items.
 
Glad to see that there's a modern DexNav script for projects to use! Just a suggestion, but would it be worth while to share images of the DexNav in use? Other folks might be interested in seeing it in action before hand, just like me!
Sure, you're absolutely right, I'll post it as soon as I can.
 
TamasNight updated TamasNight's DexNav Plugin with a new update entry:

v1.2.0 Multi HA and UI update

A new update is here! Version 1.2.0 brings two key improvements:
  • Redesigned overworld overlay: a cleaner and more polished look for a better visual experience.
  • Support for multiple hidden abilities: the plugin now correctly handles species with more than one hidden ability.
  • Bugs fix
Special thanks to Baertierchen for the new overlay graphics!

As always, feedback and bug reports are appreciated.

Read the rest of this update entry...
 
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