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Sword and Shield-Style Berry Tree System

Resource Sword and Shield-Style Berry Tree System 1.0

Liszt

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Liszt submitted a new resource:

Sword and Shield-Style Berry Tree System - The berry tree mechanic from Sword and Shield with some additional features

Berry Tree System — Sword and Shield Style (by Liszt)​

While looking for scripts that replicated the Berry Tree system in Pokémon Essentials, I came across several attempts scattered across forums and projects. Unfortunately, most of them were outdated for the latest Essentials versions or only partially recreated the mechanics from Pokémon Sword and Shield.
With that in mind, I developed my own plugin for Essentials 21.1 that accurately and flexibly simulates the Berry...

Read more about this resource...
 
Great plugin! I did run into a bug.

I placed 3 trees side by side and the tree with pbBerryTree(1) despawns when transferring to the player's house. It occurs whether the tree was used or not. This does not occur though when moving between map connections and other maps. The other trees with ID 2 and 3 work properly. I've made no changes to the config file and I am using unreal time plugin.

Also, with events, would it be possible to change the image to an empty tree after using the trees and then the tree would go back to full once it is available to be picked? Similar to how the trees work in the game already.
 
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