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Resource Box Ranch System 2025-04-01

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
179
NoNoNever submitted a new resource:

Box Ranch System Plugin - The Box Ranch System is a comprehensive plugin for Pokémon Essentials

Box Ranch System Plugin​

Overview​

The Box Ranch System is a comprehensive plugin for Pokémon Essentials that brings your stored Pokémon to life! Inspired by features found in "Pokémon and the Last Wish", this plugin creates an interactive ranch environment where Pokémon from your storage boxes appear as visible, animated entities that roam around freely.

Key Features​

  • Live Pokémon Environment: Your stored Pokémon appear...

Read more about this resource...
 
It did not work.
It just took me to the default boxes system.
unless there's supposed to be a different scene call that you did not specify in your Overview
 
I'm looking at the code and it theoretically uses levitating and swimming followers sprite folders but they're not included in the download. Could you upload them too? I really want to check the plugin out because of the swimming followers
 
It did not work.
It just took me to the default boxes system.
unless there's supposed to be a different scene call that you did not specify in your Overview

Have you created a ranch and changed the ID in the script?

Per pc should also only use and open the normal box system

If you want to see the Pokemon through my plugin you have to build a small map and enter the map ID in the script
 
I'm looking at the code and it theoretically uses levitating and swimming followers sprite folders but they're not included in the download. Could you upload them too? I really want to check the plugin out because of the swimming followers

You Need this
 
Have you created a ranch and changed the ID in the script?

Per pc should also only use and open the normal box system

If you want to see the Pokemon through my plugin you have to build a small map and enter the map ID in the script
but I did make a map.
 
Yeah but I asked idk how many times if you changed the map ID…
 
everything worked but I do get a weird glitch or something. When im walking around my map it will do a quick pause and re load the mons when i walk over certain parts of the map.

is this do to map size? or is there a recommended setup for the map to prevent this?
 
Also, weird stuff.... I wrote 51 as the map ID it should go to, but it goes to 41 instead. Even after compiling.
 
Swapping out in the overworld doesnt effect the mons in the boxes causing the swapped mon to dublicate and the other one that goes into the ranch gets deleted on map reload
 
Last edited:
Swapping out in the overworld doesnt effect the mons in the boxes causing the swapped mon to dublicate and the other one that goes into the ranch gets deleted on map reload
Sounds like a Gen 1 Gamefreak code (my code)

Maybe im able to patch it today🙏
 
I think this plugin conflicts with the Following Pokemon EX plugin kuz I got an error that I hadn't seen before or since. Basically, I had Pallet Town be the location since Prof Oak, blah, blah, blah, but the lab was where the Pokémon first pops out, so not sure if that caused the issue.
 
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `disposeSpritsets' for #<Scene_DebugIntro>

Backtrace:
[Box Ranch System] main.rb:419:in `clear_ranch_pokemon'
[Box Ranch System] main.rb:183:in `setup_ranch_pokemon'
[Box Ranch System] main.rb:176:in `setup'
[Box Ranch System] main.rb:73:in `setup'
Game_MapFactory:24:in `setup'
StartGame:82:in `load_map'
StartGame:68:in `load'
[Auto Multi Save] Auto Multi Save.rb:300:in `block (2 levels) in pbStartLoadScreen'
[Auto Multi Save] Auto Multi Save.rb:293:in `loop'
[Auto Multi Save] Auto Multi Save.rb:293:in `block in pbStartLoadScreen'

This exception was logged in
C:\Users\USERNAME\AppData\Roaming\Pokemon path of champions\errorlog.txt.
Hold Ctrl when closing this message to copy it to the clipboard.
help
 
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