Art by @Cheesu
Game description
This game is made with RPG Maker XP and is based off of Pokémon Mystery Dungeon
Story
Somewhere in the Pokémon world exists a disaster prone land called the Tempest Continent. Natural disasters were a common phenomenon in the region's past, but recently, the dangers became worse for reasons unknown. Fortunately, Absol families warn other Pokémon of incoming danger. Unfortunately, this led to them being seen as bad omens, and as a result, they went into hiding. A young Absol named Midnight sees his power as well as his nomadic lifestyle as burdens. One day, a storm separated him and his parents as they were traveling, leaving Midnight to survive on his own. Along his journey, he meets numerous pokemon who aid him. Will he be able to reunite with his parents and solve the mystery of these ongoing disasters?
Features
*Dungeons with gimmicks
*Challenging battles
*An engaging story with great characters
Screenshots
Note:
Outside of the addition of the story's third and final act, this update is primarily a story cutscene update.
This will allow players to experience the full story from start to finish. Changes to the gameplay and
optional content is unfortunately limited to due to the waiting time. Further changes to those aspects may
come in a later update after a much-needed break.
It is generally recommended that you replay the game from a new save file in order to fully experience all
the story changes for yourself. However, we understand that you may not want to do that. As such, we've
accommodated for those players by adding a special surprise.
For asset credits, please bring your attention to the Credits and Unabridged PMD Sprite Repository Credits txt documents located in the game files folder.
Please be aware that spoilers are not omitted in those documents.
That said, we appreciate your patience throughout the development process thus far and we hope that the story's conclusion and
updates are satisfactory in the goal of telling a story. Thank you for your time.
-----------------------------------------------------------
Save File Transfer Instructions (For those that want to see Act III content right away):
1. On the previous version...
-Complete Chapter 25 and Save in Ironside Town before quitting the game.
---Certain areas have changed considerably in the new version, especially regarding story flag count.
---Updating while in other areas may result in either sequence breaks that can block potentially block story progression or
force a replay of certain events, or strand the player in the void. Measures have been made to prevent this issue from occurring
for those that completed the prior version beforehand, but issues may arise for incomplete files.
-Make sure to back up your version and save file in case any other errors and issues arise.
2. Update the game and transfer your save file.
-Enjoy the new content.
------------------------------------------------------------
Major Changes:
-Act III Story Events (Chapter 26 and Onward) can now be played from start to finish.
-Act I (Chapters 1 to 16) has undergone significant changes to add extra engagement and energy in story cutscenes.
-Act II (Chapters 17 to 25) has also undergone significant changes to add extra engagement and energy in story cutscenes.
-As a result of the above changes, story cutscenes have become slightly longer than in the prior version.
-The Battling Skill Levels of AI opponents have been modified to add extra challenge to most encounters, particularly in Act II.
-The Reward money of most Wild Pokémon encounters have been reduced significantly to help prevent the player from drowning in Poke.
---This aspect may change further with a proper future gameplay update.
-Chapter 10's Mission has been changed slightly to add extra movement and player agency.
-The sequence of events in Chapter 25's Mission has been altered for a more unique and challenging experience compared to the
previous version.
---Certain battles at that point are much tougher as a result. Good luck, you'll need it.
-------------------------------------------------------------
Story-Specific Changes:
-Certain Side Characters now have a greater role in the story than before.
-Chapters 2 to 6 have undergone slight changes to help better establish characters and motivations.
-Chapters 7 to 9 have undergone slight changes to address a potential continuity issue found in prior versions.
-Chapter 10's Events have been altered slightly to accommodate for a newer area.
-Chapters 12 to 14 have been altered slightly for greater clarity and continuity.
-Chapter 15's Mission Event has been changed slightly.
-Chapter 16's events were altered slightly for greater engagement.
-Chapters 17 to 19 have been altered slightly.
-Chapter 20 has been altered significantly to accommodate for new story elements.
-Chapters 21 to 23 have been altered significantly to accommodate for new story elements.
-Chapter 24 has been extended to help maintain character continuity and other story elements.
-Chapter 25 has been extended slightly as a result of its gameplay alterations.
-Chapter 26 and beyond now have proper story elements.
---Those that transfer their previous version save data may experience some confusion due to how differently events played out
in this version of events.
---------------------------------------------------------------
Aesthetics and Sound:
-Guild Members, including Lucario, now have proper character portraits in their dialogue, courtesy of the PMD Sprite Repository.
-Character Portraits in dialogue have been modified to account for new dialogue and visual expression while saying said dialogue.
---The portraits used are typically based on the visual expression of a character instead of the emotion name.
-Certain field events now have movement animations to accompany them. This is especially apparent when climbing up certain rock walls.
-More cutscenes, particularly in Act I, now feature movement to help the picture seem less static than before.
-New Song choices have been added into the game and its cutscenes, making way for slightly more variety in sound design.
-Certain Music Themes have been replaced with new ones.
-Certain cutscenes have new sound as a result of the new song choices.
----------------------------------------------------------------
Miscellaneous Changes:
-New Maps have been added to accommodate for cutscenes and other elements.
-Certain battles now feature Triple Battling, which will involve a greater emphasis on party line-up before the start of a battle.
---Default controls are used in regards to a Pokémon swapping positions from the sides during a turn (D key when in the Fight menu).
-----Beware: Shifting during a turn will not only cost a Pokémon their turn, but the priority is based on the Speed stat, so be careful.
Outside of the addition of the story's third and final act, this update is primarily a story cutscene update.
This will allow players to experience the full story from start to finish. Changes to the gameplay and
optional content is unfortunately limited to due to the waiting time. Further changes to those aspects may
come in a later update after a much-needed break.
It is generally recommended that you replay the game from a new save file in order to fully experience all
the story changes for yourself. However, we understand that you may not want to do that. As such, we've
accommodated for those players by adding a special surprise.
For asset credits, please bring your attention to the Credits and Unabridged PMD Sprite Repository Credits txt documents located in the game files folder.
Please be aware that spoilers are not omitted in those documents.
That said, we appreciate your patience throughout the development process thus far and we hope that the story's conclusion and
updates are satisfactory in the goal of telling a story. Thank you for your time.
-----------------------------------------------------------
Save File Transfer Instructions (For those that want to see Act III content right away):
1. On the previous version...
-Complete Chapter 25 and Save in Ironside Town before quitting the game.
---Certain areas have changed considerably in the new version, especially regarding story flag count.
---Updating while in other areas may result in either sequence breaks that can block potentially block story progression or
force a replay of certain events, or strand the player in the void. Measures have been made to prevent this issue from occurring
for those that completed the prior version beforehand, but issues may arise for incomplete files.
-Make sure to back up your version and save file in case any other errors and issues arise.
2. Update the game and transfer your save file.
-Enjoy the new content.
------------------------------------------------------------
Major Changes:
-Act III Story Events (Chapter 26 and Onward) can now be played from start to finish.
-Act I (Chapters 1 to 16) has undergone significant changes to add extra engagement and energy in story cutscenes.
-Act II (Chapters 17 to 25) has also undergone significant changes to add extra engagement and energy in story cutscenes.
-As a result of the above changes, story cutscenes have become slightly longer than in the prior version.
-The Battling Skill Levels of AI opponents have been modified to add extra challenge to most encounters, particularly in Act II.
-The Reward money of most Wild Pokémon encounters have been reduced significantly to help prevent the player from drowning in Poke.
---This aspect may change further with a proper future gameplay update.
-Chapter 10's Mission has been changed slightly to add extra movement and player agency.
-The sequence of events in Chapter 25's Mission has been altered for a more unique and challenging experience compared to the
previous version.
---Certain battles at that point are much tougher as a result. Good luck, you'll need it.
-------------------------------------------------------------
Story-Specific Changes:
-Certain Side Characters now have a greater role in the story than before.
-Chapters 2 to 6 have undergone slight changes to help better establish characters and motivations.
-Chapters 7 to 9 have undergone slight changes to address a potential continuity issue found in prior versions.
-Chapter 10's Events have been altered slightly to accommodate for a newer area.
-Chapters 12 to 14 have been altered slightly for greater clarity and continuity.
-Chapter 15's Mission Event has been changed slightly.
-Chapter 16's events were altered slightly for greater engagement.
-Chapters 17 to 19 have been altered slightly.
-Chapter 20 has been altered significantly to accommodate for new story elements.
-Chapters 21 to 23 have been altered significantly to accommodate for new story elements.
-Chapter 24 has been extended to help maintain character continuity and other story elements.
-Chapter 25 has been extended slightly as a result of its gameplay alterations.
-Chapter 26 and beyond now have proper story elements.
---Those that transfer their previous version save data may experience some confusion due to how differently events played out
in this version of events.
---------------------------------------------------------------
Aesthetics and Sound:
-Guild Members, including Lucario, now have proper character portraits in their dialogue, courtesy of the PMD Sprite Repository.
-Character Portraits in dialogue have been modified to account for new dialogue and visual expression while saying said dialogue.
---The portraits used are typically based on the visual expression of a character instead of the emotion name.
-Certain field events now have movement animations to accompany them. This is especially apparent when climbing up certain rock walls.
-More cutscenes, particularly in Act I, now feature movement to help the picture seem less static than before.
-New Song choices have been added into the game and its cutscenes, making way for slightly more variety in sound design.
-Certain Music Themes have been replaced with new ones.
-Certain cutscenes have new sound as a result of the new song choices.
----------------------------------------------------------------
Miscellaneous Changes:
-New Maps have been added to accommodate for cutscenes and other elements.
-Certain battles now feature Triple Battling, which will involve a greater emphasis on party line-up before the start of a battle.
---Default controls are used in regards to a Pokémon swapping positions from the sides during a turn (D key when in the Fight menu).
-----Beware: Shifting during a turn will not only cost a Pokémon their turn, but the priority is based on the Speed stat, so be careful.
Currently has 30 chapters
To start new content go inside the Command Room
Credits
Assets
Rejuvenation Team and Reborn Team
Music
Zame, Vetrom, and TheGuitarHero
Pokémon Essentials
"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno
With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J.
and everyone else who helped out
"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.
"RPG Maker XP" by:
Enterbrain
Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak
Plugins
Delta Speed Up: Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version), Manurocker95(bug fixes)
Download
Last edited: