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Resource Challenge Modes 1.1

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
180
NoNoNever submitted a new resource:

Nuzlocke Ex - Nuzlocke v21.1

I would like to share a plugin with the community, I hired someone to create a Nuzlocke script for our game, it was not in the interest of me and my team to publish this script, but that would be too unfair and stingy to the community as there are so many great script creators here who make their stuff available to others.

This is Nuzlocke Ex

A plugin with which you can set a Nuzlocke for v21.1, there are different rules which can be set as desired.


Alright. Here's the plugin. Like last...

Read more about this resource...
 
I think you put the wrong link, when I try to download this it takes me to your level cap file
 
Oh my bad, i fix it right now
Thank you, one more question. If I wanted some in game way for the player to see their challenges, how could I go about that? I tried both the script commands you listed and if I make an NPC that just has that script command, nothing happens when I talk to them.
 
Is there a way or event script to force specific rules without the player having the option to choose? The idea is for the player to decide if they want to play the nuzlocke mode or not but not be able to set their own custom rules.
 
Could you make it so no white-out isn't enabled when enabling literally any toggle, and make it able to be enabled by itself?
 
Is there a way or event script to force specific rules without the player having the option to choose? The idea is for the player to decide if they want to play the nuzlocke mode or not but not be able to set their own custom rules.
Yes its in the new update
 
NoNoNever updated Nuzlocke Ex with a new update entry:

Forced rules

Players can now have predefined rules set for them. Use the following commands in an event script to activate and set these rules:

# Activate the forced rules
ChallengeModes.use_forced_rules(true)

# Set the desired rules
ChallengeModes.set_forced_rules([ :PERMAFAINT, :ONE_CAPTURE, :SHINY_CLAUSE, :DUPS_CLAUSE, :FORCE_NICKNAME, :FORCE_SET_BATTLES, :NO_TRAINER_BATTLE_ITEMS])

# Start the challenge mode
ChallengeModes.start

Read the rest of this update entry...
 
NoNoNever updated Challenge Modes with a new update entry:

Bug fixes and new modes - renamed the plugin

## New Features

### Monotype Challenge Mode
  • Play through the entire game using only Pokémon of a single type!
  • Choose from all available types at the start of your challenge
  • Automatic enforcement: blocks catching/using invalid Pokémon
  • Perfect for type-themed playthroughs

### Randomizer Challenge Mode
  • Experience completely randomized Pokémon encounters
  • Randomizes wild Pokémon, trainer teams, and gift Pokémon
  • Seed-based consistency ensures reliable...

Read the rest of this update entry...
 
Is there a way or event script to force specific rules without the player having the option to choose? The idea is for the player to decide if they want to play the nuzlocke mode or not but not be able to set their own custom rules.
not yet but maybe i add this in the next update
 
oh saw this random, i can maybe add compatibility if you tell me how you want it
yeah sure....it's like a sub menu for choosing a difficulty through pause menu...
This can making a player easly to choose, turn on/off any time without making contact with event/NPC.
Honestly, this is a awesome plugin...no doubt.
 
Is there a way to check for the specific monotype type via an event? I wanna change the starters based on the type chosen
 
Is there a way to check for the specific monotype type via an event? I wanna change the starters based on the type chosen
Create a event and put in this scriüt

if ChallengeModes.on?(:MONOTYPE_MODE)
type = $PokemonGlobal.challenge_monotype_type
case type
when :FIRE then pbAddPokemon(:CHARMANDER, 5)
when :WATER then pbAddPokemon(:SQUIRTLE, 5)
when :GRASS then pbAddPokemon(:BULBASAUR, 5)
when :ELECTRIC then pbAddPokemon(:PIKACHU, 5)
end
end

for a starter selection dependd on types use conditional branches like
Conditional Branch: Script: ChallengeModes.on?(:MONOTYPE_MODE)
◆ Conditional Branch: Script: $PokemonGlobal.challenge_monotype_type == :FIRE
◆ Show Choices: Charmander, Cyndaquil, Torchic
◆ When [Charmander]
◆ Add Pokemon: CHARMANDER, Level 5
◆ When [Cyndaquil]
◆ Add Pokemon: CYNDAQUIL, Level 5
◆ When [Torchic]
◆ Add Pokemon: TORCHIC, Level 5
: End

RiLId6P.png
 
Last edited:
I want to implement a nuzlocke mode into my game however I want the player to choose wether or not to play nuzlocke mode or regular mode. With this plugin is it possible? And if so can the player choose when they are making a new game? So at title screen sorta?
 
I want to implement a nuzlocke mode into my game however I want the player to choose wether or not to play nuzlocke mode or regular mode. With this plugin is it possible? And if so can the player choose when they are making a new game? So at title screen sorta?
the instructions in the main post already says that the challenge only begins if you use ChallengeModes.start to open the Challenges Menu Selection and ChallengeModes.begin_challenge after that.

The challenges don't apply automatically if you haven't choose any or don't call the Begin_Challenge after it.
 
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