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Pokémon Super Contests (Gen 4)

Resource Pokémon Super Contests (Gen 4) 1.00

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
Gardenette submitted a new resource:

Pokémon Super Contests (Gen 4) - This plugin allows you to have a very similar experience to the Pokémon Contests in DPPt.

This might work with v21.1. Give it a try and let me know if you run into any issues.
All the information you need for installing and setting up the plugin can be found in the README file in the plugin's folder.

If you want to download the demo and warp to the Contest maps, you can do so here:

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This plugin looks fantastic! But the Google Drive link requires permissions, can you make it public please?
 
Nice resource. By the way, can i use the wright Pokemon contests plugin + yours on the same project? I may test with both at the same time when i've got some extra free time.
 
Nice resource. By the way, can i use the wright Pokemon contests plugin + yours on the same project? I may test with both at the same time when i've got some extra free time.
I don't think it would conflict with anything. Let me know if problems arise though.
Be sure that if a problem does come up, it only happens when both plugins are in and compiled.

I wouldn't be able to help if it's wright's plugin, and they probably wouldn't be able to help if my plugin is the issue.
If only an issue when together, I'll take a look
 
I don't think it would conflict with anything. Let me know if problems arise though.
Be sure that if a problem does come up, it only happens when both plugins are in and compiled.

I wouldn't be able to help if it's wright's plugin, and they probably wouldn't be able to help if my plugin is the issue.
If only an issue when together, I'll take a look
If something comes up let me know and I can look. I haven't looked at the code for this plugin at all, but I feel like I could figure out things if there are compatibility issues.
 
I just put both plugins together and the game didnt explode, so they are not incompatible with each other....

I tried to participate in a great contest without the normal ribbon and the game let me in anyway.
edit: actually it let me choose a pokemon even if i have none.
 
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I just put both plugins together and the game didnt explode, so they are not incompatible with each other....

I tried to participate in a great contest without the normal ribbon and the game let me in anyway.
edit: actually it let me choose a pokemon even if i have none.
Yeah ribbon requirements are in the to do list.
Letting someone in without a pokemon shouldn't happen though so that's a bug
 
i played with the script a little and ive got some suggestions:
1. make the appeal and dance phases optional.
2. make following pokemon also optional
 
Hi, thank you for that awesome plugin! I have a problem with defining new contestants to make them work in the acting section (I have Essentials v20.1 with Hotfixes & Luka SJ's Mouse Plugin).

I first tried to copy the syntax for the already existing contestant and replaced them with my own participants:

{TrainerName: "Burmy", TrainerCharacter: "", PkmnSpecies: :BURMY,
PkmnName: "Burmy", PkmnGender: 0, PkmnForm: 0, PkmnShiny: false,
DressupPoints: 7, ConditionPoints: 12},

This works up until the dancing section. When it wants to the acting section, I get an error message (see below).

I then tried to assign moves, like this:
{TrainerName: "Burmy", TrainerCharacter: "", PkmnSpecies: :BURMY,
PkmnName: "Burmy", PkmnGender: 0, PkmnForm: 0, PkmnShiny: false,
DressupPoints: 7, ConditionPoints: 12, [:TACKLE, :VINEWHIP, :COTTONGUARD, :TWINEEDLE]},

And to use the syntax from the comment:
["Burmy", "", :BURMY, "Burmy", 5, 10, [:TACKLE, :VINEWHIP, :COTTONGUARD, :TWINEEDLE]]
["Cherubi", "", :CHERUBI, "Cherrya", 4, 12, [:DEFENSECURL, :MEGADRAIN, :SUNNYDAY, :SPORE]]
["Combee", "", :COMBEE, "Combi", 2, 16, [:GUST, :WINGATTACK, :BUGBUZZ, :STRINGSHOT]]

But they all give me errors.

I noticed, that when I leave the default participants, I can play through the entire contest, but I would like to replace the contestants with my own.

Here is the error message that I get after the dancing section (replacing my contestants with the already exisiting syntax):

Script error in event 10 (coords 0,0), map 191 (Contest Room)
Exception: Argument Error
Message: Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::Move, String], but got NilClass.

**Full script:
ContestStage.start

Backtrace:
Validation:29:in 'validate'
GameData92:in 'get'
Pokemon_Move:16:in 'initialize'
Acting - AI Methods.rb:108:in 'new'
Acting - AI Methods.rb:108:in 'block (2 levels) in setAllMoves'
Acting - AI Methods.rb:107:in 'each'
Acting - AI Methods.rb:107:in 'block in setAllMoves'
Acting - AI Methods.rb:14:in 'each'
Acting - AI Methods.rb:14:in 'setAllMoves'
Acting - Setup.rb:202:in 'setup'

Any ideas how to fix that?
 
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