Use the Gen 4 style half back sprites, then.Is there an "easy" way to get all pokemon back sprites in the 160x160 format with pixel density 2 and the fitting metrics. In my project these big back sprites don't work too well.
Use the Gen 4 style half back sprites, then.Is there an "easy" way to get all pokemon back sprites in the 160x160 format with pixel density 2 and the fitting metrics. In my project these big back sprites don't work too well.
You could look into the animated sprite project, they have all of them in the right size.Is there an "easy" way to get all pokemon back sprites in the 160x160 format with pixel density 2 and the fitting metrics. In my project these big back sprites don't work too well.
Sorry if this is a stupid question.Use the Gen 4 style half back sprites, then.
theres a folder called 'Optional" when you extract the Zip from this PluginSorry if this is a stupid question.
But gen4 style means the back sprites that come with Pokémon essentials?
And if yes, is there a resource which contains the sprites of all Pokémon up to gen 9?
Yes. This resource.Sorry if this is a stupid question.
But gen4 style means the back sprites that come with Pokémon essentials?
And if yes, is there a resource which contains the sprites of all Pokémon up to gen 9?
Are you sure you didnt just accidentally install the plugin twice? Because that's what these errors look like.installed this the other day and i've been encountering numerous crash errors when trying to do any battles so i was wondering if anyone here might have a solution; Whenever I choose a move, or when an opposing pokemon would attack, the game crashes with this error message:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: SystemStackError
Message: stack level too deep
Backtrace:
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
[Generation 9 Pack] [003] Weather and Status.rb:490:in `pbTryUseMove'
I've tried commenting out the section around that error, and got a bit farther into the battle but got another similar error with another line shortly after. Additionally, I've tried just deleting the weather and status file as a temporary solution, and that worked for wild battles, but when it came to trainer battles i would then get this error:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Script error in event 5 (coords 9,15), map 76 (Route W)
Exception: SystemStackError
Message: stack level too deep
***Full script:
TrainerBattle.start(:YOUNGSTER, "Man")
Backtrace:
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
[Generation 9 Pack] [003] Battle_AI.rb:427:in `pbPredictMoveFailureAgainstTarget'
But in the backsprites folder in the gen9 vanilla style backsprites folder are only 168 sprites.Yes. This resource.
Because most of these sprites are simply imported from the Gen 8 Pack made by someone else years ago, and those were the sprites it used. That pack used the Gen 5 style full-body back sprites for all the Pokemon, which are not meant for the Gen 3-styled display that Essentials uses. They are sized that way because that pack came with a built-in sprite resizer, which could scale them up and down. This pack does not contain that resizer, so they are stuck at the sizes they are.But in the backsprites folder in the gen9 vanilla style backsprites folder are only 168 sprites.
Edit: Maybe I got it now. I used the backsprites from Pokemon Essentials and added the ones from the Gen9 Pack Vanilla backsprites folder and updated the metrics.
Now I am left with more questions:
1) Why are the new front sprites now 196x196 and the backsprites 288x288. In double battles the new backsprites were way too big. Did I miss something?
2) does the new size of the front sprites 196x196 still work with the old move animations? Some of them look really off. But I don’t know if they were always off or if this is because of the new sprites.
Ok thanks. And sorry for this questions if they are redundant. But now I know where I have to go on searching.Because most of these sprites are simply imported from the Gen 8 Pack made by someone else years ago, and those were the sprites it used. That pack used the Gen 5 style full-body back sprites for all the Pokemon, which are not meant for the Gen 3-styled display that Essentials uses. They are sized that way because that pack came with a built-in sprite resizer, which could scale them up and down. This pack does not contain that resizer, so they are stuck at the sizes they are.
The sprites are probably the least important part of this pack, tbh. Theyre there mostly out of obligation and as placeholder. There are tons of dedicated sprite packs out there that you can use instead, if you want to. The main focus of this pack is replicating all of the actual Gen 9/Legends content.
so all the scripts are very appreciated too
I have to add them in one by one since I changed to many things in the scripts of my game as it seem. There Are some collisions if I add Everything.