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Resource Deep Marsh Tiles 1.0.0

Kotaro

Trainer
Member
Joined
Jun 8, 2020
Posts
65
Kotaro submitted a new resource:

Deep Marsh Tiles v19.1 - Just a port of Vendily's Deep Marsh Tiles to v19.1.

'ello, nothing much to say about this just a port to v19.1 of @Vendily's Deep Marsh Tile Ressource in collaboration with @Mashirosakura and some help from @Vendily herself.

Added a "config" at the start of the script where you can set some specifics concerning the script so check that out and edit it before using it!

Installation
Installation easy as always download this file...

Read more about this resource...
 
Kotaro updated Deep Marsh Tiles v19.1 with a new update entry:

Even Deeper into the Marsh

'ello, added some new stuff and i'll have a brief summary in this post all the big stuff is gonna be added to the main post.

New Stuff

Config got 4 new terrain ID's and the CHANCEARRAY was replaced by CHANCE for easier use.
4 new Terrain ID's means 4 new Terrains you could utilize.
The 4 new terrains are MarshGrass, DeepMarshGrass, TallMarshGrass and TallDeepMarshGrass.
Those 4 are basically Marsh Tiles where you have a chance of sinking in/are...

Read the rest of this update entry...
 
Greetings. Since I discovered this scripts I have been using it a lot it is really great but there is a small problem that I have noticed. maybe it could be useful for future updates. I put a Partner Trainer on a swampy path and whenever I happen to sink as soon as I get up he teleports randomly. It would be useful to have the partner remain still until you actually move but not having much experience with ruby I would not be able to.

I made a small video to better show the problem I hope it will be useful in case you would like to try to fix it.
 
is there anyway to make the deep marsh tiles not be a guaranteed sink in? I was looking through the code, and messed with a few settings, but it didn't change it.
 
Greetings. Since I discovered this scripts I have been using it a lot it is really great but there is a small problem that I have noticed. maybe it could be useful for future updates. I put a Partner Trainer on a swampy path and whenever I happen to sink as soon as I get up he teleports randomly. It would be useful to have the partner remain still until you actually move but not having much experience with ruby I would not be able to.

I made a small video to better show the problem I hope it will be useful in case you would like to try to fix it.View attachment 11491
The same thing happens with me while using Following Pokemon script, so I ensure that I disable following Pokemon as soon as the player enters this map.
 
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