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Overview Tutorials and Resources Requests 2.0

This is an informative overview thread.
Thanks! The last three, though, I reaaaaaally have issues with and can't find the scripts.
 
Does anyone know where I can find a free to use Sprout/Burned/Bell Tower indoor tileset in gen 3 style? I tried to find one on google but all I could find are gen 4 style ones.
 
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Anyone know of a TileSet that has a similar feel to this piture of mine?
I'd also would like Sassafras trees please! 🙃

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Hoping to find a resource that allows players to up a pokemon's IVs with a candy or something... not something I've ever been into but I have players asking for it! Anything like this out there?
 
I bought this really cute tileset off Itchio that I really want to use but it isn't letting me use it because it's 16x16. I want to use it and I spent hours making a 16x16 map for it, but it still wasn't working because I realized Essentials uses 32x32. I upcaled my 16x16 but now it's cutting off the sides and I don't know how to make this work. :( Is there a tutorial somewhere or is someone able to help me explain this in detail on how to do this? :(
 
I bought this really cute tileset off Itchio that I really want to use but it isn't letting me use it because it's 16x16. I want to use it and I spent hours making a 16x16 map for it, but it still wasn't working because I realized Essentials uses 32x32. I upcaled my 16x16 but now it's cutting off the sides and I don't know how to make this work. :( Is there a tutorial somewhere or is someone able to help me explain this in detail on how to do this? :(
is the tileset 8 tiles width? because it can have a maximum of 5000 tiles tall before causing lags or other issues. i could inspect for you since i've resized a lot of thing, but thats up to you

if it have more than 8 tiles width, you will need to manually adjust each row
 
is the tileset 8 tiles width? because it can have a maximum of 5000 tiles tall before causing lags or other issues. i could inspect for you since i've resized a lot of thing, but thats up to you

if it have more than 8 tiles width, you will need to manually adjust each row
I think I figured it out. I went into GIMP and resized it by 200% and I'm using Tiled and learning that now. It worked, somewhat lol in that. I wouldn't mind sharing the resource with you to look at it for me if you want. Feel free to message me! I spent like 11 bucks on it :( So I want to really use it.
 
Is there a place that has generation 1 style RGBY autotiles?
I've searched and haven't seen them.
I'm still new and learning how to do things but autotiles seem a little complicated so was wondering if they already existed or would need to be made.
 
I have two questions:

1. How do I make the underground that was in Pokémon Diamond, Pearl, and Platinum? Or similar to BDSP?

2. How do I make an event that transfers the player from the last area they were at before going to said Underground? (Can someone do a tutorial on this please?)
 
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Well, sometime ago I saw a thread talking about this and the "solution" was to change the tileset that was being used for the outside maps during gameplay (which required to alter the code that loads a map's tileset). I think a switch was also involved to change what events appeared on map.

Another way that would not require to edit code is to create separate maps for the underground. That would require that what allows for seamless transition between maps allows for two sets of outside maps not conected between them (I don't know if this is posible).

As for the second question, you could save the map Id and the player's X and Y position in map on variables when the player "goes" to the underground and use them to send them back to where they were when they "leave". I think that the code the doors use to transfer between maps allows to define the position the player is transfered to through values stored in variables. If you use the method of having the underground be independent maps, that would also help define where the player ends depending on their position on the overworld.
 
I don't really understand all that. But thanks for trying to help me. Also I think I got how to make an underground. It's the transfers think that I don't understand. I'm sorry but I'm a bit slow.
 
Hi. My English is poor. In general, I tried to make a game mechanic that if you win, you can take the opponent Pokémon. if you lose it takes away your strongest and you have one chance for revenge if someone would like to take a look at my code what is wrong and why it doesn't work and maybe suggest what can be done. I would be grateful
 
Did you think you folks can make the modern Mystery Gift with Passwords like it did in Gens 6 to 9?
 
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