• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games.
    Don't forget to come back September 21st to vote for your favorites!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
Resource icon

Resource Battle Debug Menu v18.1 1.0.1.0

Hollow_Ego

Cooltrainer
Member
Joined
May 19, 2018
Posts
115
Hollow_Ego submitted a new resource:

Battle Debug Menu v18.1 - Debugging battles with an easy-to-use menu

Battle Debug Menu

Thanks to Maruno for adding a hook, if you want to call it that, for adding a debug menu that can be used in battle! This makes it a lot easier to add this whole thing to existing projects.

Ever tested a new ability or move for your game and hat to restart the battle over and over just because the conditions were just not quite right? Or wanted to simulate a specific situation and couldn't get the AI to put...

Read more about this resource...
 
Script 'Debug_Battle_Constants' line 94: NameError occurred.
uninitialized constant PBEffects::LashOut

I'm pretty sure you just assumed that everyone would have the Gen 8 stuff and didn't put in a check to skip over it if it didn't exist.

Also, what's the Backup file for?
 
Last edited:
Script 'Debug_Battle_Constants' line 94: NameError occurred.
uninitialized constant PBEffects::LashOut

I'm pretty sure you just assumed that everyone would have the Gen 8 stuff and didn't put in a check to skip over it if it didn't exist.

Also, what's the Backup file for?
Thanks for letting me know about the Gen 8 stuff. I was under the impression that the project I was working in didn't have any modifications related to battles. Guess I was wrong. I will post an updated version asap.

The backup file doesn't actually belong there and will be removed from the next release.
 
Back
Top