
Tale of a young survivalist sailing off to a remote Island where the character travels between two other parallel universes to uncover a hidden mystery.
DEVELOPED BY
Anuran (Kyro)
For Relic Castle's first ever Winter Game Jam.
SCREENSHOTS






NOTES
Open the Spoiler only after completing the game.
There are two endings. Both completely opposite to one another.
There are some events after the Credits mainly to make the game feel alive.
There are some events after the Credits mainly to make the game feel alive.
Bug
1: There is a unnecessary text after using the Crafting Table each time.(Unnoticeable/Minor : Will be Fixed)
Not a Bug
If you catch the Zorua and use it for the first time in battle, it will show up as your other Pokemon sprite, It's his Illusion Ability , it will transform back to Zorua in the Second battle/After fainting.
Catch the wild Houndour during the beginning of the game. It will make the game more enjoyable. Otherwise, some players may find the game a little bit hard (Since there are a lot of Bug, Ghost and Grass type mons)
Check the Picture Key Item each time after you think you have completed a task. You may find something interesting
Check the Picture Key Item each time after you think you have completed a task. You may find something interesting
DOWNLOAD
(43 MB)
Version 6
Download
CREDITS
Pokémon Essentials
Flameguru
Poccil
Maruno
RPG Maker XP
Enterbrain
Scripts
Marin
Mr Gela
Tileset
Ulithium_Dragon
Tyranitar Dark
SailorVicious
Akizakura16
Phyromatical
Magiscarf
Zeo254
PrincessPheonix
LogiedanT
Gallanty
Hek-el-grande
Overworld
Dewitty
Chocosrawloid
Kymotonian
milomilotic11
NeoSpriteman
Bulbapedia
Fakemon Design
VincenzoNova
BattleBacks
AveonTrainer
Carchagui
Music
KrisKros
Nintendo
Beam Animation
ArctusDracon
Intro Scene
Forheksed
Flameguru
Poccil
Maruno
RPG Maker XP
Enterbrain
Scripts
Marin
Mr Gela
Tileset
Ulithium_Dragon
Tyranitar Dark
SailorVicious
Akizakura16
Phyromatical
Magiscarf
Zeo254
PrincessPheonix
LogiedanT
Gallanty
Hek-el-grande
Overworld
Dewitty
Chocosrawloid
Kymotonian
milomilotic11
NeoSpriteman
Bulbapedia
Fakemon Design
VincenzoNova
BattleBacks
AveonTrainer
Carchagui
Music
KrisKros
Nintendo
Beam Animation
ArctusDracon
Intro Scene
Forheksed
RESOURCE PACK
https://eeveeexpo.com/resources/364/
Read the "Info.txt" inside the resource pack
CHANGELOG
Version 2
- ((Fixed)) Some of the tree tops are passable when they shouldn't be, and don't have priority set. (There may be more)
- ((Fixed)) A particular rock is passable.
- ((Fixed)) There's no battle-back in the swamp/festival area, so it just shows the indoors one.
- ((Fixed)) If you try to backtrack through the forest, when you cut the tree you'll get sent back to a "One time accessible" map and have to redo the same event once more
- ((Fixed)) Siv and Sai's names seem to change back and forth from dialogue to battle. (They are the same guy. Just some Spell error by me. Renamed all the texts to "Siv" which was originally planned to be his name)
- ((Fixed)) Yumi is referred to as "Lady" every time she speaks except for her last few lines of dialogue. (Initially, the beginning was planned differently where the player gets to know her name but after polishing, new cut scenes were added and some old dialogue was edited. That specific line got left out. So now the MC never gets to know her name so she will be referred to as "Lady", as planned)
- ((Fixed)) Sai vanishes after giving you the Poké Balls. (He no longer vanishes, Forgot to set his character sheet in the new page with Self switch on)
- ((Fixed)) The outside of Siv's restaurant is passable.
- ((Fixed)) A certain Table tile was collision-less
- Removed the Running Shoes since the game plays much better without them.
- Lowered encounter rates in "Forest","Water","#6" for more fluid gameplay since it seemed to break the immersion.
- Added some NPCs and Pokemons in Map #8 since the beach area felt rather empty and left out of the main island.
- Made the Game's size much smaller (From 72MB to 43MB
Version 3
- Fixed another game-breaking bug where the main character can't use the Surf Item (Raft).
- Fixed another game-breaking bug where the main character can't use the Rock Smash Item (Pickaxe).
- Fixed another game-breaking bug where the main character travels back to the default map if your team faint during the beginning.
- Wall connections on map have been redone. (Inside the Boat)
- Fixed some priority errors in the doors.
- Changed the conversation between the Lady and the MC to be more realistic.
- The Protagonist now does an "Eye closing" animation when you take a nap in the beds.
- No more OP Glooms in #2 Map.
- Every custom items now have their own custom Icons. There are a lot of custom items, so check them out.
- Forest's Entrance shadows have been fixed.
- Some change in actions and conversations so that it makes more sense.
- Changed the Smile Emote's animation sound effect.
- The swampy water in the established area is now unpassable. But it isn't the case in the Actual swamp map. They will give you encounters
- Fixed some blank text box the player has to pass through in Map #4
- BackSprite of the MC now doesn't have a hat. It now matches the overworld sprite and his trainer card sprite.
- Fixed being able to backtrace a bridge in the parallel universe without any animations.
- Fixed many passibility errors on Trees.
- Ryuk says some different dialogue after he shows himself to match what happens.
- Siv now no longer says "Anu" and rather refers to the \PN (Player)
- Fixed a lot of typos (As given by TechSkylander)
Version 4
- Wild Encounters are significantly lowered in many maps.
Version 5
- The battle back sprite while underwater was showing Brendan sprite.
- Lowered encounter rates in Cave#1, Cave#2, Underwater, #6,#7, Surfing significantly.
- Brought the arrow to find coal a bit lower since some people may miss it.
- Added more healing mana pillars in White#2.
- Fixed being able to completely bypass Siv's 1st talk if we don't enter the Cave before going to restaurant (by adding a blockage).
Version 6
- Changed the title Screen
- Lowered encounter rates by 90%.
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