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No Evolution Music?

updawg734

Whats up, dawg?
Member
Joined
Apr 26, 2017
Posts
89
I've been struggling to figure out why the evolution music is not playing in my game. I have not changed the music files at all. I checked the scripts and under Pokemon_Evolution I still have pbMEPlay("Evolution start") and pbBGMPlay("Evolution"). I even tried switching the audio file types between .ogg and .wav but still am getting no music...?

Any help would be greatly appreciated!
 
1. Are you perhaps using EBS? If so, the file should be titled "evolv". Without the "e".
2. Having the same issue on vanilla Essentials? If not, then copy that music track over to your project, might be an encoding issue (doubt it)
3. If 2 doesn't work, then you must have changed something.

It most likely is 1) that's causing your problem.
 
1. Are you perhaps using EBS? If so, the file should be titled "evolv". Without the "e".
2. Having the same issue on vanilla Essentials? If not, then copy that music track over to your project, might be an encoding issue (doubt it)
3. If 2 doesn't work, then you must have changed something.

It most likely is 1) that's causing your problem.

Ahh, it was definitely the first option. I didn't realize I had to rename it "evolv" for EBS. By chance - do you know the different file name for the "Evolution success" sound file as well? I'm not getting that to play either. Either way, thanks so much for your help!
 
Ofc. You may already know the steps, but I'm putting it here so others can know how to search for this stuff as well.

1. Open the script section in RMXP
2. Hold Ctrl-Shift-F (to search inside all scripts)
3. Type "evol" (just in case the scripter has named this process "evolve instead of evolution, so we search for the root word)
4. Hmm, the evolution scene is either a standalone script, or part of a battle script, since most of the times it happens after battle
5. Whoa, we got EBS installed, which incorporates the evolution scene in its own set of scripts
6. Turns out EliteBattle 1 has got the reference we need
7. Yup, it plays pbMEPlay("EvolutionSuccess") upon evolution completion!

That's it, just name it "EvolutionSuccess"!
It's a ME sound, so it goes inside the ME folder under Audio.
 
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