If you copy & paste the following section into a script above main you can define the Mega Sol Ability in your abilities PBS file and it should work. What it does:
1) Moves work like in sun
2) User still takes sand, hail and shadow sky damage...
Made using Pokémon Essentials v21.1. and RPG Maker XP
v.1.7.5 test version now available
download link to test version
play through a Mainstory,
8 gyms
elite four
sidequests
Mt Battle area 1-10
fight an evil organization
and a Postgame
tournament in the Orre Colosseum
Battle Frontier...
Ok thanks. And sorry for this questions if they are redundant. But now I know where I have to go on searching.
I am working on a game for a bit now, but honestly found eevee Expo just recently. This is why I was not aware of those other packs. Now I am a bit angry since I could have saved so...
An error occured in my game when Fake Out was used while Farigiraf with Armor Tail is on the field. The error came from the [002] Damage Calc Refactor script of the deluxe battle kit plugin. So this is maybe interessting for people who also use both the Gen9Pack and the deluxe battle kit. I...
But in the backsprites folder in the gen9 vanilla style backsprites folder are only 168 sprites.
Edit: Maybe I got it now. I used the backsprites from Pokemon Essentials and added the ones from the Gen9 Pack Vanilla backsprites folder and updated the metrics.
Now I am left with more...
Sorry if this is a stupid question.
But gen4 style means the back sprites that come with Pokémon essentials?
And if yes, is there a resource which contains the sprites of all Pokémon up to gen 9?
Is there an "easy" way to get all pokemon back sprites in the 160x160 format with pixel density 2 and the fitting metrics. In my project these big back sprites don't work too well.
I noticed two things:
1) The Megastone of FROSLASS is wrong in the PBS
2) The GOUGINGFIRE front sprite has a wrong name (there is a "s" at the end of the sprite name)
This pack is amazing! Thank you!