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Following Pokemon EX

v21.1 Following Pokemon EX 2.4.1

This resource pertains to version 21.1 of Pokémon Essentials.

Reviews 4.65 star(s) 29 reviews

Thanks for updating this plugin! I wanted to comment that the new version is still showing 2.3.1 when downloading and not 2.4. I am also still having the map transfer "catch up" where they stop then catch up to the player when transitioning. I also notice whenever I go into any building or leave the follower pops out of the pokeball. Did this get updated properly? I deleted everything and followed install instructions, after installing I checked the original download to double check and this is showing the 2.3.1 version. Any help is welcome, I could've been an idiot and messed something up, and yes I did compile everything.
I have the same issue, the pokemon following speed is too slow
Nice Script works overall good but I have some probs 1. Gyarados from the demoparty and other pokemon like Steelix for example don't show on world when using pokemon follow🤔
2.when I use pokemon follow some of the bridge on / bridge off scripts doesn't work correctly anymore, bridge on works perfectly until I hab a pokemon that follows then it dosnt turn on anymore, even if I let the follow pokemon stop follow it dosnt work anymore
Overall I love this plugin! All the sprites work extremely well on my part, however one small thing that I noticed is that in the clips of the post, when you use cut and whatnot, the following Pokémon gets in front of you and cuts the tree in the overworld. It's not doing that for me. Maybe it's because I also have the improved Field Skills plugin as well. But still, a great plugin definitely recommend!
From what ive seen everyone else seems to have this work fine for them however I somehow cant get the sprites to actually show up in game. It exists, im able to interact with it, however the sprite is not there
Awesome script!! I ran into some big bugs tho, for example you can press the button to switch between Pokemon while in cutscenes with Move routes, so you can literally break every cutscene.
Also, letting a Pokemon with FLASH follow you and then use FLASH, the player moves up once to let the Pokemon be in front. That can literally make the player go through a wall and be stuck until you restart...!
Great Job, but the pokemon follow much too closely, with larger pokemon even overlapping the player. That's the only issue I had though!
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