Added mega evolution stat handling and EXP capping
A sync icon will appear on level synced pokemons’ ui: In-battle DataBox, summary screen, pokemon party ui box
Text will turn yellow when affected by the summary screen. If you don’t like that color, the color’s RGB is saved in the file LSSettings under @LSTextColor.
Level sync applies to the entire party
Level sync animation is there upon battle start (can be altered to fit your game’s specific narrative/context. You can edit the message text in LSSettings under the variable @LSBattleMessage ||= _INTL("Level Sync is now in effect!"). Simply change the text inside the orange double quotes.
Sample event script code has been added to the file EventInfo.txt
Added a BOATLOAD of configurable debug messages; if you don’t want them printing to your terminal then comment them out with a # symbol at the beginning of the line.