- Pokémon Essentials Version
- v21.1 ✅
Mapping is a major part of progress in game development. One way to showcase that progress is by exporting maps as images using the Marin's Map Exporter plugin. However, I noticed the script had some limitations, especially since the last update was in 2022. So, I decided to create my own version of the Map Exporter.
Features:
Instructions:
To export a map, open the debug menu (or press F9), then go to Field Options... > Export a Map. From there, select the map from the list and choose any options you’d like for the export. Once you're ready, hit Export Map. The map will be saved in your game’s directory with the name you set in EXPORTED_FILENAME (it’s set to "ExportedMap" by default).
Map Examples:
Exported map featuring tile-based graphic map events and tile priority.
Exported connected maps with borders and the map name displayed.
Features:
- Export single, even-connected maps.
- Supports tile-based graphic map events.
- Handles map layers, tile priority, and event heights.
- Option to display the map name and border for better clarity on connected maps.
Instructions:
To export a map, open the debug menu (or press F9), then go to Field Options... > Export a Map. From there, select the map from the list and choose any options you’d like for the export. Once you're ready, hit Export Map. The map will be saved in your game’s directory with the name you set in EXPORTED_FILENAME (it’s set to "ExportedMap" by default).
Map Examples:

Exported map featuring tile-based graphic map events and tile priority.

Exported connected maps with borders and the map name displayed.
- Credits
- Caruban