Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games. Don't forget to come back September 21st to vote for your favorites!
Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
Hey there, the animated bosses I talked about would use a different form that I would add to the forms PBS. It would be two distinct sprites for player use (still) and boss use (animated). I am aware that the settings affect all sprites. As stated prior, I like the other functionality this...
Yeah, mainly the minor bells and whistles, while retaining the higher quality with static sprites. That, and I want to implement specific encounters that are animated. For example, one early boss is a Gyarados that I want to be animated. While it's a cool one-off, I want to keep the file size...
Phenomenal plugin, along with the rest you've put out. I have one question.
I really like all the visuals this plugin provides, but ironically I want to continue using still sprites. I'm using base gen 9 pack sprites for this, and while it works for the most part, the back sprites are just...
Sounds like a metrics issue. You could try going into Debug > PBS file editors... > select "Auto-set pokemon_metrics.txts"
That should reset your metrics. Otherwise above that is the manual method of doing so with each sprite.
Scratch that nonsense, I got it! Thanks again for the help, Penelope!
Code below for anyone curious:
# Toxicroak's Croak Cloak (Dark STAB and Resistances/Immunity)
if target.hasActiveItem?(:TOTEMTOXICROAK) && target.isSpecies?(:TOXICROAK)
ret = Effectiveness::INEFFECTIVE_MULTIPLIER...
That's what I've been looking for thank you! Yes you understand correctly. I've placed it in with the rest of that code after the Grounded Flying-type susceptibility. I ran that through and it works correctly with resistances, but the immunity still seems to not be working as expected. Instead...
Hello! Working in Essentials 21.1 with the Hotfix. Light PBS and code edits to project, but nothing related to my question.
I'm currently working on giving a Pokémon the attack bonus and resistances of another type without the weaknesses, and have it in the form of a species-specific item. The...