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  1. S

    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Hey there, the animated bosses I talked about would use a different form that I would add to the forms PBS. It would be two distinct sprites for player use (still) and boss use (animated). I am aware that the settings affect all sprites. As stated prior, I like the other functionality this...
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    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Yeah, mainly the minor bells and whistles, while retaining the higher quality with static sprites. That, and I want to implement specific encounters that are animated. For example, one early boss is a Gyarados that I want to be animated. While it's a cool one-off, I want to keep the file size...
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    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Phenomenal plugin, along with the rest you've put out. I have one question. I really like all the visuals this plugin provides, but ironically I want to continue using still sprites. I'm using base gen 9 pack sprites for this, and while it works for the most part, the back sprites are just...
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    Resource Animated Pokemon System [DBK Add-On] [v21.1]

    Sounds like a metrics issue. You could try going into Debug > PBS file editors... > select "Auto-set pokemon_metrics.txts" That should reset your metrics. Otherwise above that is the manual method of doing so with each sprite.
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    Changing Type Effectiveness with Item

    Scratch that nonsense, I got it! Thanks again for the help, Penelope! Code below for anyone curious: # Toxicroak's Croak Cloak (Dark STAB and Resistances/Immunity) if target.hasActiveItem?(:TOTEMTOXICROAK) && target.isSpecies?(:TOXICROAK) ret = Effectiveness::INEFFECTIVE_MULTIPLIER...
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    Changing Type Effectiveness with Item

    That's what I've been looking for thank you! Yes you understand correctly. I've placed it in with the rest of that code after the Grounded Flying-type susceptibility. I ran that through and it works correctly with resistances, but the immunity still seems to not be working as expected. Instead...
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    Changing Type Effectiveness with Item

    Hello! Working in Essentials 21.1 with the Hotfix. Light PBS and code edits to project, but nothing related to my question. I'm currently working on giving a Pokémon the attack bonus and resistances of another type without the weaknesses, and have it in the form of a species-specific item. The...
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    Tutorial Field Effects

    @BIGFriv any timeline on when you'll post it haha. I've always loved the field effects of Reborn and I want to have their depth in my own game :)
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