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Pokémon Factory

Resource Pokémon Factory 2.1.0

Zik updated Pokémon Factory with a new update entry:

Version 2.0.0 has arrived!

Pokémon Factory is being updated to version 2.0.0.

This update is skipping directly to 2.0.0 because I feel I've already implemented what I had planned. Only the HTML is missing, but with everything I've added, it will take even longer.

Let's move on to the new stuff:
  • Small corrections were made that I had overlooked. I'm always grateful for any errors you might find.
  • The code is reorganized.
  • Two more options have been added to “custom moves:”. These are...

Read the rest of this update entry...
 
By the time Maruno had upgraded the original Essentials to 22 and later 22.1, you can upgrade yours, too.
 
Thank you for this plugin! The new features of the 2.0 update are great, there's even more utility and convenience now. My favorite new feature is the palette swap honestly! I'm trying to add more variation to existing Pokemon without relying too much on forms or hueshifts, and the palette swaps are going to be hugely useful for that.
Tested it with this fella and it worked like a charm.
bHViLJV.png
kpl8eWq.png


I saw that you added some compatibility for other plugins, and I was hoping that I could figure out how to also palette swap and/or hueshift the walking sprite of a Pokemon (for example for using it as a Follower or map event) but I don't know enough about how Bitmaps and Sprites work in RGSS to be able to wrap my head around what I'd need to do to make that work. Would you mind giving me some tips?
 
Zik updated Pokémon Factory with a new update entry:

2.1.0 has arrived!

Pokémon Factory has been updated to version 2.1.0

Additions and Fixes:

  • A new file has been added outside the existing folders: 000_Settings. This is where the values for the added features will be entered; or, if desired, they can be activated or deactivated.
  • The ability for trainers' Pokémon to also have variations in their Hue and stats has been added. These have their own toggle and variable for greater customization flexibility. Both these settings and those...

Read the rest of this update entry...
 
Pfff You didn't include the HTML file didn't you?
 
I got an error here:

Ruby:
Expand Collapse Copy
=================

[2025-11-24 23:07:38 -0500]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 5 (coords 9,4), map 4 (Pokémon Lab)
Exception: TypeError
Message: Argument 0: Expected fixnum

***Full script:
pbAddPokemon(:CHARMANDER, 5)

Backtrace:
[Pokemon Factory] 003_Sprites_and_Colors.rb:292:in `hue_change'
[Pokemon Factory] 003_Sprites_and_Colors.rb:292:in `hue_change'
[Pokemon Factory] 006_Forms_View.rb:67:in `block in pbUpdateDummyPokemon'
[Pokemon Factory] 006_Forms_View.rb:52:in `each'
[Pokemon Factory] 006_Forms_View.rb:52:in `pbUpdateDummyPokemon'
UI_Pokedex_Entry:114:in `pbStartSceneBrief'
UI_Pokedex_Entry:615:in `pbDexEntry'
Utilities_Pokemon:70:in `block in pbAddPokemon'
MessageConfig:575:in `pbFadeOutIn'
Utilities_Pokemon:67:in `pbAddPokemon'

I guess it has something to do with hues or sprites.
 
I got an error here:

Ruby:
Expand Collapse Copy
=================

[2025-11-24 23:07:38 -0500]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 5 (coords 9,4), map 4 (Pokémon Lab)
Exception: TypeError
Message: Argument 0: Expected fixnum

***Full script:
pbAddPokemon(:CHARMANDER, 5)

Backtrace:
[Pokemon Factory] 003_Sprites_and_Colors.rb:292:in `hue_change'
[Pokemon Factory] 003_Sprites_and_Colors.rb:292:in `hue_change'
[Pokemon Factory] 006_Forms_View.rb:67:in `block in pbUpdateDummyPokemon'
[Pokemon Factory] 006_Forms_View.rb:52:in `each'
[Pokemon Factory] 006_Forms_View.rb:52:in `pbUpdateDummyPokemon'
UI_Pokedex_Entry:114:in `pbStartSceneBrief'
UI_Pokedex_Entry:615:in `pbDexEntry'
Utilities_Pokemon:70:in `block in pbAddPokemon'
MessageConfig:575:in `pbFadeOutIn'
Utilities_Pokemon:67:in `pbAddPokemon'

I guess it has something to do with hues or sprites.
Yes. These are bugs I overlooked when testing the features with my add-ons. They will be fixed in the next update, which will be released in a few days.
 
Yes. These are bugs I overlooked when testing the features with my add-ons. They will be fixed in the next update, which will be released in a few days.
And make sure to translate to English this time, I don't understand Spanish.
 
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