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Completed Pokémon: Forest of Fragmented Memories

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.4

Shadow56bomb

Cooltrainer
Member
Joined
Oct 15, 2022
Posts
239
Pokémon: Forest of Fragmented Memories
By: Shadow56bomb
Made with RPG Maker XP

Synopsis:
After a stormy night, a Pokémon nobody's ever seen before wakes up in your tribe and can't remember anything about themself. You, a Deerling, set off to help them remember who they are.

Screenshots:
4rux6iz.png


Download:

Updates:
1.4:
Made it possible to redo Cofagrigus' fight if you lost.
Put sand on the jumping part of Tyrant's Canyon to make it as noticeable as it can be.
Fixed the portrait of X not leaving after the memory scene from the secret boss.
1.3.1:
Fixed the door in the intro no longer working via two different ways at once.
Also fixed the Stantler not being able to move from another door.
1.3:
Added a checkpoint to the Skwovet stealth section.
Removed some grass in the Skwovet stealth section so you don't fight wild battles in front of them.
Added an NPC to make TM020 more noticeable to hurt the Duskull.
Added collision to the doors you can't enter so it's less weird.
Added fast travel between the tribes after a certain point to remove the need for extensive backtracking.
Fixed being able to walk on some vines in the Floral Weald.
1.2:
Readded the Audio file because I forgot it accidentally.
Cut the time it takes to finish Guardian Road in half.
1.1:
Fixed softlocks with stairs in Berry Trail and Road of Thieves.
Made the entrance to Hidden Pocket more visible.
Fixed a softlock when going to the ladder when Dusclops' black hole is out.

Credits:
The game itself:
Shadow56bomb

A Star in the Desert Resource:

The main source of credits can be found back in the original thread for the game. For a list of what's present in the files:
The Team
FrivolousAqua
rankoruru
Mashirosakura
Karthik
A lot of the original artwork involved was done by FrivolousAqua.
Item sprites are based on the original artwork from Rescue Team DX. Existing Pokémon items are based on work from GAME FREAK.
The PMD Portraits come from the various artists from PMDCollab.
The new sound effects present come from various DS games:
Pokémon Mystery Dungeon: Explorers of Sky
Pokémon Platinum
Sonic Rush Adventure
New Super Mario Bros.
Scripting Credits:
Freeze to Frostbite - InvatorZen
Exp. Candies - InvatorZen
Undertale Message System - Rey
Special Thanks Again -
Zozo and Altarax for tons for help with the game's universal systems!
PSDK Team + Workshop for assisting a ton with bug fixes and troubleshooting.

DialougeSound:
KayDiiA

Deluxe Battle Kit:
Lucidious89

Gen 9 Resource:
Scripts:
-Caruban
-Lucidious89
-Eskiss (Original Legend Plate script)
-StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the PLA Expansion script script for v19.1 use)

PBS:
-Caruban
-Lucidious89
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)
-Futuresushi (Shortened abilities and moves description)

Pokemon Battler Sprites:
-Gen 1-5 Pokemon Sprites - veekun
-Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
-Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
-Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
-PLA Pokemon Sprites - Smogon Sprite Project
Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw
-Gen 9 Pokemon Sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe
-Gen 9 Vanilla style sprites - KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite

Pokemon Icon Sprites:
-Gen 1-6 Pokemon Icon Sprites - Alaguesia, harveydentmd
-Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
-Gen 8 Icon Sprites - Larry Turbo, Leparagon
-Shiny Icon Sprites - StarrWolf, Pokemon Shattered Light Team
-PLA Pokemon Icon Sprites - LuigiTKO
-Gen 9 Icon Sprites - ezerart, JordanosArt
-PLA Vanilla Icon Sprites - LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for Pokémon Icons Act 2.9 - Teracristalizando
-Gen 9 Vanilla Icon Sprites - Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for Iconos 9na Gen gba completos

Pokemon Gen 9 Overworld sprites:
-Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
-Gen 6+ Berry Tree Overworlds - Anarlaurendil
-Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
-Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
-Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
-PLA Pokemon Overworlds - Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP
-Gen 9 Pokemon Overworlds - Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban

Pokemon Footprints :
-Gen PLA-9 Pokemon Footprints - Caruban

Pokemon Cries:
-Gen 1-6 Pokemon Cries - Rhyden
-Gen 7 Pokemon Cries - Marin, Rhyden
-Gen 8 Pokemon Cries - Zeak6464
-PLA Pokemon Cries - Morningdew
-Gen 9 Pokemon Cries -
Edited from Lightblade Absol's Gen 9 Cries compilation video
Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video
Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video

Item sprites:
-Gen 9 item sprites - lichenprincess, Caruban, jinxed
-PLA item sprites - AztecCroc, 3DJackArt, Caruban, lichenprincess

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

Compilation of Resources:
-Gen 9 Pack - Caruban
-Gen 8/9 Resized Sprites - http404error
-Gen 8 Pack - Golisopod User, UberDunsparce

ULTIMATE Gen 4 Overworlds Pack:
PurpleZaffre

Fame Checker
Domx9200

PMDCollab
Overworlds
Mandibuzz sitting - Powercristal
Xerneas tree - Baronessfaron
Yveltal cocoon - Top_Kec

Portraits, X is from edited Deerling:
Alcremie - Emmuffin
Altairia - CHUNSOFT, Gromchurch, Tawnysoup
Appletun - Emmuffin
Arboliva - Emmuffin, Garbage
Azumarill - CHUNSOFT, Emmuffin, ShyStarryRain
Beedrill - CHUNSOFT, Fable
Bellossom - CHUNSOFT, Gromchurch
Bombirdier - Baronessfaron
Brambleghast - Emmuffin
Breloom - CHUNSOFT, Noo, Garbage
Carvanha - CHUNSOFT
Castform - CHUNSOFT, JFain, Bwappi
Cofagrigus - Top_Kec
Combee - CHUNSOFT, Murpi
Comfey - Baronessfaron, Emmuffin, Garbage
Deerling - Baronessfaron, Emmuffin
Dusclops - CHUNSOFT, Baronessfaron, Garbage
Duskull - CHUNSOFT, Baronessfaron, Emmuffin
Flapple - EzerArt, Emboarger, Trace_Was_Taken
Fomantis - Aviivix, Emuffin
Gallade - CHUNSOFT, Baronessfaron
Gardevoir - CHUNSOFT, Emmuffin
SadSmile sprite - edited by Shadow56bomb
Grafaiai - Emmuffin
Greedent - Garbage
Grimmsnarl - Garbage
Hatterene - Baronessfaron
Heracross - CHUNSOFT, JFain
Honchkrow - CHUNSOFT, CamusZekeSirius, Baronessfaron
Houndoom - CHUNSOFT, Murpi
Kecleon - CHUNSOFT, Garbage
Krokorok - Emmuffin
Krookodile - Baronessfaron
Magnezone - CHUNSOFT, Baronessfaron
Mandibuzz - Emmuffin
Milcery - Mixy:3, Emmuffin
Nickit - Top_Kec
Ninjask - CHUNSOFT, Baronessfaron
Pidgeot - CHUNSOFT, FalafelPorpiose
Pinsir - CHUNSOFT
Quagsire - CHUNSOFT, Emmuffin
Roserade - CHUNSOFT, Baronessfaron, Garbage
Sableye - CHUNSOFT, PhillipsYoung
Sawsbuck - Baronessfaron
Scyther - CHUNSOFT, Noo, Garbage
Sharpedo - CHUNSOFT, Baronessfaron
Sigilyph - Garbage
Skarmory - CHUNSOFT, Noo
Skwovet - Garbage
Slowking - CHUNSOFT, Emmuffin
Snorlax - CHUNSOFT, NOLASMOR, Emboargo
Stantler - CHUNSOFT, Garbage
Sudowoodo - CHUNSOFT
Swellow - CHUNSOFT, Caitemis
Thievul - Emmuffin
Tsareena - Baronessfaron
Tyranitar - CHUNSOFT, Ichor
Unown - CHUNSOFT
Vespiquen - CHUNSOFT, Baronessfaron
Vileplume - CHUNSOFT
Vullaby - Emmuffin
Wyrdeer - Garbage
X - (Deerling) Baronessfaron, Emmuffin
edited by Shadow56bomb
Xerneas - Baronessfaron, ◥θ┴θ◤
Yveltal - Top_Kec
Zygarde - Noo
Resource Pack:
 
Last edited:
Hello, not sure if I am missing anything because of the fog, but I can't seem to find Gallade to learn cut.
 
Hello, I finished your game.
It was a pretty solid game and a good experience overall. Would recommend to anyone interested on Pokémon Dungeon-like games.
It took me around 5 hours to beat it and I didn't encounter any crash.

Here is a little review about some aspects of the game:

Positives:
  • I liked the "mini games" you tried to put in some of the maps such as that hide and seek game with the selfless tribe at the start or the wind pushing you at the Desert.
  • The gameplay loop was nice also. I hadn't got any difficulties beating the different boss despite the fact that I only had two Pokémon on my team. The only hardest for me was the Mega Houndoom, but you give enough tools to beat it (that Choice Scarf helped me particulary :)).
  • I loved the fact that the exploration rewarded you with powerful TMs.

Negatives:
  • The biggest issue for me is the last dungeon taking forever to finish. I think it took me 30 minutes which is like 10% of my playtrough and I needed to interact with the Pidgeot 15 or 20 times to advance. I think the game could be nicer if the required number of interactions is reduced because I found that it wasn't much interesting exploring the procedural generated maps. And also, it was very hard to flee the half of the battles despite me being clearly overleveled.
  • I think the game could be made more fun by putting a fast travel system at some point, because backtracking to all the tribes after the mountain peak sequence is a little bit tedious.

The maps are overall very nice and we have a good diversity on the biomes we explore.
The starting village town felt a little bit empty for me though.

I liked your writing and the way the story unfolded overall.
Using mystery dungeon music helped also making the story immersive :)

The game lacks a little bit of polishing in my opinion. A lot of NPC Pokémon don't have any dialogues (especially at the start, I feels like it gets better the more I advanced in the game). and I couldn't enter inside houses (but I guess it was because the jam time constraints).
Also, in most of the cutscenes, Pokémon dissappear instantly instead of walking away, which removes a little bit of immersion.

  • Some of the stairs in the Selfless Pokémon's den occasionnaly freeze the game.
  • Defog cannot be used in overworld.
  • On your way to the bugs tribe, one of the tree tiles is above the bridge tile.
  • Not sure if it was intentionnal, but I can finish the game without even encountering Quagsire and Sharpedo.
  • Some triple battles become simple battle if I only have one Pokémon alive.
 
No sound when i open it either, or at any point of the game for that matter.
 
Been playing through your game, here are some scattered thoughts just as I play through:
-I kind of understand making the max name length longer, but it just comes across as strange and janky, especially when the ui doesn't match the length.
-This will come down to personal taste, but in the FRLG tileset, the grass tiles with the black squiggles usually denote hidden items. If you want the grass to look less repetitive, you can use the four grass tiles in the default tileset, arrange them into a square, hold right click and select the square, and then use the bucket tool to fill up your map. And then if you want further "detail" tiles to spice up the area while still using default tiles, I would look towards the flower tiles, or put some dirt patches around.
-I really like the touch of having a sound effect play for the text appearing on screen!
-Nice use of portraits to show emotion, I really like all the portraits you've made of baby "X"
-Big fan of the character journal
-I'm not sure if this is a bug or intentional, but the houses not being enterable feels odd, or that you can walk on the door but nothing happens. Making it so that they aren't passable and that your character says that they are locked might work better if you're too rushed to do interiors, or even getting rid of the houses and making the homes more open paddocks/sheds since they are a deer village after all.
-I love the pinsir and heracross' dialogue, it's stupid, but funny
-the skovet area sending you all the way back feels a tad harsh, I think a checkpoint where the comfy is would be nice. Also having tall grass in the line of skovets is kind of annoying since the player can get stuck in a wild encounter infront of a skovet and it just ends up feeling awkward
-the graffirifififi is hilarious, I love that you actually made tiles for it painting a line
-I understand that the forest is meant to be mystical and make you a bit lot, but I really dislike the fog, or at least how thick it is. It's such a pain to actually see
-All the duskull fights feel kind of odd since so far deerling can only use leechseed against them, so only X can actually attack them. Maybe the ghost area could've come later, or deerling could've been given more options for coverage early on
-it's kind of hilarious that the kekleons and comfy just watched X get hunted down

Just beat dusclops, gonna take a break now, but I'm enjoying the game. I really like the setting of all the different pokemon communities, in that sense it actually reminds me more of pokepark than mystery dungeon. I think the cute and fun dialogue is a highlight for me. Looking forward to playing more
 
Been playing through your game, here are some scattered thoughts just as I play through:
-I kind of understand making the max name length longer, but it just comes across as strange and janky, especially when the ui doesn't match the length.
-This will come down to personal taste, but in the FRLG tileset, the grass tiles with the black squiggles usually denote hidden items. If you want the grass to look less repetitive, you can use the four grass tiles in the default tileset, arrange them into a square, hold right click and select the square, and then use the bucket tool to fill up your map. And then if you want further "detail" tiles to spice up the area while still using default tiles, I would look towards the flower tiles, or put some dirt patches around.
-I really like the touch of having a sound effect play for the text appearing on screen!
-Nice use of portraits to show emotion, I really like all the portraits you've made of baby "X"
-Big fan of the character journal
-I'm not sure if this is a bug or intentional, but the houses not being enterable feels odd, or that you can walk on the door but nothing happens. Making it so that they aren't passable and that your character says that they are locked might work better if you're too rushed to do interiors, or even getting rid of the houses and making the homes more open paddocks/sheds since they are a deer village after all.
-I love the pinsir and heracross' dialogue, it's stupid, but funny
-the skovet area sending you all the way back feels a tad harsh, I think a checkpoint where the comfy is would be nice. Also having tall grass in the line of skovets is kind of annoying since the player can get stuck in a wild encounter infront of a skovet and it just ends up feeling awkward
-the graffirifififi is hilarious, I love that you actually made tiles for it painting a line
-I understand that the forest is meant to be mystical and make you a bit lot, but I really dislike the fog, or at least how thick it is. It's such a pain to actually see
-All the duskull fights feel kind of odd since so far deerling can only use leechseed against them, so only X can actually attack them. Maybe the ghost area could've come later, or deerling could've been given more options for coverage early on
-it's kind of hilarious that the kekleons and comfy just watched X get hunted down

Just beat dusclops, gonna take a break now, but I'm enjoying the game. I really like the setting of all the different pokemon communities, in that sense it actually reminds me more of pokepark than mystery dungeon. I think the cute and fun dialogue is a highlight for me. Looking forward to playing more
Thanks for your feedback! I've added some of the changes such as the doors and checkpoint in the newest version.
 
Nice update! Playing some more so here we go:
-Very minor issue but you left your save data in the new update (why doesn't new essentials store save data separately anymore? I assume there is a good reason for it but it is quite annoying as a player)
-It's not in the patch notes but the misty fog seems much better today? Maybe because I'm playing in the day instead of at night?
-Really liked the cutscene of us being taken into flight and plopped into the nest
-I'm not sure exactly what happened while walking into Tyrunt's Canyon but my passability turned off and I could just walk through everything. Re-entering the area fixed it, might have something to do with stairs forgetting to turn Through On off, but I don't remember
-Fainting in the desert sends you back to the forest which doesn't seem right since your whole goal in the desert is getting back

That's it for today's session, not too many notes, but enjoying the game. Really like some of the writing and humor of the game, e.g "this is a roadblock" and putting brambleghast into your bag as an item. Gives the game lots of character. Will play some more soon
 
Nice update! Playing some more so here we go:
-Very minor issue but you left your save data in the new update (why doesn't new essentials store save data separately anymore? I assume there is a good reason for it but it is quite annoying as a player)
-It's not in the patch notes but the misty fog seems much better today? Maybe because I'm playing in the day instead of at night?
-Really liked the cutscene of us being taken into flight and plopped into the nest
-I'm not sure exactly what happened while walking into Tyrunt's Canyon but my passability turned off and I could just walk through everything. Re-entering the area fixed it, might have something to do with stairs forgetting to turn Through On off, but I don't remember
-Fainting in the desert sends you back to the forest which doesn't seem right since your whole goal in the desert is getting back

That's it for today's session, not too many notes, but enjoying the game. Really like some of the writing and humor of the game, e.g "this is a roadblock" and putting brambleghast into your bag as an item. Gives the game lots of character. Will play some more soon
Thanks for noticing that save file, I've removed it now. Though it was actually my sisters', not mine.
 
some more playing, some more thoughts!
-There is one part in the canyon where you need to jump on a rock and hop across, I found it hard to understand that I could do that and I had to look at Hero Voltsy's video, but I'm not sure how to make it clearer while still keeping the jumping rocks
-I like the level balancing for the wild pokemon, since you're revisiting a lot of areas it would be annoying if the wild encounters stayed the same, but they actually get stronger as you progress, making them still worthwhile to fight. Nice stuff
-The vespiqueen talking to herself in the burnt down hive is really sad... that got to me a little bit...
-Revisiting every boss with a mega companion is really neat, I like that (and I'm very glad that you added the fast travel because otherwise it would've been painful)
-I understand that they were made bulky because most of the fights are 3v1s, but my god, the boss fights feel overly bulky
-holy shit we really just dumped houndoom into the lava...
-not really a fan of the carvanah battle repeating so many times, it's not exactly an engaging fight and I thought it was bugged and nearly reset my game (before checking hero voltsy's playthrough, also I only had 1 pokemon alive so it was 1v1 instead of 1v3, making it drag out longer)
-After the sharpedo memory cutscene, the character portrait remains on the screen
-I fainted to the mega sharpedo fight and now I can't cross on the lotads anymore and try again :(
-A bit disappointed that the final area is one of the randomly generated PMD style areas, but that comes down to personal taste
-Really like the visuals of the dead forest, that's really nice
-The actual evolution during the cutscene is really cool

Well there it is! Game completed! I had fun, but I do think the game could've done with more polish. But already it is impressive that the game has so much content despite being made for the jam. The characters and world were the highlight for me, I really liked the setting with all the different groups. And the ending goodbye to Xernes was honestly touching.

The game did have a lot of backtracking, and a lot of the time it didn't feel like it added much to the game. There isn't that much to discover when revisiting places except for when you get cut, and for the skovet area after they leave. A lot of the game could've just been placed in a straight line and I honestly think the parts that were more straightforward (e.g going to the grass place then getting kidnapped and going through the sand area) worked well. I'm not sure what you could do, but there are many options for making backtracking more interesting. More stuff like cut letting you find secrets, maybe throughout the story NPCs change their locations and you can get some interesting dialogue and rewards from talking to them again, stuff like the secret sharpedo section.

I did like how diverse all the areas were, and that you went with each having their own weather. Made the battles more interesting, but also, with only X and deerling available, it did feel like there was a limit for how interesting the battles could be. And by the end I found my deerling being pretty underwhelming, would've been nice if they were able to hold on their own a bit more. It didn't help that many of the later areas (grass and flying) just did not suit deerling well at all.

But yeah! It was a nice game, always nice to see proper games that aren't just using the gym format, you did a great job, and I'm looking forward to what you're going to make next! I think with a bit more focus on polish, and maybe having a playtester on the team to help, you could make some seriously great stuff
 
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