Wow great!!i did
Wow great!!i did
A ton of new features
More Control
New field Moves
Multiple moves supported - Can use more than one move to fields, move/hidden move
Added A Menu in the style of the Quick Menu to move selections
Also, you can enable PP use. If you like
Added Debug Tools
to help see what is active, can be enabled, it is disabled by Default
to help see stats.
Added a Drop table for ice smash. But with a lot more features to it
can drop items, money, BP...
[2025-06-11 21:02:19 +0700]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: SystemStackError
Message: stack level too deep
Backtrace:
[Incubator] 000_Incubator.rb:32:in `initialize'
[Candle Encounters] Candle Encounters.rb:173:in `initialize'
[BadgeCase] Badgecase_Main.rb:173:in `initialize'
[Visible Overworld Wild Encounters] 001_visible overworld wild encounters script.rb:923:in `initialize'
[TDW Berry Core and Dex] 004_BerryDexUI.rb:1107:in `initialize'
[TDW Berry Planting Improvements] 001_BerryPlantingImprovements.rb:1273:in `initialize'
[Pokemon Contests Script] 002_Contest_Data.rb:284:in `initialize'
[Modern Quest System + UI] 002_Quest_Main.rb:183:in `initialize'
[Incubator] 000_Incubator.rb:32:in `initialize'
[Candle Encounters] Candle Encounters.rb:173:in `initialize'
I believe I have found the issue, and will patch soonI got this error...
Code:[2025-06-11 21:02:19 +0700] [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: SystemStackError Message: stack level too deep Backtrace: [Incubator] 000_Incubator.rb:32:in `initialize' [Candle Encounters] Candle Encounters.rb:173:in `initialize' [BadgeCase] Badgecase_Main.rb:173:in `initialize' [Visible Overworld Wild Encounters] 001_visible overworld wild encounters script.rb:923:in `initialize' [TDW Berry Core and Dex] 004_BerryDexUI.rb:1107:in `initialize' [TDW Berry Planting Improvements] 001_BerryPlantingImprovements.rb:1273:in `initialize' [Pokemon Contests Script] 002_Contest_Data.rb:284:in `initialize' [Modern Quest System + UI] 002_Quest_Main.rb:183:in `initialize' [Incubator] 000_Incubator.rb:32:in `initialize' [Candle Encounters] Candle Encounters.rb:173:in `initialize'
- Change the alias initialize names in scripts to avoid conflict with others
- Also added a missing graphic for the multiple move menu
- Also forgot to update the meta.txt
New version is v2.0.0b [24w25c]
I got error again when testing a blizzard weather in weather flute after turn on snow weather,Bergium updated Advanced Items Field Moves with a new update entry:
Patch
Read the rest of this update entry...
[2025-06-12 06:53:35 +0700]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `<' for nil:NilClass
Backtrace:
[Advanced Items - Field Moves] 01_Code.rb:49:in `pbCheckForBadge'
[Advanced Items - Field Moves] 07_Menu.rb:975:in `block in <main>'
[Advanced Items - Field Moves] 07_Menu.rb:586:in `selected'
[Advanced Items - Field Moves] 07_Menu.rb:661:in `update'
[Advanced Items - Field Moves] 07_Menu.rb:785:in `block in update'
[Advanced Items - Field Moves] 07_Menu.rb:774:in `loop'
[Advanced Items - Field Moves] 07_Menu.rb:774:in `update'
[Advanced Items - Field Moves] 07_Menu.rb:820:in `pbFluteMenu'
[Advanced Items - Field Moves] 02_Handler.rb:686:in `block in <main>'
Event_Handlers:195:in `trigger'[\code]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: TypeError
Message: Can't convert Tone into Color
Backtrace:
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:54:in `fill_rect'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:54:in `initialize'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:276:in `new'
[Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:276:in `call_menu'
[Following Pokemon EX] Refresh.rb:122:in `call_menu'
[Advanced Items - Field Moves] 10_Overwrites.rb:74:in `update'
Scene_Map:238:in `block in main'
Scene_Map:235:in `loop'
Scene_Map:235:in `main'
Main:35:in `mainFunctionDebug'
I got error again when testing a blizzard weather in weather flute after turn on snow weather,
Code:[2025-06-12 06:53:35 +0700] [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `<' for nil:NilClass Backtrace: [Advanced Items - Field Moves] 01_Code.rb:49:in `pbCheckForBadge' [Advanced Items - Field Moves] 07_Menu.rb:975:in `block in <main>' [Advanced Items - Field Moves] 07_Menu.rb:586:in `selected' [Advanced Items - Field Moves] 07_Menu.rb:661:in `update' [Advanced Items - Field Moves] 07_Menu.rb:785:in `block in update' [Advanced Items - Field Moves] 07_Menu.rb:774:in `loop' [Advanced Items - Field Moves] 07_Menu.rb:774:in `update' [Advanced Items - Field Moves] 07_Menu.rb:820:in `pbFluteMenu' [Advanced Items - Field Moves] 02_Handler.rb:686:in `block in <main>' Event_Handlers:195:in `trigger'[\code]
get this error when trying to open the menu
Ruby:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: TypeError Message: Can't convert Tone into Color Backtrace: [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:54:in `fill_rect' [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:54:in `initialize' [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:276:in `new' [Voltseon's Pause Menu] 002_VoltseonMenu_Main.rb:276:in `call_menu' [Following Pokemon EX] Refresh.rb:122:in `call_menu' [Advanced Items - Field Moves] 10_Overwrites.rb:74:in `update' Scene_Map:238:in `block in main' Scene_Map:235:in `loop' Scene_Map:235:in `main' Main:35:in `mainFunctionDebug'
I might beHello! I really like this plugin you've developed! I have recently installed it after having Follower Pokemon EX installed and now the command to withdraw the follower pokemon back in to the ball is not working. Is this a known issue? Do you have any suggestions towards restoring that feature with Follower Pokemon EX?
It does not, and I had no plans to backport. But if I do have some time, I will look into itDoes the updated version still work for v20.1? The lava additions sound awesome.
[Pokémon Essentials version 21.1]
Exception: RuntimeError
Message: Unknown ID WEATHERFLUTEITEM.
Backtrace:
001_GameData.rb:103:in `get'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:32:in `instruments'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:43:in `instrument_count'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:48:in `initialize'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:133:in `new'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:133:in `initialize'
004_Game_SaveValues.rb:94:in `new'
004_Game_SaveValues.rb:94:in `block (3 levels) in load_scripts_from_folder'
002_SaveData_Value.rb:66:in `load_new_game_value'
002_SaveData_Value.rb:273:in `block in load_new_game_values'
Are you sure WEATHERFLUTEITEM is in the PBS file (items.txt)?Apparently the item for the Weather Flute is missing, since everything works correctly, but starting a New Save causes an error and crashes
I tested by changing the internal name of the Flute and it resolved the crash; it was supposedly just a small silly error, but it's a great plugin not to have to replace Moves with HMs
I checked a fresh copy of the Essentials and was sure before compiling, and even in the fresh version this happens (without having edited or removed anything, and it is not) and because it is not, it ends up causing an errorAre you sure WEATHERFLUTEITEM is in the PBS file (items.txt)?
Also, I have a change in the 08_Music book that I have been working on, so you don't need the item if you don't want to use it
I will come with a fix then right awayI checked a fresh copy of the Essentials and was sure before compiling, and even in the fresh version this happens (without having edited or removed anything, and it is not) and because it is not, it ends up causing an error
00_Config
# Custom Weather flute? learning new songs
WEATHER_P1_CONFIG = {
#===================[Item & Pocket]===================#
#===================[ Config ]===================#
:internal_name => :OCARINA, # :OCARINA
:item => true, # Default: true
:item_needed_badge => 0, # Default: 0
:item_needed_switches => [], # Default: []
:allow_item_debug => false, # Default: false
}
WEATHER_P2_CONFIG = {
#===================[Item & Pocket]===================#
#===================[ Config ]===================#
:internal_name => :HARP, # :HARP
:item => false, # Default: false
:item_needed_badge => 0, # Default: 0
:item_needed_switches => [], # Default: []
:allow_item_debug => false, # Default: false
}
WEATHER_P3_CONFIG = {
#===================[Item & Pocket]===================#
#===================[ Config ]===================#
:internal_name => :LUTE, # :LUTE
:item => false, # Default: false
:item_needed_badge => 0, # Default: 0
:item_needed_switches => [], # Default: []
:allow_item_debug => false, # Default: false
}
editor_properties' for class
#<Class:GameData::Item>'I want to say you might need a new save file. Without information what you did or of the version of the pluginHi, I seem to be getting this message. What am I doing wrong?
Error in Plugin: [Advanced Items - Field Moves]
Exception: NameError
Message: undefined methodeditor_properties' for class
#<Class:GameData::Item>'
Backtrace:
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `instance_method'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:8:in `singleton class'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:7:in `<class:Item>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:2:in `<module:GameData>'
[Advanced Items - Field Moves] 08_Music Book Menu.rb:1:in `<main>'
Section008:653:in `eval'
Section008:653:in `block (2 levels) in runPlugins'
Section008:643:in `each'
Section008:643:in `block in runPlugins'
Section008:634:in `each'
Thats right i was planning on to add it in, but then there is another plugin that did it, and i think they do i very good job with the Water current.It looks like there's some water current terrain tags under the surf config in the main config, but nothing else anywhere. Any plans to add that?