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Fame Checker [v19/v20]

Resource Fame Checker [v19/v20] 2.1.1

This is so far my immersive favourite plugin and yet the VS seeker that the other guy made reminded me of this because he also made it but was so confusing that he never answered my questions about how to set it up but now I do. Got from Oak to Lance every gossip noted down. now if it is possible to add it to a conditional branch like for first time seeing the person. False is the obvious one but will it remain like that. Very good plugin !
 
This is so far my immersive favourite plugin and yet the VS seeker that the other guy made reminded me of this because he also made it but was so confusing that he never answered my questions about how to set it up but now I do. Got from Oak to Lance every gossip noted down. now if it is possible to add it to a conditional branch like for first time seeing the person. False is the obvious one but will it remain like that. Very good plugin !
I'm glad you like it, If you have suggestions/improvements or are having trouble, don't hesitate to shoot me a message.
 
Hi there! I was wondering if there are any plans to update this for V.21? I'm happy to help troubleshoot for issues if that would make things easier for you.
 
Hi, after a long hiatus, I'm back on track implementing this. I'm on v21. I'll leave here anything I can find. For now, it seems to be working perfectly The resource is amazingly easy to use.
 
Hi there! I was wondering if there are any plans to update this for V.21? I'm happy to help troubleshoot for issues if that would make things easier for you.
I can confirm it works fine on v21.

There is however, a console error on the background, the game continues as normal.

Error:
Expand Collapse Copy
Exception `RangeError' at [Fame Checker] init.rb:42 - "25540" is recycled object
Exception `RangeError' at [Fame Checker] init.rb:42 - "25560" is recycled object
Exception `RangeError' at [Fame Checker] init.rb:42 - "25580" is recycled object
and so forth, and so forth...
 
Hey I've been having trouble with this one.

First of all I have this message (which is not problematic right now):
WARNING: Usage of deprecated method "safeIsDirectory?(f)" or its alias.
The method is slated to be removed in Essentials v22.
Use "FileTest.directory?(f)" instead.

And then the one that causes me trouble.
The fame checker does show up but when I use it it's empty (both Oak and Daisy are supposed to show up) it shows this error here:
Exception `Errno::ENOENT' at [Fame Checker] init.rb:97 - No such file or directory - Data/fame_targets.dat

I do not have fame_targets.dat but I do have fame_targets.txt. I'm not sure what the issue is.
I saw that maybe compiling would solve the problem but it's possible that this file is searched for first for some reason.
I've sent you a discord friend request in case you(OP)'re able to help me : )
 
Hey I've been having trouble with this one.

First of all I have this message (which is not problematic right now):
WARNING: Usage of deprecated method "safeIsDirectory?(f)" or its alias.
The method is slated to be removed in Essentials v22.
Use "FileTest.directory?(f)" instead.

And then the one that causes me trouble.
The fame checker does show up but when I use it it's empty (both Oak and Daisy are supposed to show up) it shows this error here:
Exception `Errno::ENOENT' at [Fame Checker] init.rb:97 - No such file or directory - Data/fame_targets.dat

I do not have fame_targets.dat but I do have fame_targets.txt. I'm not sure what the issue is.
I saw that maybe compiling would solve the problem but it's possible that this file is searched for first for some reason.
I've sent you a discord friend request in case you(OP)'re able to help me : )
I have implemented it fully on my game on v21.

The first error can be resolved by replacing "safeisdirectory?" with "filetest" exactly like the error mentions.
The second error seems to have to do with it being compiled - try changing the fame_targets.txt by adding, let's say, another character (use the same graphic but a different name) and then compile your game. I believe it should work, because newer essentials seems to compile only those scripts that have been changed (I think). It should generate the proper .dat

If it doesn't and you can't contact OP, I'll try to get my modified scripts up (I think I did make some mods for it to work)
 
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