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Resource Advanced Items Field Moves Patch 2.0.0b [34w25a]

Would it be possible to have an option to be able to use both the respective HM Item and HM Move?
 
I am struggling with the installation. (I am not that much into the programing stuff in this game)

I just put the soundfiles into my SE-Folder, the animation into my data-Folder, all the Graphics into the corresponding Graphics-Folder. I make the Itemtext on the PBS-Item-Folder and put the "Advanced Items Field Moves"-Folder into the plugins folder.

Now my game crashes instant without even showing me an errornote.

@Bergium, can you help me out, what I've done wrong?

Thanks :)
 
Still on same problem.....
every use a clear sky on weather gadget
enmfms.PNG
 
I am struggling with the installation. (I am not that much into the programing stuff in this game)

I just put the soundfiles into my SE-Folder, the animation into my data-Folder, all the Graphics into the corresponding Graphics-Folder. I make the Itemtext on the PBS-Item-Folder and put the "Advanced Items Field Moves"-Folder into the plugins folder.

Now my game crashes instant without even showing me an errornote.

@Bergium, can you help me out, what I've done wrong?

Thanks :)
did you read the readme file?
i need a little more information to be able to help, reach me on discord and i will help you
 
My fault. I'm going to update this tomorrow

Change Line 42 in 01_Game Stats Plus to:
Expand Collapse Copy
@wg_clear_count                = 0
this will fix it
You mean on 07_Advanced_Item_Menu.rb
Section 45
Code:
Expand Collapse Copy
$stats.wg_clear_count += 1
$stats.wg_count += 1
Will be :
Code:
Expand Collapse Copy
$stats.wg_clear_count = 0
$stats.wg_count = 0
Am I right?
 
You mean on 07_Advanced_Item_Menu.rb
Section 45
Code:
Expand Collapse Copy
$stats.wg_clear_count += 1
$stats.wg_count += 1
Will be :
Code:
Expand Collapse Copy
$stats.wg_clear_count = 0
$stats.wg_count = 0
Am I right?
No😅 that is adding stats to the counter
But in the last minute i decided to change the name on the stat counter

Is giving you the error because is can add 1 to unknown number

The start number is set in 01_game stats plus
😀
 
I had an error when using Rock Climb's "field move used from menu" trigger. When I used it, the player would be unable to move and it would get caught in the "pbJumpToward" function's loop, which didn't happen if I just interacted with the Rock Climb tile normally. The fix involved changing "$game_temp.in_menu" to false like at the start of Surfing.

Fixed it by changing it to the following:

Code fix:
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    HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon|
    $game_temp.in_menu = false
    pbCancelVehicles
    if !pbHiddenMoveAnimation(pokemon)
      pbMessage(_INTL("{1} used {2}!", pokemon.name, GameData::Move.get(move).name))
    end
    case $game_player.direction
    when 8 # Looking up
      fmAscendRock
    when 2 # Looking down
      fmDescendRock
    end
    next true
    })

This also makes a small change to just immediately ascend or descend the rock climb tiles instead of asking if you want to first, since you already chose to by using it through the menu.
 
I had an error when using Rock Climb's "field move used from menu" trigger. When I used it, the player would be unable to move and it would get caught in the "pbJumpToward" function's loop, which didn't happen if I just interacted with the Rock Climb tile normally. The fix involved changing "$game_temp.in_menu" to false like at the start of Surfing.

Fixed it by changing it to the following:

Code fix:
Expand Collapse Copy
    HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon|
    $game_temp.in_menu = false
    pbCancelVehicles
    if !pbHiddenMoveAnimation(pokemon)
      pbMessage(_INTL("{1} used {2}!", pokemon.name, GameData::Move.get(move).name))
    end
    case $game_player.direction
    when 8 # Looking up
      fmAscendRock
    when 2 # Looking down
      fmDescendRock
    end
    next true
    })

This also makes a small change to just immediately ascend or descend the rock climb tiles instead of asking if you want to first, since you already chose to by using it through the menu.
Thanks for letting me know
I havet had much time lately to look in to stuff
Also Rock Climbing is not quite where i wanted it to be atm
Some animation is still missing

Thanks i will take a look at your fix
 
Hello.

I keep getting this error when using Rock Climb. (I am using the 19.1 version)

[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `>' for nil:NilClass

Backtrace:
009:RPG_Sprite:131:in `effect?'
009:RPG_Sprite:444:in `block in effect?'
009:RPG_Sprite:443:in `each'
009:RPG_Sprite:443:in `effect?'
066:Sprite_AnimationSprite:36:in `update'
066:Sprite_AnimationSprite:83:in `block in update'
066:Sprite_AnimationSprite:82:in `each'
066:Sprite_AnimationSprite:82:in `update'
032:Scene_Map:144:in `block in updateSpritesets'
032:Scene_Map:138:in `each'
 
I made the rock climbing animation with the debris flying around
... you sure you want me to believe this is all a coincidence?

2022-12-16 (2).png


Heck, the animation file you use for rock climbing is suspiciously similar (attachments)

There's this saying that it's not a crime if you don't get caught, so next time you wanna steal someone's work without their permission, nor credit them for the base work, at least don't make it obvious. (and speaking of not getting caught, I'm genuinely surprised no one caught that nor told me)
 

Attachments

  • RockClimb [Advanced Items Field Moves].png
    RockClimb [Advanced Items Field Moves].png
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  • RockClimb [Ulithium_Dragon's Rock Climb with Overworld Animation].png
    RockClimb [Ulithium_Dragon's Rock Climb with Overworld Animation].png
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Last edited:
Rock Climbing animation was taking from a free rip

And the process was taking for waterfall and work out from that

I believe i still have have all the work files if you want me to send them to you
 
Rock Climbing animation was taking from a free rip

And the process was taking for waterfall and work out from that

I believe i still have have all the work files if you want me to send them to you
That will be greatly appreciated.
 
Im pretty sure i put an option on the current version that allow one item to control everything that is on water
Like surf, whirlpool, waterfall

I can look it up when i get home after work
 
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