Introducing...
I have been working on this game for quite some time now, even though the maps I have completed might suggest otherwise. I have made one previous fan game that I really only released to close family and friends in order to really get a feel for making fan games and the inner workings of Pokémon Essentials and RPG Maker XP. I feel that I have a little bit more confidence with these programs now, so I decided to undertake the development of this game.
A quick disclaimer: I am by no means anywhere close to the level of experience and skill that some other people on this site possess, but I am still rather proud of how everything is turning out.
You can check out some information on the game here or at pokemonsod.weebly.com. I would greatly appreciate it if anyone playing would report bugs and issues with the game to me!
I've put a lot of work into game so far, but I still have a lot to go! I would love to hear your thoughts and opinions!
Plot
Pokémon: Scrolls of Destiny takes place in the Mythos Region, a land enveloped in ancient customs and tradition. The player chooses between playing as the male protagonist (Alec) and the female protagonist (Mia). Custom naming is also available, if so chosen.
A major story event happens soon after starting the game, so I want to attempt to avoid any spoilers. You quickly learn that your mother is dead, and your brother is out on a journey of his own. These happenings are not explained to the player, as it is assumed that the character knows what is going on, but you as the player are meant to find things out in due time.
Essentially, you set out on a journey much like other Pokémon games with a goal in mind: becoming the Champion of Mythos. However, in Mythos, the way this is achieved is slightly different than other regions. Instead of collecting badges, the pathway to the Elite Four must literally be "unlocked." Standing in the way of the Elite Four are nine large doors. Collectively, they are known as "The Jewel Doors." Throughout Mythos, the player will battle trainers known as "Jewel Keepers." Jewel Keepers are not found in traditional "gyms," but rather, in their own personalized arenas. When the player beats a Jewel Keeper in battle, they are awarded with a Jewel Key. Each one of the Jewel Doors corresponds to a Jewel Key, and can only be opened by using the Jewel Key on the door. Another fun twist is that each Jewel Keeper specializes in not one, but TWO Pokémon types, giving complete type coverage across nine Jewel Keepers.
This game promises to have several surprises and rich story points throughout the experience!
Features
Again, I understand that the artwork is not the best, but another redeeming factor is that I am planning on making the battle backgrounds using the same type of format/artwork. This, along with there being no real Pokémon in the game, seems to make all the artwork look not too bad. I definitely think it's a different/unique style!
A unique feature of the Mythos region are the geological landmarks. Three large mountains tower over the region: Opulent Peak, Desolate Peak, and Glacial Peak. Each mountain has it's own unique characteristics and side-stories. They even will play into the main storyline. In the center of the region lies Spirit Lake, a tranquil, yet ominous location. These are just some of the prominent landmarks, among other (smaller) important locations. The player will encounter these landmarks several times throughout the game.
Screenshots
Download
This game will be released in installments, and the first one is currently available for demo and download!
Please follow this link to get to the Dropbox download file:
https://www.dropbox.com/s/krwwx33q5s6ihmm/Pokemon SOD Installment 1.zip?dl=0
I actually also have a website for the game, which can be found by going to:
pokemonsod.weebly.com
Credits
I've been doing my best to diligently track the resources that I'm using to make sure I give proper credit. I may be adding to the credits list as I continue to work on the game and use resources that I find, but for what I have completed now, here is my credits list.
HUGE credit to Pokémon Essentials and all those involved with it's development. It has been an invaluable part to this project and many others.
NOTE: All of the following usernames are from DeviantArt, as this is where I have found the tilesets and resources that I have used so far. I'm not sure if they have accounts on Relic Castle or not.
07harris/Paranoid
19dante91
27alexmad27
874521
Alistair
Alucus
Atomika
Bakura155
Blue Beedrill
BoOmxBiG
Bulbapedia and Bulbaforums
chimcharsfireworkd
Chimcharsfireworks
Chio
CNickC/CNC
CrimsonTakai
Dewitty
DonLawride
EpicDay
Flood
Fused
G-olden
Heavy-Metal-Lover
Hek-el-grande
help14
iametrine
Jesse TBPro
kaitoooo
Keh-ven
Kizemaru-Kurunosuke
KKKaito
klnothincomin
Kuroda-Taiki
Kyle-Dove
Kymotonian
lordindy
Minorthreat0987
Newtiteuf
Novus
PeekyChew
PlayerRed-1
Pokemon-Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
RHN
SailorVicious
Saurav
Scarexshivaking
Seiyouh
SL249
Spacemotion
Speedialga
spypoke megafc
Takai-of-the-Fire
ThatsSoWitty
ThePokemonChronicles
Thurpok
TyranitarDark
UltimateTraveler
UltimoSpriter
WesleyFG
Zetavares852

I have been working on this game for quite some time now, even though the maps I have completed might suggest otherwise. I have made one previous fan game that I really only released to close family and friends in order to really get a feel for making fan games and the inner workings of Pokémon Essentials and RPG Maker XP. I feel that I have a little bit more confidence with these programs now, so I decided to undertake the development of this game.
A quick disclaimer: I am by no means anywhere close to the level of experience and skill that some other people on this site possess, but I am still rather proud of how everything is turning out.
You can check out some information on the game here or at pokemonsod.weebly.com. I would greatly appreciate it if anyone playing would report bugs and issues with the game to me!
I've put a lot of work into game so far, but I still have a lot to go! I would love to hear your thoughts and opinions!
Plot
Pokémon: Scrolls of Destiny takes place in the Mythos Region, a land enveloped in ancient customs and tradition. The player chooses between playing as the male protagonist (Alec) and the female protagonist (Mia). Custom naming is also available, if so chosen.


A major story event happens soon after starting the game, so I want to attempt to avoid any spoilers. You quickly learn that your mother is dead, and your brother is out on a journey of his own. These happenings are not explained to the player, as it is assumed that the character knows what is going on, but you as the player are meant to find things out in due time.
Essentially, you set out on a journey much like other Pokémon games with a goal in mind: becoming the Champion of Mythos. However, in Mythos, the way this is achieved is slightly different than other regions. Instead of collecting badges, the pathway to the Elite Four must literally be "unlocked." Standing in the way of the Elite Four are nine large doors. Collectively, they are known as "The Jewel Doors." Throughout Mythos, the player will battle trainers known as "Jewel Keepers." Jewel Keepers are not found in traditional "gyms," but rather, in their own personalized arenas. When the player beats a Jewel Keeper in battle, they are awarded with a Jewel Key. Each one of the Jewel Doors corresponds to a Jewel Key, and can only be opened by using the Jewel Key on the door. Another fun twist is that each Jewel Keeper specializes in not one, but TWO Pokémon types, giving complete type coverage across nine Jewel Keepers.
The Jewel Keys:
This is the main basis for the protagonist's journey--or so they thought. Throughout the events of the game, the plot becomes more dynamic. Over time, the protagonist is introduced to a dark and foreboding group known as the Order of Shadows. Later on, the protagonist is introduced to another group, known as the Alva Council. Throughout the storyline (and without giving away too many spoilers), the protagonist begins to realize that his/her journey is much more important than he/she initially realized. The Scrolls of Destiny are introduced to the character, which detail certain events that are destined to unfold involving the Order of Shadows, the Alva Council, and themselves. Is it possible that your journey is not one of pure chance? Could your actions not only bring you closer with your Pokémon, but also play a role in saving an entire region? Could you be from the fabled "Family of Destiny?"
This game promises to have several surprises and rich story points throughout the experience!
Features
Fakemon
Pokémon: Scrolls of Destiny contains 180 brand-new Fakemon, developed and designed by the small team of myself, my girlfriend, and some other close family members and friends. There will be no real Pokémon in the game, only the 180 Fakemon. I have created the final appearances for all 180 Fakemon personally, with nothing but perseverance and Windows Paint. While I completely understand that they are NOT the most wonderful Fakemon sprites in existence by a long shot, I am actually rather proud of the turnout with such little experience. Without further adieu, here are the starters of the Mythos Region:
I also wanted to include some other Fakemon images that I am rather proud of. Pokémon: Scrolls of Destiny promises to have a full range of different kinds of Fakemon, some cute...
...and others quite threatening in appearance!

Again, I understand that the artwork is not the best, but another redeeming factor is that I am planning on making the battle backgrounds using the same type of format/artwork. This, along with there being no real Pokémon in the game, seems to make all the artwork look not too bad. I definitely think it's a different/unique style!
Unique and Exciting Region
Mythos is home to a unique map that will often require back-tracking to uncover new events that were previously unavailable. The map may seem linear in a sense, but playthrough will often take the player to different paths or previous locations with new twists.
Here is an image of the region map:
Mythos is home to a unique map that will often require back-tracking to uncover new events that were previously unavailable. The map may seem linear in a sense, but playthrough will often take the player to different paths or previous locations with new twists.
Here is an image of the region map:

A unique feature of the Mythos region are the geological landmarks. Three large mountains tower over the region: Opulent Peak, Desolate Peak, and Glacial Peak. Each mountain has it's own unique characteristics and side-stories. They even will play into the main storyline. In the center of the region lies Spirit Lake, a tranquil, yet ominous location. These are just some of the prominent landmarks, among other (smaller) important locations. The player will encounter these landmarks several times throughout the game.
Move Tutors
The only other somewhat unique feature that I care to mention here are the move tutors that I am implementing into the game. For each Pokémon type, there is a corresponding move tutor. Instead of shards, the player will have to pay the move tutor in special tokens for the moves that they can teach. As there are different tutors for each type, there are different tokens for each type and tutor as well, corresponding to a color. For example, bringing the grass move tutor a certain amount of green tokens will allow you to learn one of his grass type moves. There is no other way in the game to learn the moves that they are able to teach. An extra special move tutor in the game is the fairy type tutor. He will offer the player the opportunity to learn 6 different all-new fairy type moves, created by myself. Once again, this will be the only method of access for these moves.Screenshots







Download
This game will be released in installments, and the first one is currently available for demo and download!
Please follow this link to get to the Dropbox download file:
https://www.dropbox.com/s/krwwx33q5s6ihmm/Pokemon SOD Installment 1.zip?dl=0
I actually also have a website for the game, which can be found by going to:
pokemonsod.weebly.com
Credits
I've been doing my best to diligently track the resources that I'm using to make sure I give proper credit. I may be adding to the credits list as I continue to work on the game and use resources that I find, but for what I have completed now, here is my credits list.
HUGE credit to Pokémon Essentials and all those involved with it's development. It has been an invaluable part to this project and many others.
NOTE: All of the following usernames are from DeviantArt, as this is where I have found the tilesets and resources that I have used so far. I'm not sure if they have accounts on Relic Castle or not.
07harris/Paranoid
19dante91
27alexmad27
874521
Alistair
Alucus
Atomika
Bakura155
Blue Beedrill
BoOmxBiG
Bulbapedia and Bulbaforums
chimcharsfireworkd
Chimcharsfireworks
Chio
CNickC/CNC
CrimsonTakai
Dewitty
DonLawride
EpicDay
Flood
Fused
G-olden
Heavy-Metal-Lover
Hek-el-grande
help14
iametrine
Jesse TBPro
kaitoooo
Keh-ven
Kizemaru-Kurunosuke
KKKaito
klnothincomin
Kuroda-Taiki
Kyle-Dove
Kymotonian
lordindy
Minorthreat0987
Newtiteuf
Novus
PeekyChew
PlayerRed-1
Pokemon-Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
RHN
SailorVicious
Saurav
Scarexshivaking
Seiyouh
SL249
Spacemotion
Speedialga
spypoke megafc
Takai-of-the-Fire
ThatsSoWitty
ThePokemonChronicles
Thurpok
TyranitarDark
UltimateTraveler
UltimoSpriter
WesleyFG
Zetavares852
Last edited by a moderator: