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Egg Hatcher

Resource Egg Hatcher 1.1

Kyu

Novice
Member
Joined
Apr 1, 2017
Posts
11
Kyu submitted a new resource:

Egg Hatcher - An egg hatcher to store up to 6 eggs without taking spaces from your party

View attachment 3299
Authors: Kyu and Clara
Compatible with: v16, v17 and v18.1​

Overview
This script adds to the game an egg hatcher which allows the player to take alongside him up to 6 eggs without taking spaces from your team.
Once available to the player it will ask if they want to send newly obtained eggs directly to the hatcher.
It is fully plug and play and can be either given as an object or called via script...

Read more about this resource...
 
Question: What happens once the eggs hatch? Do you they join your party? Or can they stay there (in the hatcher) until you get to a PKMN Center?
 
Question: What happens once the eggs hatch? Do you they join your party? Or can they stay there (in the hatcher) until you get to a PKMN Center?
It will ask if you want to add it to your party or send it to the PC
 
Are you supposed to be able to put an egg into the hatcher directly from the daycare? It's not working for me. I'm using v19.1
 
Hello! I've added your plugin to my project and enjoyed the interaction with it. I'm using the B2W2 UI plugins on top of it and the base UI for the Egg Hatcher didn't quite match the theme. I've sat down and created a background that somewhat matches the B2W2 style a bit more and thought I'd share it here for others to use as well!


If you want me to take it down or anything feel free to notice me of it!

Also, many thanks for making this great quality of life upgrade!
 
Heyah !
Sorry to dump a thread (again)

I'm working on some game based on egg hatching only, and I've to admit this script is really fitting the theme. Thanks a lot for that first <3
However, I've a question : Could it be possible to make that item to make the egg steps to increase in a passive way ? Based on the time rather than the steps ?

Thanks a lot !
 
Hello! I've added your plugin to my project and enjoyed the interaction with it. I'm using the B2W2 UI plugins on top of it and the base UI for the Egg Hatcher didn't quite match the theme. I've sat down and created a background that somewhat matches the B2W2 style a bit more and thought I'd share it here for others to use as well!


If you want me to take it down or anything feel free to notice me of it!

Also, many thanks for making this great quality of life upgrade!
Where you get a BW UI plugins?
 
More information, and what you have doing
So i know what might be the problem
I will be honest, i forhaven forgotten all about this plugin
 
More information, and what you have doing
So i know what might be the problem
I will be honest, i forhaven forgotten all about this plugin
It looks like it's intended to prompt adding to the hatcher upon taking eggs out of the daycare but it doesn't seem to be working? I could be wrong.
 
Okay, what plugins are you using and are you running v20.1?
Then i will look into this
 
Okay, what plugins are you using and are you running v20.1?
Then i will look into this
I apologize. I took a fresh look at the one in the download and it's a bit different than what I was looking at. Apparently I had tried in the past and got sidetracked and lost track of it. I figured it all out, though. The original script works great. My issue. 😅
 
i got error after open a Incubator,
Code:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.6]

Exception: TypeError
Message: Argument 0: Expected string

Backtrace:
RPG_Cache:127:in `initialize'
RPG_Cache:127:in `initialize'
[Incubator] incubator.rb:31:in `initialize'
[Incubator] incubator.rb:145:in `new'
[Incubator] incubator.rb:145:in `block in refresh'
[Incubator] incubator.rb:136:in `each'
[Incubator] incubator.rb:136:in `refresh'
[Incubator] incubator.rb:128:in `initialize'
[Incubator] incubator.rb:386:in `new'
[Incubator] incubator.rb:386:in `openIncubator'[\code]
 
Has anyone managed to get this Plugin to work with v21.1? I made the leap to finally upgrade from v20.1.

If not it's okay, I'll figure it out somehow. But I thought I'd ask
 
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