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Games in Development

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Project Archive

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Hi everyone who's reading this post. I'm DuuFan, kind of new around here. For the last year, I have been working on a fan game that blends the structure of a Pokémon game with elements of a school life simulator. The main idea is that the player enters an elite academy and navigates their time there however they choose, in a semi-open world with a fair amount of freedom of action. Instead of simulating "dates" like other similar games, this project focuses on simulating broader interpersonal relationships: friendships, rivalries, strained bonds, distances, etc. The player decides how to behave with each character, with branching dialogues and mild or direct consequences depending on the case. It's not a linear game, nor does it have a single large campaign. The idea is for the player to create their own path, with multiple events triggered by time, relationships with NPCs, or by attending (or not) certain activities. It's heavily inspired by a fan game I played in 2012, Pokémon Academy Life, although this project's direction is looser, less romantic, and has a more mature tone. I'm in the prototyping and world building phase, and it would be very helpful to receive feedback on the overall idea, the relationship approach, and how you see it compared to other fan games. Pokémon Elite (The name isn't really defined yet.) You’ve won a scholarship to the most prestigious school in the region: Lumiare Academy, where some of the most legendary Pokémon trainers once studied. You're one of the lucky few who got in without paying a cent, though that might just become a reason for others to look down on you. Explore the vast grounds of the Academy, interact with students from all walks of life, and get involved with the many clubs and activities the school has to offer. This game is meant to feel like the bastard child of Pokémon Academy Life and a mainline Game Freak title: here, getting along with other trainers can be just as tough as winning a battle. Talk to people. Get to know them. Decide how to treat them, and deal with how they treat you. Build friendships or rivalries. Venture into the surrounding forests and caves, and discover the wide variety of Pokémon that bring each area to life. Core Features & Systems: (Credits at the end of the post) Pokémon Essentials by Flameguru, Poccil (Peter O.) & Maruno Starter Selection System. Inspired by the intro of Pokémon Mystery Dungeon. At the beginning of the game, the player answers a short series of questions. Based on their responses, the game generates a set of three starter options pulled from the full pool of official starters (up to Gen 9). Unreal Time System - by FL. The game features its own in-game clock. Different events happen at different times of day and days of the week. An Energy System I made myself. This is my first attempt at scripting a plugin. It forces the player to sleep and prevents them from "binging" the whole game in a single in-game day. It will be polished and possibly shared later as a public resource. Modern Quest System - by ThatWelshOne_,mej71,derFischae,Marin. Since the game is intended to be somewhat open-world, quests will be everywhere. I plan to add tons of side quests, where you can lose track of time while earning battle items or even special Pokémon. Deep Classes System. Some of the class-related scripts are my own. Classes are not mandatory for story progression, but they offer rewards and progression for those who attend. Each class tracks individual variables: attendance, participation, performance. You can skip them, but you’ll miss out on useful knowledge and experience. There are eight classes, both practical and theoretical. Covering EVs, IVs, breeding, battle strategy, item usage, and even Pokémon lore. Additionally, there’s one special class focused on a single elemental type, chosen by the player. Once completed, you can switch to a new one. (This is a nod to the original visual novel.) Clubs and extracurricular activities. Currently implemented (with interactions and quests): Pokémon Nursing Club, Theater Club, Archaeology Club, Fight Club. Planned: Pokémon Breeding Club, Ranger Club. Elite Battle: DX - by Luka S.J. and many others. Includes enhanced battle intros, boss fights, scripted battles, and a little surprise saved for the first playable release. Following Pokémon EX - by Nononever, and many others. Because we all want our buddy tagging along. Mega-Evolutions. Fully functional and also with a little surprise saved for the first playable release. Tip Cards - by wrigty12. Used in tutorials and theoretical classes. Instant Messages - by wrigty12. Helps build relationships with other students and teachers. Spontaneous messages, reply options, and more. Automatic Level Scaling - by Benitex, Joltik, Umbreon. Essential to make the open world feel natural and avoid pacing issues in team progression. Item Crafting UI Plus - by ThatWelshOne_, Vendily. Crafting plays a big role in student life. From healing items to more questionable substances, you'll be able to combine materials and create unique items. Lin's Weather System - by LinKazamine, Zaldar, Swdfm. Certain Pokémon will only appear during specific conditions. Social Links - by wrigty12. Relationships evolve slowly, change over time, and don’t follow a fixed path. Your choices, timing, and consistency matter. Don’t expect everyone to like you, or stay liking you. Berry Pots by Caruban. Yes, there’s farming. Yes, you can grow weed. Yes, there’s a blunt crafting system. It’s all optional, but part of the student culture for those who want to dive into it. Arcky’s Poke Market by Arcky. A flexible market system that fuels the student economy. Different kinds of vendors pop up. Club-related, seasonal, sketchy, or just convenient. The game is in Spanish actually, because it started as a smaller project, but after the time I put on this, I am more than willing to translate it manually and keep working in English if it is well received. Note: I didn´t give the full credit list because is not the actual Game Post yet. I am not sure if it works this way. Media: The questions in the Intro. That will determinate which starter pokémon of each type you can have. / Voltseon's Pause Menu with the Energy Bar integrated on it. / Iv´s & Ev´s screen. Warning message for low energy. "Your body is asking for a break." - "You feel like you can't hold on much longer." - "You're on the verge of collapse, you need to sleep." Finally, you will end up fainting, and your Pokémon take you back to your bed. You awake several hours later, and with only 85% of your total Energy. Manage your sleep hours. EBDX Battle System. Animated Sprites. Dynamic Backgrounds (Morning, Day, Evening and Night.) Lumiare Academy Vs Tons of custom Trainer Sprites, ergo, tons of Characters to befriend or to become enemies. That’s pretty much it for now. I’m still working through the early stages, but I’d love to hear what you think, whether it’s about the systems, the tone, mechanics, ideas or anything that doesn’t make sense. Thanks for reading if you got this far, and I hope the idea at least sounded interesting. Maybe i will upload more media later.
 
Pokemon Ash's Adventures RPG An expansive story-driven RPG that follows Ash's journey across all anime regions and beyond. This ambitious adventure spans from Kanto through every region, including Orre and the original region of Ming, enhanced with advanced survival and management mechanics. Players experience: • Complex Time System with custom 13-month calendar • Dynamic Energy Management in cities and facilities • Advanced Quest System with multiple storylines • Player Needs System (hunger, thirst, sleep) • Personal Digital Assistant with data management • Relationship System affecting story progression • Custom UI/HUD with real-time information • Multiple interweaving story arcs following Ash's path Technical Features: Custom built systems and mechanics Enhanced core gameplay elements Professional-grade implementations Performance-optimized framework Extensive game systems integration Development Focus: Epic multi-region storytelling Deep game mechanics Immersive world building Technical excellence Player engagement Faithful anime adaptation with unique twists Important Note: This fan game is an unofficial project created by fans for fans. It is not affiliated with, endorsed, or supported by GameFreak, The Pokémon Company, or Nintendo. Pokémon and all of its characters, names, and other related elements are trademarks of their respective owners. This game is a labor of love for the franchise, with no commercial intentions, aiming to provide a unique experience for fans of the series. First Looks of game and Game Systems Extras: Terminal Data like Fallout UI: Very Early Aura Power UI: Route 1, Pallet Side Entrance: Custom Illumination System Based on own Darkness Script: Kanto Town Map, work in progress: Credits: Modern Quest System by ThatWelshOne_ DBK by Lucidious89 Badgecase by ChampChar110 New Trainer Card & League PC by ChampChar110
 
Hello everyone! I'm TotallyNostalgic, and I'm new to this scene. I've been planning this game for years with excel charts and photoshop, but I only recently started working on it using Pokemon Essentials 21.1 and RPG Maker. I am aiming to make a remake of Diamond and Pearl that plays similarly to HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire. Additionally, I am including elements from the anime and manga. There is currently no demo release but I am working on releasing a small demo in either July or August of 2025. I will update this post with more screenshots as I continue to develop the game. Alongside it's release, I will also upload two game guides with details on all the changes I've made and where to find items and events. One guide is meant to be a mock official guide book and the other guide will be a long text document with charts. Project Scope & Game Philosophy After BDSP released, I was a bit disappointed (which is my own fault for setting such specific expectations). No hate to any of the official games, but I waited long enough and wanted to experience what I craved from a Sinnoh experience. Players can either interact with all the new features and postgame or they can play with minimal changes and play the tried-and-true formula of 8 badges and becoming champion. Pokémon Temporal Diamond & Celestial Pearl are meant to feel like an actual Pokémon game. While battling is the main feature, I wanted to flesh out the world so the player could feel like they are actually in the world of Pokémon. That's why I've included side quests, camping, bigger locations, player housing, expanded contests, seasons, more minigames, etc. It also means I will not be including features like infinite rare candies, PC storage in the menu, and EV and IV manipulation in the menu. You will still be able to manipulate EVs and find plenty of rare candies around the map, but just not as easily/frequent. The plot will remain mostly the same from the original games. However, there will be some added anime influence and Platinum storyline features. Features Platinum Episode Like the Delta Episode in ORAS, the Platinum Episode will introduce Giratina and the distortion world. It will start after beating the Elite 4 and Cynthia. Screenshots Disclaimer: Most screenshots are of unfinished graphics/features and will be updated in the near future. The same applies to credits as features get added. Credits
 
Six years ago, Cyrus was defeated, Team Galactic disbanded, and the Sinnoh region was at peace once more. But the story isn't over. Pokémon Platinum 2 will take you back to Sinnoh once again - and you can help bring the game to life! In this game, you'll be able to return to the Sinnoh region for a whole new experience! You'll see lots of familiar faces, and some new friends! Features shown are prone to change or may not be included in the beta. Brand new Pokémon! While on your adventure through Platinum 2, you'll meet Pokemon from far off regions that have a made a new home in the Sinnoh region, some adapting to its unique environment! Fresh new UI! Charming UI from the DPPt games makes a return! In place of the default Pokemon Essentials UI, as well as new UI for new features! Fluid Battle Animations! In this game, you'll find that many animations from DPPt are being replicated! Move Animations, Overworld Animations, and many more are to be seen! New and Returning Mechanics! Familiar mechanics, such as the Poketch and Pokeradar return! New mechanics also make their debut, such as the Rotom Board and an item crafting shop! New Characters! Along with familiar faces, prepare to see a few more additions to the cast! Meet The Team! Firefox (Lead Dev) Aldo (Animator, Eventing) BeefyBidoof (Artist and Sprite Artist) Calicorn (Sprite Artist) Deera_Kakikaki (Fakemon Design/Render and Sprite Artist) Gimmepie (Writer and Metagame Design) Inky (Tile Creator and Lead Mapper) Jpeg2k (Artist) Travis (Artist) Arcaneum (Mapper) Vendily (Animator and Lead Scripter) Wystogan (Mapper) JPA93 (Eventing and In-Game Developer) Sliter Kitsune (Logo Artist) Trentarty (Concept and Promo Artist) Venia Silente (Writer) Honorable Mentions & With Contributions From: Kitty, Hex Maniac Nina, Fairy, RealTeddyRed, Riviera, Wednesday, Brom, PokeJay, Cuberbr, PKScept, Elena, Ddrox13, Dakota/Xorn, Huitzilin Flores, RiqueRique, Stupid Dinosaur, Judge Kreep, Golisopod User, Onion, Moca, Viridian, MGriffin, Typh, Lewmoth, Emdy, Lunar Doof/SpartaLazer, Zeak, Pudding, Wolf, Sushi, Eric Jackson, Kyuzi, Nayte, Kumquat Poffin and Klear. Credits [Marin- Poketch, Overworld Shadows, DP Pause Menu, Marin's Footprints, BetterBitmaps and Enhanced Staircases Mej71- Following Pokemon ThatWelshOne - Item Craft Mr. Gela- Options Menu Boonzeet- Phenomena Script (ft. Maruno and Marin), Trainer Intro as BGM Script, B2W2 Habitat List KleinStudio- Klein's Animated Tiles, Stat Animation Change script samukomini- Two Frame Pokemon Animation base Shiney570- Starter Selection base
 
Welcome to the world of PostScriptum. This is the main game to which PS: The First Journey was made as a prequel. Get ready for the most unique fangame you have ever played! The game will be out soon! You can watch the EeveeExpo Trailer here: View: https://www.youtube.com/watch?v=nmRnoizZ-KY What is this game about? Follow the steps of the protagonist, a melancholic young adult stricken by unemployment and paralyzed by a chronic care-free and lethargic attitude. His redemption-seeking and guilt-averting efforts are eventually met with a job interview, at none other than the Pokemon Couriers, a prestigious, esteemed, and highly regarded organization. Setting his sights on the future, he attempts for the last time to begin anew. In the meantime, you are encouraged to read the following game reviews, verified by ImAGameJournalistTrust.me!
 
PokeUniversity: Chronicles of the Prodigy Information: Base: Pokemon Essentials V21.1 & RPG Maker XP Creator: TonySparksGaming Story: (Chapter 1 at the moment) You are 18 years old, a sprawling young adult living in the peaceful Hearthbrook Town, a place where many settle down and everyone knows each other. You plan to apply at one of the top institutions in the Pokemon world, PokeUniversity. Upon taking your first step, you see your whole world flip upside down. Meeting new faces that beg for attention, rivals that'll push you to your breaking point, professors that'll hold you to the highest standard. But as you go through your classes, not all is "prestigious" as you might have assumed. Maybe it's a secret that'll ruin countless innocent lives or maybe an alumni who's willing to go to extreme lengths to bring you down... Your Story, Your Choices, Multiple Outcomes, but only one thing is certain... you fail once, you're expelled for good... Features Player's Choice system where many in-game outcomes can determine your entire playthrough. Multiple Professions to choose from the moment you start your application! You can choose to be... The Fiercest Pokemon Battler In The History Of The World! You probably want to be the very best, like no one ever was! The Smartest And Most Knowledgeable Pokemon Professor! Maybe you want to contribute to future research and help other Professors! The Most Kind-Hearted Pokemon Nurse! Perhaps you have a tender and caring nature for Pokemon and want to care and give treatment! The Charming and Popular Contest Star! Maybe you just love putting on a show! You can do that here too! The Jack-Of-All-Trades Student! Or perhaps you have no idea what to major in! No worries, you'll be able to explore multiple paths before committing! The Most Sinister and Malicious Boss! Or if you're feeling a little devious, you can join any evil team and work for them instead! A Scholarship system that'll progressively give you more scholarships the more you progress Tuition that will NEED to be paid by graduation, otherwise... it's game over. Following Pokemon! Pokemon and Mechanics up to Gen 9 Mega Evolution (Hoping to have custom Megas in the future) Quest System with multiple side quests that CAN influence how NPC's and the University sees you All this and so much more! Personal Note: Please, Please, PLEASE FOR THE LOVE OF GOD, DON'T ASK ME WHEN CHAPTER 1 WILL DROP! I'm a fresh college student with my own ambitions and struggles to deal with. I can only work on this when I have the time, trust me the energy and motivation is there, I just don't have the time to work on this whenever and wherever I want to, so please keep that in mind 🙂
 
Bluesky: @pkmnshsm.bsky.social Tumblr: @pkmnshsm Plot Summary Pokémon: Sharp and Smooth is a fangame that takes place in the original Hinoa region, which is (sorta) based off of California! A few years ago the Champion of Hinoa disappeared, and ever since, less and less people have been taking on the Gym Challenge. However, you and your friend Emilia are determined to be the first in a while to defeat all the gyms. Characters It's you! It's your rival and friend, Emilia! Energetic and friendly, she's hopeful to be able to beat all the gyms in Hinoa. Oh, that's Alden. While he's pretty smart with Pokémon battles, he also seems pretty arrogant. Kayda...? As the professor's assistant, she's been tasked to help you with your journey. Pokémon The Hinoa region is full of many new Pokémon, all designed by me. My goal while making them was to make them feel authentic while still having a bit of myself in them. But it's not just new Pokémon, there's a couple Hinoan forms too! The Hinoa region has changed a lot because of Humans, so it's no wonder some Pokémon did too. Screenshots Unique Features A focus on feeling authentic to the main series games A focus on the story and characters of the Hinoa region 100-something new Pokémon designed by me 19 new regional variants for old Pokémon a couple new Mega Evolutions for old Pokémon Project Details & Credits This is a fangame being made through Pokémon Essentials and RPG Maker XP. It started originally as me just designing Fakemon when I was bored, but a friend asked me if I was going to make it into a fangame one day. I eventually bit the bullet, and here we are today. While a lot of this project was made by me, the rest of it is public resources. Without them, Pokémon: Sharp and Smooth could never exist. There's also a few people who I think helped a bit with designs or gameplay decisions, so they're credited too!
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