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Games in Development

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Project Archive

Threads with demos (or without any releases) that become inactive are moved here to rest. You can message a staff member to reinstate your thread at anytime.
 
Pokemon Ash's Adventures RPG An expansive story-driven RPG that follows Ash's journey across all anime regions and beyond. This ambitious adventure spans from Kanto through every region, including Orre and the original region of Ming, enhanced with advanced survival and management mechanics. Players experience: • Complex Time System with custom 13-month calendar • Dynamic Energy Management in cities and facilities • Advanced Quest System with multiple storylines • Player Needs System (hunger, thirst, sleep) • Personal Digital Assistant with data management • Relationship System affecting story progression • Custom UI/HUD with real-time information • Multiple interweaving story arcs following Ash's path Technical Features: Custom built systems and mechanics Enhanced core gameplay elements Professional-grade implementations Performance-optimized framework Extensive game systems integration Development Focus: Epic multi-region storytelling Deep game mechanics Immersive world building Technical excellence Player engagement Faithful anime adaptation with unique twists Important Note: This fan game is an unofficial project created by fans for fans. It is not affiliated with, endorsed, or supported by GameFreak, The Pokémon Company, or Nintendo. Pokémon and all of its characters, names, and other related elements are trademarks of their respective owners. This game is a labor of love for the franchise, with no commercial intentions, aiming to provide a unique experience for fans of the series. First Looks of game and Game Systems Extras: Terminal Data like Fallout UI: Very Early Aura Power UI: Route 1, Pallet Side Entrance: Custom Illumination System Based on own Darkness Script: Kanto Town Map, work in progress: Credits: Modern Quest System by ThatWelshOne_ DBK by Lucidious89 Badgecase by ChampChar110 New Trainer Card & League PC by ChampChar110
 
Hello, everyone! As the title has already given indication of, I am currently developing a Super Smash Bros. fan game in Unity. This project is a celebration of video games and their characters from the era of the Nintendo 64 and earlier. The hope of this fan game is to have a roster of 30+ characters and at least as many stages, with gameplay reminiscent of the mainline Super Smash Bros. titles and visuals that evoke a sense of nostalgia (if you enjoy the Nintendo 64 visual style, that is). You might be saying to yourself, "Jester, that's far too much for one person to handle! How in the world do you plan to make that happen?" The answer is simple: One step at a time. Though I have big goals for this project, I keep my eyes on fulfilling what I know needs to be done for the next build of the game (or at the moment, the first build). I've made checklists of everything that needs to be done for the current in-progress version of the game, and I work on checking those off. Once I finish that list, it's time to release the build and make a list for the next build. Rinse and repeat until the game is done. Will it take a while? Absolutely. But by keeping realistic goals for each release version, I am certain I can eventually complete this game. Version 0.0.1a is already well underway, with all of the models needed for the build already completed (and showcased below), well over half of the necessary textures and materials finished and implemented, a number of animations from a sizable list done (honestly, this is the part of this project that has and will continue to require the greatest amount of work), and a solid chunk of the necessary scripting already written out. A few things to note: - Smash Retro is not a ROMhack or Mod of any existing Super Smash Bros. game. It is a fan game built with Unity game development software completely from scratch. Every 3D model was made by hand, one vertex at a time, and every texture drawn similarly, one pixel at a time. The goal of this fangame is not to "outshine" any official SSB game, nor to recreate the exact experience to be had in any of those games. Rather, the goal is for this project to be both a learning experience for myself and something fun for fans to enjoy. The roster size will be kept to something I am comfortable with being capable of creating, with the target being roughly 30-35 characters. If I feel other characters would be feasible, I may extend the roster to a larger size, but should not exceed 50-60 characters at most. To further keep my options to a more reasonable pool, and to keep to the concept hinted at in the title of the project, the characters represented in the roster will be restricted to those who originated in a video game that was released prior to September 2001 (the month that the Nintendo Gamecube released). I am not restricting the options to exclusively Nintendo characters, though that will be where the majority of characters originate from. The roster is not yet finalized, as part of the inclusion of characters is dependent on my ability to write the code relating to those characters. Characters who have extensive and complicated gimmicks (such as Ice Climbers) may prove to be too much of a challenge, and may be cut from the roster if I feel I cannot reasonably recreate their functionality. I am willing to listen to suggestions for character inclusions, provided those suggestions fall within the above criteria I have set for the project above. Stages and music will also follow similar criteria, though I have been somewhat less organized with those goals at this point in the project. If you would like to suggest a character(s), I ask that you please check this list before requesting, as there are 90+ characters already up for consideration, and your suggestion may be among them. Characters highlighted in blue are currently in the project, those highlighted in green are currently most likely to be included in the future, those highlighted in yellow have a moderate chance at inclusion, and those highlighted in red have a low (but still nonzero) chance at inclusion. (Please note that based on the above roster size limitation that not all characters on this list can make it into the final project.) The project is not ready for release just yet, as I still have a number of animations to make and I still have to complete a few scripts. I hope to have at least an early release sooner than later, but game dev can be unpredictable (especially seeing as I am a solo dev building this game in my spare time), so I will update this post when I feel I can more confidently predict a release date. Goals for the Version 0.0.1a Release 4 Playable Characters (Mario, Link, Kirby, Pikachu) 8 to 12 Palette Swaps per character 1 to 2 Playable Stages (Battlefield, Final Destination) Items will not be included in this build (Exception: Link's Bomb) One Play Mode and Rules Set (VS Mode, Stock Elimination) Basic, Unleveled CPU Controller ***Physics may not be finalized in this build Now for showing a bit more of the fun stuff... CHARACTERS STAGES CREDITS If you're interested in helping with this project, or if you'd like more moment-to-moment updates, feel free to check out my Discord Server, where you will find this project among other projects by myself and other server members.
 
Hello everyone! I'm TotallyNostalgic, and I'm new to this scene. I've been planning this game for years with excel charts and photoshop, but I only recently started working on it using Pokemon Essentials 21.1 and RPG Maker. I am aiming to make a remake of Diamond and Pearl that plays similarly to HeartGold, SoulSilver, Omega Ruby, and Alpha Sapphire. Additionally, I am including elements from the anime and manga. There is currently no demo release but I am working on releasing a small demo in either July or August of 2025. I will update this post with more screenshots as I continue to develop the game. Alongside it's release, I will also upload two game guides with details on all the changes I've made and where to find items and events. One guide is meant to be a mock official guide book and the other guide will be a long text document with charts. Project Scope & Game Philosophy After BDSP released, I was a bit disappointed (which is my own fault for setting such specific expectations). No hate to any of the official games, but I waited long enough and wanted to experience what I craved from a Sinnoh experience. Players can either interact with all the new features and postgame or they can play with minimal changes and play the tried-and-true formula of 8 badges and becoming champion. Pokémon Temporal Diamond & Celestial Pearl are meant to feel like an actual Pokémon game. While battling is the main feature, I wanted to flesh out the world so the player could feel like they are actually in the world of Pokémon. That's why I've included side quests, camping, bigger locations, player housing, expanded contests, seasons, more minigames, etc. It also means I will not be including features like infinite rare candies, PC storage in the menu, and EV and IV manipulation in the menu. You will still be able to manipulate EVs and find plenty of rare candies around the map, but just not as easily/frequent. The plot will remain mostly the same from the original games. However, there will be some added anime influence and Platinum storyline features. Features Platinum Episode Like the Delta Episode in ORAS, the Platinum Episode will introduce Giratina and the distortion world. It will start after beating the Elite 4 and Cynthia. Screenshots Disclaimer: Most screenshots are of unfinished graphics/features and will be updated in the near future. The same applies to credits as features get added. Credits
 
Six years ago, Cyrus was defeated, Team Galactic disbanded, and the Sinnoh region was at peace once more. But the story isn't over. Pokémon Platinum 2 will take you back to Sinnoh once again - and you can help bring the game to life! In this game, you'll be able to return to the Sinnoh region for a whole new experience! You'll see lots of familiar faces, and some new friends! Features shown are prone to change or may not be included in the beta. Brand new Pokémon! While on your adventure through Platinum 2, you'll meet Pokemon from far off regions that have a made a new home in the Sinnoh region, some adapting to its unique environment! Fresh new UI! Charming UI from the DPPt games makes a return! In place of the default Pokemon Essentials UI, as well as new UI for new features! Fluid Battle Animations! In this game, you'll find that many animations from DPPt are being replicated! Move Animations, Overworld Animations, and many more are to be seen! New and Returning Mechanics! Familiar mechanics, such as the Poketch and Pokeradar return! New mechanics also make their debut, such as the Rotom Board and an item crafting shop! New Characters! Along with familiar faces, prepare to see a few more additions to the cast! Meet The Team! Firefox (Lead Dev) Aldo (Animator, Eventing) BeefyBidoof (Artist and Sprite Artist) Calicorn (Sprite Artist) Deera_Kakikaki (Fakemon Design/Render and Sprite Artist) Gimmepie (Writer and Metagame Design) Inky (Tile Creator and Lead Mapper) Jpeg2k (Artist) Travis (Artist) Arcaneum (Mapper) Vendily (Animator and Lead Scripter) Wystogan (Mapper) JPA93 (Eventing and In-Game Developer) Sliter Kitsune (Logo Artist) Trentarty (Concept and Promo Artist) Venia Silente (Writer) Honorable Mentions & With Contributions From: Kitty, Hex Maniac Nina, Fairy, RealTeddyRed, Riviera, Wednesday, Brom, PokeJay, Cuberbr, PKScept, Elena, Ddrox13, Dakota/Xorn, Huitzilin Flores, RiqueRique, Stupid Dinosaur, Judge Kreep, Golisopod User, Onion, Moca, Viridian, MGriffin, Typh, Lewmoth, Emdy, Lunar Doof/SpartaLazer, Zeak, Pudding, Wolf, Sushi, Eric Jackson, Kyuzi, Nayte, Kumquat Poffin and Klear. Credits [Marin- Poketch, Overworld Shadows, DP Pause Menu, Marin's Footprints, BetterBitmaps and Enhanced Staircases Mej71- Following Pokemon ThatWelshOne - Item Craft Mr. Gela- Options Menu Boonzeet- Phenomena Script (ft. Maruno and Marin), Trainer Intro as BGM Script, B2W2 Habitat List KleinStudio- Klein's Animated Tiles, Stat Animation Change script samukomini- Two Frame Pokemon Animation base Shiney570- Starter Selection base
 
Welcome to the world of PostScriptum. This is the main game to which PS: The First Journey was made as a prequel. Get ready for the most unique fangame you have ever played! The game will be out soon! You can watch the EeveeExpo Trailer here: View: https://www.youtube.com/watch?v=nmRnoizZ-KY What is this game about? Follow the steps of the protagonist, a melancholic young adult stricken by unemployment and paralyzed by a chronic care-free and lethargic attitude. His redemption-seeking and guilt-averting efforts are eventually met with a job interview, at none other than the Pokemon Couriers, a prestigious, esteemed, and highly regarded organization. Setting his sights on the future, he attempts for the last time to begin anew. In the meantime, you are encouraged to read the following game reviews, verified by ImAGameJournalistTrust.me!
 
PokeUniversity: Chronicles of the Prodigy Information: Base: Pokemon Essentials V21.1 & RPG Maker XP Creator: TonySparksGaming Story: (Chapter 1 at the moment) You are 18 years old, a sprawling young adult living in the peaceful Hearthbrook Town, a place where many settle down and everyone knows each other. You plan to apply at one of the top institutions in the Pokemon world, PokeUniversity. Upon taking your first step, you see your whole world flip upside down. Meeting new faces that beg for attention, rivals that'll push you to your breaking point, professors that'll hold you to the highest standard. But as you go through your classes, not all is "prestigious" as you might have assumed. Maybe it's a secret that'll ruin countless innocent lives or maybe an alumni who's willing to go to extreme lengths to bring you down... Your Story, Your Choices, Multiple Outcomes, but only one thing is certain... you fail once, you're expelled for good... Features Player's Choice system where many in-game outcomes can determine your entire playthrough. Multiple Professions to choose from the moment you start your application! You can choose to be... The Fiercest Pokemon Battler In The History Of The World! You probably want to be the very best, like no one ever was! The Smartest And Most Knowledgeable Pokemon Professor! Maybe you want to contribute to future research and help other Professors! The Most Kind-Hearted Pokemon Nurse! Perhaps you have a tender and caring nature for Pokemon and want to care and give treatment! The Charming and Popular Contest Star! Maybe you just love putting on a show! You can do that here too! The Jack-Of-All-Trades Student! Or perhaps you have no idea what to major in! No worries, you'll be able to explore multiple paths before committing! The Most Sinister and Malicious Boss! Or if you're feeling a little devious, you can join any evil team and work for them instead! A Scholarship system that'll progressively give you more scholarships the more you progress Tuition that will NEED to be paid by graduation, otherwise... it's game over. Following Pokemon! Pokemon and Mechanics up to Gen 9 Mega Evolution (Hoping to have custom Megas in the future) Quest System with multiple side quests that CAN influence how NPC's and the University sees you All this and so much more! Personal Note: Please, Please, PLEASE FOR THE LOVE OF GOD, DON'T ASK ME WHEN CHAPTER 1 WILL DROP! I'm a fresh college student with my own ambitions and struggles to deal with. I can only work on this when I have the time, trust me the energy and motivation is there, I just don't have the time to work on this whenever and wherever I want to, so please keep that in mind 🙂
 
Bluesky: @pkmnshsm.bsky.social Tumblr: @pkmnshsm Plot Summary Pokémon: Sharp and Smooth is a fangame that takes place in the original Hinoa region, which is (sorta) based off of California! A few years ago the Champion of Hinoa disappeared, and ever since, less and less people have been taking on the Gym Challenge. However, you and your friend Emilia are determined to be the first in a while to defeat all the gyms. Characters It's you! It's your rival and friend, Emilia! Energetic and friendly, she's hopeful to be able to beat all the gyms in Hinoa. Oh, that's Alden. While he's pretty smart with Pokémon battles, he also seems pretty arrogant. Kayda...? As the professor's assistant, she's been tasked to help you with your journey. Pokémon The Hinoa region is full of many new Pokémon, all designed by me. My goal while making them was to make them feel authentic while still having a bit of myself in them. But it's not just new Pokémon, there's a couple Hinoan forms too! The Hinoa region has changed a lot because of Humans, so it's no wonder some Pokémon did too. Screenshots Unique Features A focus on feeling authentic to the main series games A focus on the story and characters of the Hinoa region 100-something new Pokémon designed by me 19 new regional variants for old Pokémon a couple new Mega Evolutions for old Pokémon Project Details & Credits This is a fangame being made through Pokémon Essentials and RPG Maker XP. It started originally as me just designing Fakemon when I was bored, but a friend asked me if I was going to make it into a fangame one day. I eventually bit the bullet, and here we are today. While a lot of this project was made by me, the rest of it is public resources. Without them, Pokémon: Sharp and Smooth could never exist. There's also a few people who I think helped a bit with designs or gameplay decisions, so they're credited too!
 
Follow us on Twitter / X : @PKMNStarfall and join our dedicated Discord Server! Location and Story Welcome to the vibrant Hannan region, where adventure awaits at every turn! Get ready to embark on an epic quest through arid deserts and lush forests, from the highest peaks to the darkest caves, trainers will be able to visit bustling cities, charming villages and misterious ancient ruins, on the path to the yearly Hannan Pokémon League Tournament! In the ancient past a massive meteor shower hit the region, experts say that one of those falling stars hit what is now approprietly called Mt. Meteor, carving a hole in the mountain and spreading debris all over the region. Since that day, a mysterious energy of unknown origin permeates the region; some humans seek to harness this power, while some Pokémon have been sighted glowing and transforming into a much more powerful but uncontrollable state, these have been dubbed Zenith Forms. Characters Fill the shoes of the main character and start a new adventure in the Hannan Region! The night before starting your Pokémon journey you and your friends Linda and Oliver are sitting around a campfire near your hometown, while you all witness a rare sight: 3 shooting stars dash before your eyes and inspire you to race throughout the region to see who will become the next League Champion! Linda is a cheerful and easy-going girl who loves to battle and aims to become the strongest trainer ever! Oliver is a shy boy who is not very good at battling but he secretly aspires to become the greatest investigator the region has ever seen! These will not be the only friends you’ll have by your side on your journey, as you’ll meet many interesting people and you’ll always have your trusty (and chatty) PoryPhone 2.0 by your side! You will cross paths with challenging foes, Pokémon Hunters and Cult Members are just some of the factions you’ll have to spar with during your travels! Screenshots New Pokémon At the start of your journey you’ll meet Chromander, the Adaptable Pokémon! This Normal-type has the unique ability to change its own type and appearance based on its diet, in order to better adapt to new environments. The Professor is studying this Pokémon and has recently synthesized 3 flavors of candies that are able to turn Chromander into a Grass-, Fire- or Water-type! Chromander is also able to evolve differently depending on its typing, which candy will you choose? Meet plenty of other new Pokémon native to the Hannan region and form your dream team! (Box screen is still WIP) Make sure to follow our talented artist and fakemon designer Omerie on Instagram! Features Around 100 new Pokémon! New Hannanian regional variants! New Mega-Evolutions, Zenith Bosses and alternate forms! New moves, items and abilities! A whole new region to eplore! 8 gyms to challenge and many more strong trainers to face! A lot of new and returning characters to meet! All new item drop system! (drops can be sold for tokens) All new token shop to buy special items and teach powerful moves to your Pokémon! Many optional quests with special rewards! 3-speeds fast-forward system! Revised movesets, stats and evolutions for a lot of old Pokémon! Many other quality of life additions and tailor-made UIs and features! Development and Release This game is currently being developed (and we’ve been cooking for a while now) using Essentials v19.1 (currently updating to v21). We are a small friend group from Italy that banded together hoping we can deliver a polished and fun experience from Pokémon fans to other Pokémon fans like you! We are putting our hearts into every detail while working on Starfall and, even though the game still needs some work, we will try and publish something like a Chapter 1 release as soon as it’s ready and tested. We want you! If you'd like to lend a hand, contact us at dev.pkmnstarfall@gmail.com and be sure to attach a portfolio-like collection of your experience! We are currently looking for someone to help us work on events and gen4/5-style music for the game. Some help in the pixel-art department is also always welcome! Credits
 
Made in Pokémon Essentials v21.1 + RPGMaker XP Pokémon Scorpio is my fangame which stars the wonderful cast of Pokémon and people of the Fauna region. Fauna has been at a decline. Area Guardians are disappearing from their natural habitats, leaving them to destruction. Can you combine their power in order to save the region, while also collecting Gym Badges and becoming the Champion? Features: Exploring Fauna, a vast region of many secrets to explore 333 Pokémon + a bunch of others to be caught in Fauna 5 new Pokémon related to existing ones An Area Guardian assigned to each area, all of which with their own unique Guardian Move and which are are up to you to find and catch An in-game Gym Type Randomizer which allows you to randomize the type specialties of the Gyms and Elite Four members A full Polish translation Screenshots: Credits:
 
The winds of change are blowing and this world struggles with the evolution of tradition into modernity. After a chance discovery on your family farm of a mysterious gemstone, and a subsequent burglary in the night, you find yourself thrust into an exploration of the region, hot on the trail of an elusive, secretive organisation with elusive leaders, motives and goals. Through chance or fate you enter the Pokémon League, a recently created elite battle network. You may find some of the more... traditional leaders haven't taken too kindly to your presence. Fight, explore and learn about the mysteries of Rian. Strange events start occurring around the region - reports of strange, maddened people, Pokémon arriving where they've never been seen before and people, vehicles and even entire places disappearing into thin air! What is the Syndicate? Who is the enigmatic Count Furness? And what connection do they have to the strange events? This is an ongoing project and we'd love it if you got involved and joined our Discord! An all-new region based on a fusion of 1920's America, Britain and South Africa, featuring 8 new gym leaders. A unique time setting, based in the past, with a hidden mechanic to allow a connection to the modern-day Pokémon world... Character customisation engine! Choose every aspect of your player and customise the colours however you'd like, with an array of clothing to purchase around the region Mega evolutions make their return! Several new Mega evolutions to bring life to old Pokémon, as well as new evolutions, are planned! Phenomena make their return from Generation V, with shaking grass and dust clouds enabling players to snag rare items or Pokémon. Rian Forms - unique appearances and evolutions for several Pokémon, including the starter Pokémon Totodile, Cyndaquil & Chikorita. But some of these forms are different than the others in a special way... And many more, including an unreal time system, Gen 8 quality of life improvements and a carefully-chosen mix of Pokémon from all generations. New Pokémon Rian will include tons of new Pokémon to discover. What will you choose for your team? Rian Forms / ??? Forms There are also unique versions of many well-known Pokémon, a phenomenon similar to that seen in Alola and Galar. But some of these unique versions have something... special about them. NEW: See our first ever trailer here!. Thanks to the guys who organised the Expo which featured it. We hope to be able to provide a demo for the game by early 2026. Currently the first 4 towns and a city with 3 gyms are mostly finished, with progress rapidly underway for the next areas. A demo will be made available for testing once this full section of 3 gyms worth of content is completed. WE ARE RECRUITING! I'd love to hear from you if you could help us with any of these roles. Composer: Able to write pieces in a Gen IV/V style Artist (pixel art): If you've got skill with trainer sprites or tiles, get in touch! Writer/Planner: someone with great command of English and experience writing the many events and dialogue boxes that you'll see in the game Eventer/Map Designer: To plan the many routes and cities of the region Boonzeet - Art, music, programming, direction Saucecoie - Game direction, music composition Flaradar - Sugimori art, character design, Fakemon design GoldLeafSnivy - Fakemon design G.E.Z. - Fakemon & Regional variant sprites, OW Pokémon sprites, other art Antiant - Battle sprite animations Scarlet Spectre - Fakemon design AnonAlpaca - Trainer design and sprites, planning JPA93 - Planning & Design Vendily - Scripting
 
If you enjoy both Terraria and Pokémon, the Terramon Mod is the perfect crossover! Catch, train, and explore alongside your favorite Pokémon in an experience that blends the best of both worlds. Terramon has just been released as an initial Beta version and is available on the steam workshop for free. Download - Steam Workshop Terramon Homepage - Homepage Discord Server - Discord FEATURES • 150+ Pokémon to find and catch, including their Shiny forms • Several different Poké Balls with interactive mechanics • A brand new Town NPC, the Poké Mart Clerk • Custom user interface (UI) elements designed to match Terraria’s vanilla style • Vanity and other decorative items Terramon is still actively in development and is planning more features, including a retro style battle system. If you'd like to help out with the project, especially in regards to pixel art and animation, please join the discord! Screenshots:
 
BEING DEVELOPED IN PSDK "Doki Doki Pokémon Club!" follows Natsuki, Yuri, Monika, Sayori, and the main character as they get sucked into the Pokémon world. They have to work together to try and find their way out of the game. However, the personal problems they keep to themselves always find a way to hurt those around them and stop them in their journey. SCREENSHOTS FAMILIAR CHARACTERS Switch between Natsuki, Yuri, Sayori, Monika, and the MC throughout playing and change between their own unique parties! How would you manage balancing between all these different parties you may ask? That's easy! THERE'S NO LEVELS! Instead of experience, at the end of each battle, you gain CP(Combat Points) which you can use to buy moves and evolve your Pokémon. This helps you balance the many teams you switch between throughout the four acts of the game. UNFAMILIAR CREATURES Some creatures you may encounter may not be what you're used to seeing in a Pokémon game. A Pokémon game. Camoleon is the Chameleon Pokémon. It has the ability to change its typing based on the area and environment that you are currently battling in. FEATURES Custom Progression System Characters from Doki Doki Literature Club Custom Pokémon Switching Between Multiple Protagonists Revised Movesets and Stats of Pokémon Dungeon-like Areas to Battle OW Pokémon Custom UI and Sprites Custom Soundtrack
 
Welcome to Pokemon Paint! This is being made in RMXP - Pokemon Essentials v21.1, with graphics made nearly entirely in Paint! Specifically, the version without layers or transparency support ;) A love letter to cringe, edginess, and innocence. Plot Outline: You are Sophie. 18 years ago you were found abandoned as a baby at the foot of Ho-Oh's shrine by a group of police who had come to arrest a dangerous criminal praying there. He denied knowledge of you, and no one could figure out who you were or where you came from, so you were placed under the care of a local orphanage. As you grew older, your unruly behavior and violent tendencies basically made everyone dream of the day you aged out. Now that day is here. You will be receiving your very first Pokemon and then set out into the world of the dying Palette Region to fend for yourself, alongside two other ex-orphans, Socks and Damon. Along the way you run into Team Critic, who want to reshape the world into what they believe is perfect, where everything is cookie-cutter and predictable, with the help of a sentient AI named NAIM. After finding out that the Palette Region's Pokemon League has recently been reformed after some unnamed incident, Socks drags you and Damon along to enter the League and fight to become Champion of the Palette Region. Maybe you'll find out where you came from along the way. Features: - Innate Abilities (extra abilities that the Pokemon has. Unlocked through level up.) -All Pokemon gen 1-9 (some redesigned) -Sound, Light, Cosmic, and Cyber types added, as well as some types specifically for legendary and mythical pokemon. -New evolutions, megas, and regional forms for certain Pokemon. -New Fakemon -more than 2 types for some pokemon (mostly limited to 3, some may have more) -Pokemon, their health, xp, status, and current held item can be seen from pause menu Screenshots: (Please note: Game is in very early development, and I haven't remade every single asset in Paint yet. Also some assets have to be remade AGAIN due to me finding a better transparency work around or just not liking the current product. In any case: sorry for not having that many screenshots and no walking screenshots currently. Remaking the assets take time! As soon as I am able to, I will update these screenshots, and they will then be a better representation of my vision of this project ;) But i currently just want people to see and give feedback on the game as I make it <3) Fun fact! Everything in this screenshot (besides the Venusaur) are some of the first things I made for this project :) Anyone is welcome to give suggestions for innate ability sets for Pokemon. Especially since I mostly do what I find fun. I made Muk built around healing himself with toxic orb for some reason, do not trust my judgement. He can heal with black sludge why toxic orb- Some designs I made, too!: (I can't come up with names so bear with me lol) Dizzurvy: Fairy/Fighting, Palettean Azumarill: Ice/Fairy/Steel, Moutrall: Cyber/Normal Other bits of info about the game: -All starters will be available to choose. -Reborn/Rejuv/Desolation inspired, so its edgey and weird!!! And also dialogue and character heavy. Probably not as hard of fights, since I'm bad at those, tho. Not knowledgable on competitive here. -There will be custom terrain for battles, multiple save slots, and following pokemon once I stop being a wimp and figure out how to do them. Credits: Pokemon Essentials: Maruno Flameguru Poccil (Peter O.) (Also: AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, FL, PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, Savordez, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Wachunga, Lisa, Anthony, Venom12, Near Fantastica, Luka S.J. and everyone else that helped out with the creation :)) ^Hopefully these are correct!! Innate Abilities Plugin: DemICE's All Abilities Mutation edited by Sonicover Deluxe Battle Kit, Enhanced Battle UI, Z-Power, Terastallization, Improved Item AI, Modular UI Scenes, Enhanced Pokemon UI, Pokedex Data Page, and Improved Field Skills Plugins: All created by Lucidious89 Bag Screen with Interactable Party Plugin: DiegoWT Gen 9 Pack: Caruban Dialogue Sound Plugin: KayDiia Multitype UI Plugin: Rot8er_ConeX Gen 9 move animation project: KRLW890 and Nut0066, with contributions by Toxillian, QuahogTheCreator, Lcorp, and Shashu-Greninja as well as: Reborn team (assets used), Gen 8 Animation Project (by StCooler, with contributions by DarrylBD99, WolfPP, ardicoozer, riddlemeree, Drake Baku), BellBlitzKing's Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX. Modular Messages (and Add-ons) Plugin: Swdfm and Maruno Add ons: Name Tag/Advanced Portraits Add On: Mr.Gela, Golisopod User, mej71, battlelegendblue. Easy Skip Add On: Amethyst, Kurotsune Modern Quest System + UI Plugin: ThatWelshOne_, mej71, derFischae, Marin PARTYPAUSE plugin: Voltseon, Golisopod User, ENLS (Base plugin) WehAxolotl (Me :) edited code) If you read all the way down here: Hey :) This is my first project, and I'm taking it slowly to learn how to make better ones :3. Feedback and stuff is very appreciated!! Please note if the feedback is about the backgrounds: I know. I'll get better at them someday. Feel free to mention them anyways of course.
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