Hey folks! It's me again. For some time now, I've been wondering how to compile a game made in Unity for the original Nintendo Wii, since it was supported up to Unity 4.2 in 2012. And after several weeks, I've finally done it, which is why I'm bringing you the first fangame ever created entirely with Unity Engine (3.5.6f4 in this case) for Nintendo Wii: Pokémon Paceful Fishing Wii!
Story and Features:
Pokémon Peaceful Fishing Wii is a game inspired by one of the prototypes leaked in the TeraLeak. You simply have 30 seconds to catch as many Magikarp as you can by pressing (A) on the Wii Remote or shaking it as if it were a fishing rod. If we beat our score, it will be saved in the console data and displayed in the menu. You can go back to the main menu pressing (1) button. This is a small minigame that opens the door for making Wii games within Unity with audio, 3D meshes, shaders, resources loading...
Screenshots:
Wanna see a video in action? Here you are, working on Dolphin Emulator (for retail you need to use GX USB Loader or similar in a hacked Wii):
Download: Zelda
Note: I haven't been able (yet) to modify the opening.bnr to change the title and banner that appears in the game, so it remains that of the “host” game: Big Time Rush, until I manage to do so.
Credits:
Story and Features:
Pokémon Peaceful Fishing Wii is a game inspired by one of the prototypes leaked in the TeraLeak. You simply have 30 seconds to catch as many Magikarp as you can by pressing (A) on the Wii Remote or shaking it as if it were a fishing rod. If we beat our score, it will be saved in the console data and displayed in the menu. You can go back to the main menu pressing (1) button. This is a small minigame that opens the door for making Wii games within Unity with audio, 3D meshes, shaders, resources loading...
Screenshots:
Wanna see a video in action? Here you are, working on Dolphin Emulator (for retail you need to use GX USB Loader or similar in a hacked Wii):
Download: Zelda
Note: I haven't been able (yet) to modify the opening.bnr to change the title and banner that appears in the game, so it remains that of the “host” game: Big Time Rush, until I manage to do so.
Credits:
- Game Freak, The Pokémon Company, and Creatures Inc. for Magikarp 3D model and Fishing Rally OST and the mini-game idea.
- Digi-Space Productions for all the initial help in getting a Unity game to run on Nintendo Wii.
- Wowjinxy for all the help in reverse engineering to see how to compile directly from Unity Engine 3.5.6f4 to Nintendo Wii without the original playback engine, in addition to all the support.
- ChainSwordCS: The remake of the Fishing Rally music.