• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • The Eevee Expo Game Jam has concluded! 🎉 Head on over to the game jam forum to play through the games.
    Don't forget to come back September 21st to vote for your favorites!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!
Minds Of Their Own

Resource Minds Of Their Own 1.0.0

kronicrespawn

Novice
Member
Joined
Jun 11, 2024
Posts
13
kronicrespawn submitted a new resource:

Minds Of Their Own - bond with your pokemon or face the consequences

Minds Of Their Own (M.O.T.O)

Want to add a bit of randomness to your game? Want your pokemon to be a little less-robotic and more like the anime and manga?

Personally, I have always found the bonding aspect in Pokemon games to be a bit lacking. Sure, a pokemon’s high happiness can give you affection bonuses (if you enable it in the settings), but what about the negatives of not bonding? In the anime/manga, pokemon will kind of do whatever they want if they do not...

Read more about this resource...
 
It's a nice idea, I would love to see where this project goes👍👍👍
 
Hi! I love all the work and effort you've put into this resource. (Thank you!) I wanted to ask how MOTO handles special evolution methods like trade (particularly held-item trade evolutions), evolution stone, and special evolutions involving items (like Gimmighoul or Applin)? Would the items be consumed upon refusal? Or are these, at present, unchanged?

For suggestions: I would love to see a way to implement a "forceful" evolution (typically those that evolve by levelling up), but at the cost of setting the Friendship value back by, say, 100 points, or perhaps even back to 0/255? I see it being utilized through a single-use item retrieved from a villain organization or made available on the team menu for Pokémon that have fainted an [x] number of times. I find that it can offer an interesting playthrough narrative that comes with a lasting effect that requires actual work to mitigate, much like Ash's journey with his "pre-maturely" evolved Charizard.

A chance for a premature evolution of well-cared-for Pokémon (also those that evolve by levelling up) would be nice, too. Knowing it could replicate anime moments in-game, especially if it works with scripts that allow mid-battle evolutions, is an exciting thought, to say the least.

Looking forward to seeing what you have in mind for the next update(s). Cheers.
 
Back
Top