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Discussion What makes a game like Pokemon Scarlet or Violet so dang FUN despite all the cut corners?

This thread invites discussion. Be respectful, but feel free to share your opinions.

Yotes

GameDev
Member
Joined
Nov 17, 2017
Posts
85
Pokemon SV has me thinking about what order to put these Game Direction Priorities in as an indie dev. 🤔
Can't believe I'm having so much fun with the lowest rated games in the franchise. Makes me wonder just how important polish is to having a good time, really.

The list so far:
  1. Character Appeal / Acting
  2. Visual Style / Feedback
  3. Premise & Charm
  4. Music
  5. Story
  6. Gameplay / Reward Loop
  7. Level Design / Setpiece Moments
  8. Playthrough Diversity (Choices, Customization, & Emergence)
  9. Satisfactory Content... (for Explorer, Socializer, Achiever, & Killer Gamer Architypes)
  10. UI/UX + Quality of Life Features
  11. Game Mechanic Refinement / Balance
  12. Sound Design
  13. Technical Performance
  14. Playtime Length / Replayabilty
  15. Immersive Flair (Extra Polish & Scope)
This is just a First Draft of rough ideas for me to consider when it comes to making games with a set-in-stone limited time and budget. What's the most important stuff to get right to ensure players have a good time with your game despite it's flaws?

How would YOU rank these?
Is anything missing from the list?
Anything that shouldn't even be there?
 
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