Pokemon SV has me thinking about what order to put these Game Direction Priorities in as an indie dev. 
Can't believe I'm having so much fun with the lowest rated games in the franchise. Makes me wonder just how important polish is to having a good time, really.
The list so far:
How would YOU rank these?
Is anything missing from the list?
Anything that shouldn't even be there?

Can't believe I'm having so much fun with the lowest rated games in the franchise. Makes me wonder just how important polish is to having a good time, really.
The list so far:
- Character Appeal / Acting
- Visual Style / Feedback
- Premise & Charm
- Music
- Story
- Gameplay / Reward Loop
- Level Design / Setpiece Moments
- Playthrough Diversity (Choices, Customization, & Emergence)
- Satisfactory Content... (for Explorer, Socializer, Achiever, & Killer Gamer Architypes)
- UI/UX + Quality of Life Features
- Game Mechanic Refinement / Balance
- Sound Design
- Technical Performance
- Playtime Length / Replayabilty
- Immersive Flair (Extra Polish & Scope)
How would YOU rank these?
Is anything missing from the list?
Anything that shouldn't even be there?