Ulix Dexflow's development has been going strong for over 1.5 years! The next release, which includes everything to build a complete game, will be released in the next couple of months, but there is still work to do! We are specifically looking for someone who would like to give the UI a shot. If you have experience with the Essentials UI and/or like designing interfaces you should definitely drop a message!
GUI Wizard:
We're looking for someone that likes to design graphical user interfaces and is familiar with user interfaces in (fan)games. Dexflow runs in HD with a 16:9 aspect ratio which means that we'll have to figure out how to best present the interface to the player. The interface we'll end up with will be what (fan)game creators end up using!
Depending on how much time you want to invest we can scope the project. For example, it might be a good idea to translate the Essentials UI to Dexflow first, keeping the aspect ratio and the resolution in mind. We can always look into making a completely custom UI later (e.g. something like Sword/Shield), but that's all up to you. You can decide on how much autonomy you'd like :)
Make sure to contact me if you're interested: Sipondo#5150, or leave a message in this thread!
About:
Ulix Dexflow is a framework for building (fan)games inspired by the Pokémon series of games. Dexflow is an alternative to Essentials and PSDK that:
- Works on both mobile devices (Android) and Windows/Linux
- Is built with modern tools, including a modern editor with unlimited tile stacking/layers and tons of shortcuts for productivity
- Runs in HD 16:9 (widescreen) resolution with butter-smooth uncapped framerates
- Features 3D battles with tons of particles that are easy to build yourself via a custom tool
- Is written in Python; which accessible to contributors, powerful, and a language that is great to study as it is one of the leading programming languages nowadays
Team:
Dexflow is developed by:
Sipondo
with large contributions by:
Boltzy
and further contributions by:
Nikkiamvg
Mischtogan
Screenshots (from the dated alpha release):



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