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Graphic What do you guys think about my region's map?

This thread's author wants feedback on a sprite or other graphical art. Be constructive.

DeepBlue PacificWaves

Producer of Project Lunastone | Failed Dreamer
Member
Joined
Aug 22, 2020
Posts
133
Good evening.

Lately, I've been messing a lot with BW art style, and I decide to try to make my region's map in this style. After some initial failed attempts, I've finally finished one map which I liked, but I come here to have a second opinion.


Astheria_2x.png


What do you guys think about Astheria, my project's region, loosely based in my home country, Brazil?​
 
Upvote 1
It's looking rather cool to be honest!!
I've loved the BW Map Style, and love when people utilise it correctly~!
Thanks for the feedback, but I must to admit. This is a very hard style to replicate, compared to the HGSS or DPPt games
 
Thanks for the feedback, but I must to admit. This is a very hard style to replicate, compared to the HGSS or DPPt games
It's because it emulates photo realism (but bit crushed), where as HGSS and DPPt are more pixel art based.
Here's a BW map i did years ago:
dcvlktu-33fe212e-8ec2-46a4-b7c9-4745bdb0e580.png

It's hard to make original things in this style, so you'll notice the mountains are Copy and Pasted, and almost identical to some of your mountains.
 
Well done for adapting BW styles map! I always love the style but not many people can emulate it well. If you like a bit of improvement, I'd try to change the forest-desert transition on the west so that it makes more sense geographically, perhaps by having the desert as the rain shadow-side of mountain chain. Otherwise, that is a nice map~
 
Well done for adapting BW styles map! I always love the style but not many people can emulate it well. If you like a bit of improvement, I'd try to change the forest-desert transition on the west so that it makes more sense geographically, perhaps by having the desert as the rain shadow-side of mountain chain. Otherwise, that is a nice map~

Thanks for the tip. I too though the transition was a little off
 
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