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  1. J

    Resource Modular Title Screen

    Where can I actually set one of the presets to view, let alone fully make my own with this version of the plugin. I've looked through all the scripts and the attached website describing how to do it and I do not see anything.
  2. J

    Resource Modular Title Screen v21.1 Port

    Do you know how to put a sprite sheet of a Pokemon that becomes an animated gif on the title screen, let alone four at once? I would assume it would have to be a panorama since the Red and Running Pikachu sprites are but I cannot find any panorama instructions anywhere.
  3. J

    Resource Modular Title Screen v21.1 Port

    I am noticing that there are some graphics like the the Logo Glow and the Wave Overlay that don't fill up the whole screen and most of all, I get this error when the title screen is meant to reset. Exception `Reset' at [Modular Title Screen v21] MainClass.rb:235 - Reset Exception `Reset' at...
  4. J

    Resource Raid Battles [DBK Add-On] [v21.1]

    Ok! I only wanted to use this extension for the story bosses, most of which I do not want to be captured.
  5. J

    Resource Raid Battles [DBK Add-On] [v21.1]

    As I am testing this plugin, I get an error with functions I read about. This error pops up when I set the turn limit to "Nil", which I need to do to disable the turn limit since I want to use this plugin for story bosses. What's happening here?
  6. J

    Resource Raid Battles [DBK Add-On] [v21.1]

    Would you all recommend this plugin for traditional boss battles? I don't really care about ranks, turn counts, or raid dens, but I am interested in the shields and extra actions and maybe combine it with SOS partner Pokemon, wild Z-Moves, and the boss itself being a Mega Evolution!
  7. J

    Resource Moved Event Expanded

    I tried this but the event I wanted to stay put moved back into position when I left the room. Code is: Conditional Branch: Script: TrainerBattle.start(SCIENTIST_F, "Peggy") Script: pbNoticePlayer(get_self) Control Switches: [0059: DefeatedPeggy] = ON #Self Switches...
  8. J

    Completed Pokémon HGSS: Sevii Islands (Hoenn Postgame!)

    This honestly looks really awesome! Just downloaded the game! Also, since the download did have all of the game files, do you mind if I either use or take notes on the source code for some of the animations and mechanics? I'll be sure to leave credit for you and any applicable devs!
  9. J

    Resource Ekat's Public Gen 3 Tilesets

    I am trying to copy over sections of the Park Tileset to Pokemon Essentials' "Outside" tileset and am currently facing a rogue pixel problem. As in pixels from various tiles are bleeding over into other tiles. What can I do to fix this?
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