Hey! Congrats on the final release 🥂, I've had my eye on this project as a massive Hoenn fanboy! Been enjoying this so far :)
A bug to report: The Game Corner isn't functional. I believe this is due to the fact that giving the Poke Doll to the Coin Case girl does not activate the required...
Just finished, this game is peak :)
My thoughts:
The return of Cipher plot, Colosseum cups, and general atmosphere (art style + music selection) were top notch and appropriate. The writing manages to handle a darker, "edgier" story with tact and the spirit of a professional Pokemon game / JRPG...
Via the new animation editor, we can look into porting animations from the following resources (with credits to the original authors and graphics rippers, of course):
NocTurn's ~45 HGSS-style animations (with credit to NocTurn and SpritersResource.org): https://eeveeexpo.com/resources/650/...
Np mate, I literally just got back into fangame dev after my own burnout & irl responsibilities taking over 😅
Keep up the good work, mate! I've been using your resource extensively for my own Kanto + Sevii game :)
Like @komeiji514 said, this can work with v21.1 with some tweaks.
I went ahead and ported this to v21.1 and bundled it with my Open-Source EBDX Renovation Project for v21.1, for anyone interested in using this script with EBDX :)
Hmm, for some reason I cannot replicate this issue, as these work fine on my machine. Apologies for the inconvenience, I intend to investigate further.
Unfortunately not 😅 but I do intend to add S.O.S. battles and HP thresholds, based on @grogro's Mid battle dialogue for v20+ script.
While...
I ported Trade Screen: DX by @Rua to v21.1 and restructured the file paths to fit more in line with EBDX.
(Also databox name color now displays correctly again for Shiny & Shadow Pokemon)
ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry:
Trade Screen: DX (by Rua) now included; Databox fix
Read the rest of this update entry...
Hey! Just wanted to ask how's the Sevii Islands going?
One resource that could speed things up drastically is this open-source game (see the credits section) called Pokemon Zero by zerokid. It includes all of the Sevii Islands maps. In fact, you may even be able to use CTRL + A on the map from...
Hello all, the framerate & lag issues should be (mostly) resolved now (hopefully 😅 ), as I implemented @http404error's fixes and improvements and they appear to be functioning correctly on my machine 👍
Yeah, the music delay before each wild battle was driving me crazy too 🙃 but should be...
ChromeValiant updated Open-Source EBDX Renovation Project with a new update entry:
Framerate Fix! Courtesy of http404error & the Pokemon Re:Union team :)
Read the rest of this update entry...
Significantly improved how the v21.1 port handles framerate via a new class called EBDXwaiter, give a big shout out to @http404error and the Pokemon Re:Union team :)
refactored the Battler Bitmap file hierarchy code to more accurately display female sprites, as well as deprecate index number...
Hey! So the DP Pause menu requires Marin's Scripting Utilities, hence the issues of undefined methods.
I shall investigate further for your issues with the BW Pokedex. Sorry to hear your issues!
Note that this version relies on the in-depth Pokedex data page, so it cannot be deleted easily. If...
Yeah, I saw that. This is built on Luka's Scripting Utilities, v3.3 (like @DeepBlue PacificWaves 's original BW Pokedex plugin), as is my Open-Source EBDX Renovation project & @Manurocker95 's PWT port, so I'll likely just copy/paste Easy Mouse System into v3.3 & credit accordingly lol.
Or...
At some future date, I would like to:
re-structure the code to display distinct "Info" / "Area" / "Forms" / "Data" graphics (following the Modular UI scenes convention)
resolve any text mis-alignment issues
add Mouse Support compatibility via Luka S.J.'s Easy Mouse System
update to v22
but...