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I believe there was a misunderstanding.
This's the collection of mine sprites, if I have credits is either because I used static sprites as bases or for suggesting where to find the front/back I didn't make.
I don't take others' animated sprites and put then in the repository.
As I wrote "If you have the need to apply it for other species, just go into the script, go to the line "if target.isSpecies?(:KECLEON)" and add a "|| target.isSpecies?(:XXX)" after it."
It's an OR statement, so it translates to "if target is Kecleon or XXX", so just change XXX with the species...
Eventually. I actually I did make Victreebel front, but rn I just don't see the need to make the back and complete the set since we don't know a lot of things still, and it's not implementable in a game.
For example, rn I can't even do the shiny, that's like the simplest thing to make.
Ghasty_001 submitted a new resource:
Literal Color Change Plugin - A Simple Plugin that makes the ability Color Change change Kecleon's color depending on the type
Read more about this resource...
This's a Simple Plugin that makes the ability Color Change change Kecleon's color depending on the type. It was done before, in projects like Pokemon Insurgence, but in the project I'm in we wanted to implement it for flair purposes, so I implemented my own version.
In order...
Ghasty_001 submitted a new resource:
Ghasty_001's animated sprites - The collection of official pokemon's gen 5 sprites I made so far. Feee to use with credit.
Read more about this resource...
Ciao!
Over the course of these years, I made quite a few (to be modest) animations for the projects I work on, or more simply for fun. After actually finding the will to set up the space for it, I decided to actually create a repository in which store then and share with other people.
All...
Hello. I think this tool is a life-saver, tho I need to ask, is there a way to not make it remove my SpriteSpeed values once It compiles and rewrites the SpriteSpeed of all the rest of the pokemon in the PBS?
Or at least, that's what it seems to do to me, I modify the SpriteSpeed of some...
So... I wanted to use your plugin.
But I had to spend a good 30 minutes to bug.fix it to not freeze/close directly when I am in a no-encounter area.
But even then, I got to discover ALL of the area show no encounters. even if I'm in a cave where if I walk around I find stuff. Do you happen to...
Not so much if you consider that some spritesheets, even official ones, tend to be around 15k. But I agree that the previous one with 20k+ was quite big.
But yeah, it's not a big issue
Hello, me again.
So, I finally found the reason on why this happens, and it's actually the size of the sprite. But it's more concerning the frame/length of the image rather than the sprite the mon is convined in. I tried making the front shiny but cutting some loops, at the start and it...
This's a Sprite I didn't make, but imported from another game with permission. Not all the sprites I made do this, just some of them.
The spritesheet itself is 17920x80, idk if it means something.
Hello. So, I'm sorry to bother but I'm having an odd problem and feels like I'm the only one in the entire world who got this.
Basically, some of the animated sprites I'm implementing in my game in the game happen to be "blurry", he odd thing is that some of them do and some of them no.
I...