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  1. W

    Resource MKXP Bootstrap for Console Compatibility

    I'll try later then, thx!
  2. W

    Resource MKXP Bootstrap for Console Compatibility

    Hey, thanks for this script, but how does it make Android (joiplay) better? Don't you usually run mkxp games on joiplay without needing this? I personally have some problems with my game and joiplay so if this solved them it'd be awesome
  3. W

    Resource Advanced AI System

    Thanks a lot, I've increased a bit the penalty for potential KO and I think it works as I want now
  4. W

    Resource Advanced AI System

    And another thing to consider, Ralts has hypnosis, which Gulpin sees as super effective and contributes to the type disadvantage, but it is not a damaging move. I've included a condition to exclude status moves there and when calculating STAB, but I'm sure there must be a better way to take it...
  5. W

    Resource Advanced AI System

    It's me again 😅. In my Gulpin vs Ralts scenario, I'm having the same undesired behavior, it switches out even if I'm 1 HP and slower, now because of a OHKO potential, but again, it doesn't make sense. Moreover, it checks different OHKO values for different switch options which I don't...
  6. W

    Resource Advanced AI System

    Seems fine now, tysm!
  7. W

    Resource Advanced AI System

    Sorry to bother you, updated but still getting this [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.8] Exception: NoMethodError Message: undefined method `dynamax_lvl' for #<Pokemon SHELLOS Lv.8> Backtrace: [Advanced AI System] [025] Mechanics_Hooks.rb:21:in...
  8. W

    Resource Advanced AI System

    Thanks for taking into account the KO detection, it is much better now. I'm having several NoMethodError errors in different calls that I don't use (I have plain DBK, no Dynamax, no Tera, no Mega). I've been commenting them but they keep popping up and every time I update the plugin I need to...
  9. W

    Resource Advanced AI System

    Thanks again for the plugin and your active support fixing things! Not a bug but an undesired behavior I guess. My scenario is like this, my lv9 Ralts against a lv11 Gulpin. My Ralts is 2 HP and Gulpin is faster and could KO me, but AI sees type disadvantage and (slightly) better option and...
  10. W

    Resource Advanced AI System

    I'm having issues with ReserveLastPokemon, debug shows that it is true for my trainer (gym leader) but it switches to its ace anyways. Also, it keeps switching back and forth between two mons with same score, I'm using the last version of the plugin.
  11. W

    Resource Challenge Modes

    I tried installing it on a fresh vanilla essentials project and it's still not randomizing trainer battles so I guess it's a little bug, yeah. Thanks anyway for your amazing work, it is great being able to add such challenges to my game 😀
  12. W

    Resource Challenge Modes

    Maybe I did not explain myself, or I don't understand properly how the plugin works. I want the :RANDOMIZER_MODE rule to be active from the moment the player chooses the challenge, BEFORE getting the first ball. This way starters are random. Then, when they receive their first ball, all these...
  13. W

    Resource Challenge Modes

    For some reason my trainer pokemon are not being randomized when playing with the randomizer rule. My encounters and starter are random, :trainer_pokemon is set to true, and ChallengeModes.rules shows that the randomizer mode is on, but I can't make it work with trainers. Any clue? Also, is...
  14. W

    Resource Challenge Modes

    Thanks! I didn't know you could that. However, this lets you define only one set of forced rules, am i right? I'd like to have several sets of rules and let the player choose one of them (regular nuzlocke, hardlocke, monolocke, etc) Edit: Nvm I got it now, I need to make my own UI/dialogue to...
  15. W

    Resource Challenge Modes

    Also looking for this, ideally I'd love to have a rule select menu like the one that the plugin already has but with sets of rules packed, like 'Nuzlocke mode', 'Hardlocke' and such, and to be able to decide which rule is inside each mode as a developer without letting players to choose them...
  16. W

    Resource Deluxe Battle Kit [v21.1]

    Hey. I'm having a 'stack level too deep' error after updating to the last version. I'm using only Enhanced Battle UI and Improved Item AI addons and both are up to date. Any clue what can be causing this infinite loop? [Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.8] Exception...
  17. W

    Resource Acro Bike

    Hey, I'm having a strange bug whenever I go from one map to another while bunny hoping, I've modified a bit the code for my needs but not this part, can you please check it out? Edit: It seems that I can't upload videos/gifs via imgur, it doesn't show, using Giphy instead
  18. W

    Resource Box Auto-Sort

    Hey, I've been using this for a while now and everything seems fine. I was just wondering, when you sort by typing, it sorts alphabetically the types, so Bug comes first, etc, till Water. Is it possible to change it so that it does the same but for translated types? Mine for instance is in...
  19. W

    Resource Box Auto-Sort

    Tysm it works perfectly now!
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