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  1. zarexraze

    Symbolism in Mechanics

    After having a small discussion on Reddit, it occurred to me that when designing and/or creating mechanics for games, in Pokémon it matters not just in how they function number-wise, but in how they represent the situation or subject matter in question. This can simply be like how IVs represent...
  2. zarexraze

    Fangames and mechanics

    Out of all the various mechanics and additions I've seen from fan games, the ones that always jump out to me are those that are crazy and unique yet are still reasonably possible in an official game. The idea of regional variants is one of them, and it was one of those ideas that everyone was...
  3. zarexraze

    Database for Move, Ability, and Item Ideas

    I have finally gone through and added a whole bunch of Dark-type move ideas to the spreadsheet! Interesting enough, this was actually one of the more difficult types for me, since the Dark-type is one of the most subjective things in the game, hence why most of my submissions are based on...
  4. zarexraze

    Creative What Pokétch app ideas would you want to be a thing?

    I agree with the memo pad, calendar removal (though you could put notes for further dates and that was nice) and the general range of egg hatching, but I actually like that the Pokemon List was there. Back in my day, you could easily pretend that you were a PokeTuber thanks to the bottom screen...
  5. zarexraze

    Creative What Pokétch app ideas would you want to be a thing?

    I wonder if it's going to be basically an upgrade to the XY/ORAS touch screen. In that case I'd love for Super Training to make a return. That and any successful feature from ORAS (cough-DexNav-cough) would be splendid. As for new ideas, maybe a screen for quick access to Seal customization...
  6. zarexraze

    Database for Move, Ability, and Item Ideas

    Concerning Scale Shed, having the ability Shed Skin would actually be one of a few criteria to gain 50% health, and I did this to also warrant some abilities hurting the effectiveness of this attack, like if the user has Marvel Scale (cough-Milotic-cough), they wouldn't have access to this...
  7. zarexraze

    Database for Move, Ability, and Item Ideas

    Hey, sorry for the strange absence, school crept on me suddenly, and had to take care of that. Firstly, @MGriffin, the code you submitted is phenomenal, just absolutely phenomenal. If you could assist me in providing links or showing me how to add that to the Database spreadsheet, that would...
  8. zarexraze

    Discussion What inspires you?

    This was something I originally thought of putting in the "How much time do you spend on.." thread, but then it mutated in my head and became something more deserving of it's own thread. The question is simple. What inspires you? It can be anything from what inspires you to make games, do art...
  9. zarexraze

    Discussion The Oddish Whisperer

    Just going to repost something of mine from Reddit: I was trying to get a Happiny for two hours straight. Was chaining through Route 1 Pichu. Another hour. Find a shiny Pichu, decided to catch it. Refused to stay in anything I threw at it for fifty turns. Knocked out another ally cuz I've no...
  10. zarexraze

    Database for Move, Ability, and Item Ideas

    After I had finished my Experience formula, I decided to peak my interest into another mechanic that deals with math: Hidden Power. That's right, I went ahead and refigured Hidden Power and have figured out the values and their outputs for people to use. As this concerns an official move and...
  11. zarexraze

    A Speed-up button in Fan Games. (Do or Don't)

    Oh, I sorry, it doesn't. What I meant is that it's one of the things I planning on doing in my project. It sadly doesn't do that effect in official games.
  12. zarexraze

    A Speed-up button in Fan Games. (Do or Don't)

    Even better if one of your party members is holding a Flame Orb. That's what I'm doing.
  13. zarexraze

    Discussion How much time do you spent on...

    I am not a soda fan at all. I hate the feeling of anything carbonated going down my throat. To ask a new question, how much time do you spend on doing your daily routine, as in morning routine and such?
  14. zarexraze

    Database for Move, Ability, and Item Ideas

    Hey, thank you for the ideas! Sorry for not replying earlier, but was working on something. -- The swapping of Attack and Defense is a really neato idea, my first thoughts were: "Give that to a Tailwind-boosted Cloyster with Skill Link and oomph, buddy." (which isn't a bad thing, I'd love to...
  15. zarexraze

    Database for Move, Ability, and Item Ideas

    This thread is simply meant to be a public directory of sorts for the discussion/sharing of Moves, Abilities, and Items ideas. One can draw inspiration from these public ideas, and can also discuss the development, theme, competitive balancing, and even the coding of the idea as in how it would...
  16. zarexraze

    Discussion Avatar Stories

    I cannot remember the first time I saw a yin-yang, but all I've known is that I've always associated it as a mask of sorts. Don't know why, I just do. And considering I've never encountered anyone who personally sees a mask every time, when it came time to make a persona of sorts, it just seemed...
  17. zarexraze

    Discussion Username Backstories

    My username is actually based off some misinformation during my youth. Back then, it was Pokemon and Kingdom Hearts for me. At that time, I thought the technical names for the Black and White protagonists were Raze and Zoey, in reference to Reshiram and Zekrom. So when all of my siblings were...
  18. zarexraze

    A Speed-up button in Fan Games. (Do or Don't)

    Just an idea, but what if someone just codes in a feature in the Options Menu to set the speed of battle animations from Slow, Normal, or Fast? It would definitely be a workaround this, but I'm not sure if that's even possible in RPG-Maker (I'm still quite the newbie with it), but it would fit...
  19. zarexraze

    Theories Behind Pokemon Weaknesses

    @Mozart Dragons were basically the only things that could beat another Dragon in Japanese mythology. It also adds to the extra connotations of royalty and emperor-hood, what with Outrage being in Japanese "Imperial Rage": thus only another imperial power could defeat another power. Which is why...
  20. zarexraze

    The Ups and Downs of New Types

    As someone who is actively planning to add two new types into my project, I will add a few things to this thread. Firstly, that is a very, VERY tempting way of doing the Sound-type, @Hematite. If I hadn't finalized my type chart, I would have done that idea in a heartbeat. Secondly, I am...
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