The title is pretty self-explanatory, but as I mentioned in a previous post, I am working on a new battle mechanic that uses items called "Wisps," each with different abilities. I have managed to set up a UI in battle and even create a script that makes the mechanic work.
However, one issue...
In the game, you are collecting Wisps and as you collect them, you will be able to use their power during battle for your benefits that can be used once per battle.
In total there would be 6 Wisps.
As example: One of the wisps has you skip a turn, but then doubles the powers of your attacks...
Hey! I've been trying to create a new evolution method for a Fakemon in Pokémon Essentials V.21.1.
The evolution method should work like this: once the Pokémon reaches a certain level and defeats a Dragon-type Pokémon (just as an example), it should evolve.
However, I haven't been able to get...