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  1. zarexraze

    Symbolism in Mechanics

    After having a small discussion on Reddit, it occurred to me that when designing and/or creating mechanics for games, in Pokémon it matters not just in how they function number-wise, but in how they represent the situation or subject matter in question. This can simply be like how IVs represent...
  2. zarexraze

    Discussion What inspires you?

    This was something I originally thought of putting in the "How much time do you spend on.." thread, but then it mutated in my head and became something more deserving of it's own thread. The question is simple. What inspires you? It can be anything from what inspires you to make games, do art...
  3. zarexraze

    Database for Move, Ability, and Item Ideas

    This thread is simply meant to be a public directory of sorts for the discussion/sharing of Moves, Abilities, and Items ideas. One can draw inspiration from these public ideas, and can also discuss the development, theme, competitive balancing, and even the coding of the idea as in how it would...
  4. zarexraze

    The Ups and Downs of New Types

    It is a somewhat complex idea when one wishes to make additions to their games type chart. At first glance it seems like a harmless idea, but when one really breaks down the entire process of making a new type, it gets complicated. As such, I have created a place for people to discuss not only...
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