You need to catch a certain kind of wild Pokemon. Try the Farmland as a starting point. That should set you on the right path.
There are many secrets in this game, but none which are very similar to this one. I encourage you to drop by the Discord if you want to talk through the full list of...
The Moon has arrived!
Salt & Shadow has been updated to version 2.1.0.
You can now visit the Moon, to experience a series of new quests, characters, Pokémon, and more! There is additional content planned for the Moon which is currently blocked off.
The Moon is accessible from the Glade of...
There's a crash in the AI code for Triple Arrows. It doesn't actually inherit from the StatDownMove class, so statDown isn't implemented. It might just need a hardcoded [:DEFENSE, 1] here instead, or to have Triple Arrows function code reworked to implement statDown...
I made a quick package out of the port that I did, give it a try and let me know if it works for you:
https://www.mediafire.com/file/avxr8ivknzwmhqg/Modular_Title_Screen_v21.zip/file
EDIT: You must use an 3.x version of Luka's Scripting Utilities. If you use the newest version you will get...
ImZero did some more testing and found that this problem seemed to only occur when one of the saves was from v20.1. I wanted to follow up with you for more details to see if that covers your situation as well.
Does this happen with new games on v21.1 for you?
If so, does it happen when you...
Salt & Shadow has been updated to version 1.6.4.
Made a lot of team adjustments to the last two Elite 4 members and the Champion. Added some Elite 4 lore. Something changed in Perish Mode.
Statues will now always produce a shiny if one of the offerings was shiny.
Added neat little intros to a...
Salt & Shadow has been updated to version 1.6.1.
The final Elite 4 member has honed some new techniques!
You can now nickname Pokémon any time from your party screen. Names can be 12 characters long now, too.
The Champion has installed Memory Reservoirs in his Throne.
Added a new optional boss...
It looks like you've customized some things in your file, because the line numbers don't match the plain copy of the file. Can you confirm that the following is line 546 in your file?
pbLoadMessages('Data/' + Settings::LANGUAGES[$PokemonSystem.language][1])
If so, the most likely issue is...
It would be helpful if you could explain in more detail. I have used Auto Multi Save in games that were translated to other languages without any issues.
Salt & Shadow has been updated to version 1.6.0.
Added a massive move animation pack. Moves all have cool unique animations and sounds now!
Perish Mode has been restored to its full intended difficulty. Previously, there was a bug preventing it from increasing all the stats correctly. Even...
Yes, there are instructions on the main plugin page on how to have the game return to the main menu from the pause menu, at which time you can reload a different save file. I guess if you're using a pause menu plugin it might be slightly more complicated to add that. You might have to get some...
That's a very strange backtrace. I am not sure what to make of that. Is Voltseon's Pause Menu involved? It kind of looks like it but it's spelled like 7 different ways. I don't see anything about Auto Multi Save in there, at least not that I can tell. Sorry, I would need more information to be...
Salt & Shadow has been updated to version 1.5.4.
Puzzle Battle RNG is now seeded! This means that doing the same sequence of moves should result in the same outcomes.
A new Mountain Lord has been appointed. If you already obtained the old one on your save file, you can still go back and get the...
Salt & Shadow has been updated to version 1.5.2.
Note that the download link has changed (in case you saved or shared the old link for some reason); You can download here.
New item sprites have been added! Special thanks to Sis Calypsis for making those!
A couple moveset changes to Seedot...
Thanks, we intend to do some marketing after the next patch or two. I believe in the game's ability to sell itself once you know about it and get into it a bit, but we haven't put effort into spreading the word yet.
This is mentioned in the description and at the top of the code:
Included is code to autosave every 100 overworld steps. Feel free to edit or delete it (it's right at the top).
So yeah, just go into the script file and delete the autosave part, it's the first thing after all the explanatory...