Major overhaul of the scene graphics:
Altered the Poké Balls sprites, and made their highlights a different image for the animation to be more realistic;
Remade the background and added a new one based on Hoenn's starter selection.
New Settings' options: Set your preferred background, your...
He is using a plugin with a similar structure to UI_ItemStorage lol, but thanks anyway for replying him. I already gave that same feedback a long time ago.
@CarlosPR search for the line def pbStartScene(bag) on the BW ItemStorage.rb of your BW Storage plugin, and do as the Tutorial says.
You might've installed your plugins incorrectly, mainly the images. Try reinstalling them and extracting the images properly, following the instructions.
This plugin still didn't get an update for v21, but its last versions were compatible with mine. So, once the next update gets released, it'll probably be compatible.
I can't replicate your error, since I can access any empty pocket. As for the "items that can be used in battle appear in the bag during battle", this is how the bag always worked on Pokémon, when the bag scene is called under a specific situation, you'll only have access to certain pockets.
If...
IIRC, when I was testing the original v21, it also returned that error. Since it doesn't appear to mess up the game in any way, and it can be a problem from the v21 itself, I'll not mind that for now.
Updated layout:
--> Added a bounce animation to the pockets' icons when changing pockets;
--> Added different cursors to match properly what the player is doing on the bag item list;
--> Now the current selection of the items/party members is easier to see;
--> Added two Pokérus icons for...
If you haven't edited my plugin's script, you might have incorrectly installed a plugin that should be compatible with mine. It could be the Essentials Deluxe, as it shows up in the crash log.
I've never seen that error before, and I can't replicate it, you probably might have messed up the plugin's script or the image files. That's all I can think of.
Nope, the script doesn't lock non-shiny starters, the chance is still there, and if you want the starters to always be shiny you would have to edit the script for that.