Version 2.0.10 is out!
It contains a bug fix for auto save issues while battle and added event indicators for npcs after starting their quest.
A detailed description can be found here and in the changelog.
Thats the adaptions I made, I added a custom function onScreen? where I check if a event is in screen range, and I use this condition in the update function to jump over that event, if its not in screen range. quite simple, but did the job for me...
You mean the overworld shadows ex?
When Eon Guardians was still on v19.1 I had a performance issue with that as well, but I managed to only update the shadows on screen, that improved the game performance especially on big maps a lot. If you'd like I could dig for my changes back then, maybe it...
Which of this features do you mean?
In my opinion its still the same, but maybe I am overlooking something.
The EV allocator works > 7 badge, so its not changing much
Version 2.0.7 is out!
It contains a lot of bug fixes and added a few QOL features like the EV Allocator on Island of Regret and the SimTrainer feature, where you can battle other players locally!
A detailed description can be found here and in the changelog.
Hi, thanks for the kind words!
It was this lab building:
https://www.deviantart.com/pkmnalexandrite/art/Laboratory-Tile-739445120
Sure, I will change the name!
Version 2.0.4 is out!
Its just a pretty small fix for a breeding problem with incense dependent baby pokemon.
A detailed description can be found here and in the changelog.