I just want to show the first 8 of the badges in the badge case. I currently have 16 badges, but I want the second eight to be hidden until later in the game. Once the player gets the case they can see all 16, even without giving a single badge.
Where specifically do I add this line of code? It doesn't seem to work in an event. I've tried doing both addBadge(EARTHBADGE) and addBadge(Gamedata::EARTHBADGE) and addBadge(8) and none of these seem to work.
I've got the version 21 code in, but it doesn't seem to work. Just seeing \xn[text] and nothing else. I don't have anything else added in the script section, and I don't think any of the pluggins i have conflict. Did I need to add some new code elsewhere?
Unnecessarily difficult level curve. Your first gym shouldn’t be level 20 unless there’s a lot of build up, and if that’s the case, pacing is all wrong. I dropped Rejuvenation I believe because of this very issue.
The thing with storytelling is that after about 20 or so years of a genre existing, everything has been done once. Name any type of story or genre, and there’s probably a Pokémon game that does it or covers it. It’s not about being unique, it’s about how you use the story that matters. You’re...
I did reach the power plant area, and saw the bonus boss, but didn’t fight as by that point I was too frustrated to try different team comps. I actually got to both of them by looking for places to level up and just wondered in.
I'm ready to write a full review of the demo. I've played up to the fourth gym (didn't finish it, as I'll explain below.) I'm not sure how honest to be, so hopefully this comes across as constructive.
I'll start with the positives:
World Design: I really like the maps, especially the dark...
The game just crashed in the fourth gym, right as the first trainer battle was about to begin. I believe is has something to do with the ghost side quest.