MakerBlack submitted a new resource:
Healing Moves in Overworld - Enhance your RPG gameplay with strategic healing in an open world.
Read more about this resource...
This feature defines almost all healing moves with open world functionality.
You can use this feature strategically or just make the journey more comfortable. In my game, healing resources are limited so this makes a lot of sense. Thanks to TechSkylander1518 who started this project a long time...
Hello again! def pbGetPlayerCharset is a method that exists in your default Pokémon Essentials, so you should just add this line to it:
ret = getSurfSprite if $PokemonGlobal&.surfing
Now to define getSurfSprite you must create a method above Main.
def getSurfSprite
finder =...
Yes, it is completely possible and simple. This script:
def pbGetPlayerCharset(charset, trainer = nil, force = false)
trainer = $player if !trainer
outfit = (trainer) ? trainer.outfit : 0
return nil if !force && $game_player&.charsetData &&
$game_player.charsetData[0] ==...
If the subject is to update in 2025, easy access is necessary, so to reach thousands of new people I believe that Android is a very essential key.
Here I have added two new methods, one of them is to check the current version of the emulator and the other is to allow this emulation on the PC...
MakerBlack updated Maker Black Utilities with a new update entry:
Compatibility for running external files/links.
Read the rest of this update entry...
Hello trainers, how are you? I noticed that any follower in Pokémon Essentials v21.1 does not follow as in v20, this is due to a change in the moveto method, which now does not move a Character fluidly.
Well, I did not make a precise correction to this, but a reform in the fancy_moveto method...
MakerBlack submitted a new resource:
Maker Black Utilities - Make it easier to handle items, Pokémon, and other resources in Pokémon Essentials.
Read more about this resource...
It's time to start giving back to the community after everyone helped me a lot with codes, I started to evolve and I seek to share resources with you to also add content and tools that improve our lives.
This script is dynamic to support Joiplay emulator and also some standard Essentials...
I took some time to fix the jumps caused by moveto, which was used to handle exceptions when it was not known which path the follower should take. Although new_x, new_y seem confusing, I made an adaptation so that going up and down stairs with or without this Script works smoothly.
Everything...
It turns out that the moveto method is now instantaneous, there is no longer a smooth movement of the character to the desired location. Before it was useful for these animations.
To help, I tested the follower being an event in Essentials v21, and also in the development versions, if you do a...
Hello! I made a quick adjustment as follows:
First, I saved the levels in oldlevels and then applied the level in:
battle_rules.adjustLevels(player_party, partner_party), then returned the levels in: battle_rules.unadjustLevels(player_party,partner_party,oldlevels)
But I'm still facing some...
Hello, in version 21 the level adjustment is not working as it should, because the
LevelAdjustment class received a change in the variables
BothTeams is now BOTH_TEAMS and you would need to add the level recalculator again in self.do_battle.
We are getting better and better!
Hello, how are you trainers? Vendily, a report, on the python server POKEMON_MAX_NAME_SIZE is set to 10. But there are already Pokemon with names bigger than that.
Corviknight, Slither Wing, Roaring Moon are examples of this.
Hope this helps!