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  1. -FL-

    Resource [v13+] Pokémon Selection

    Can you tell me more? Showing your event code also help me to understand the issue.
  2. -FL-

    Welcome to the Eevee Expo forum!

    Great job! The game sections (now complete/release/only thread) are very better than old ones! But the thread prefix were redundant in these places. I miss a help section, even a generic one.
  3. -FL-

    Resource [v13+] Pokémon Selection

    It isn't compatible? No one have reported an issue so far.
  4. -FL-

    Completed [en/pt-br] Pokémon Island [v2.3] (July/2025) - 1025 Pokémon and more

    VERSION 2.1.6 WITH BUGFIXES RELEASED! (technically, in March, but forum was off)
  5. -FL-

    Resource [v13+] Unreal Time System

    Like I said (in a nutshell) in the description, you should change some 'pbGetTimeNow' to 'Time.now'. Change one in Interpreter script section and two others in Game Event script section. Untested. I believe that a sngle pbSetEventRealTime? isn't possible, because, even if system "set" using...
  6. -FL-

    Resource [v13+] Watch in the Pokégear Menu

    I tested right now in v21.1 and seconds are refreshing, both with Unreal Time and without. Also, the seconds and weekly day worked as intended. I believe that is something that you (or another script) change, but I don't see a reason to pokegear themes change weekdays settings.
  7. -FL-

    Resource [v17+] Roaming Icon on Map

    Yep. The last defined in ROAMING_SPECIES is above I guess. Ok! Thanks for the feedback. Thanks! I added to the thread. According to bulbapedia, there wasn't more roamers (but bulbapedia doesn't mention Enamorus).
  8. -FL-

    Resource [v20+] Select Music in Options

    Yes! By example, change def wild_battle_name_bgm_array return [ #["Music label here", "Filename here"], ["Standard","Battle wild"], ["Roaming","Battle roaming"], ["Random",RANDOM], ["Off",OFF], ] end to def wild_battle_name_bgm_array ret = [...
  9. -FL-

    Resource [v17+] Roaming Icon on Map

    Done! I put encounter icon always on front, since cursor goes into player location when map opens.
  10. -FL-

    v21.1 [v17+] Roaming Icon on Map - 1.1.3

    Change install instructions, so roamings are behind player when overlaps.
  11. -FL-

    Resource [v17+] Roaming Icon on Map

    -FL- updated [v17+] Roaming Icon on Map with a new update entry: 1.1.3 Read the rest of this update entry...
  12. -FL-

    v21.1 [v20+] Select Music in Options 2024-03-11

    Adds new settings in options screen to change wild battle, trainer battle, bicycle and surf musics. Includes "random" and "off" options. Tested on Essentials v20.1 and v21.1. If this script isn't working on latest Essentials version, please inform on this thread.
  13. -FL-

    Resource [v20+] Select Music in Options

    -FL- submitted a new resource: [v20+] Select Music in Options - Adds new settings in options screen to change wild battle, trainer battle, bicycle and surf musics. Read more about this resource...
  14. -FL-

    Resource [v13+] Unreal Time System

    Looks like you didn't configured the maps metadata, specially the outdoor setting.
  15. -FL-

    Resource [v13+] Type Quiz

    In a script event command (last event command).
  16. -FL-

    Resource [v12+] Set the Controls Screen (now supporting gamepad)

    There is no way in current Essentials MKXP-Z (the player) as far as I know.
  17. -FL-

    Resource [v13+] Set the Time

    From instructions: # 'SetTime.set(new_time)' sets the time. new_time is a ruby Time object. ... # 'SetTime.clear' Undo 'set' and 'stopped'. So, SetTime.clear brings back real time.
  18. -FL-

    Resource [v13+] Unreal Time System

    Did you tested in example maps, like Lappet Town? When it is 10:00 PM, this should be dark. If isn't, so there is some issue in Essentials.
  19. -FL-

    What should be the reward for completing the Pokedex?

    Well, technically this happens since RBY (and FrLg) for first 50/60 pokémon, but the rewards are decentralized. I also did at my game (before LA/SV model):
  20. -FL-

    Resource [v13+] Character Selection

    Press F11 in RPG Maker XP to open script editor. Then, create a new script section above main (preferably, right above), then paste the script in the new empty section. You can also copy and past the script right in the Main section start, but I don't recommend this.
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