Well that was fast, there were some initialization lines for variables that I used with my first attempt of using animated sprites, and that was causing the issue. Now it's working it seems. Now I have another question (sorry to bother you 😅). I'm using the starter select plugin by FL and when I...
You're definitely right, just installed every DBK addon, including animated sprites, on a fresh vanilla essentials 21.1 game and it works fine on android. It's definitely something related to my intro event, or maybe some plugin conflict. I'll do as you suggest and remove bit by bit till I find...
Yeah, when playing on a computer everything is fine, no error at all. I had this same issue a long time ago, but somehow it fixed itself so I never found the source of the problem. All I can say is that the game crashes exactly at the same point it used to, and the same message appears (which...
Hey, thanks again for this plugin, works great. I'm having an issue with it when trying to make my game joiplay compatible though, right after the prof asks for your name and before you can actually move the game crashes. It only happens when playing on android and not on windows, and also the...
Oh that's a shame, I hope that it gets fixed from the delta plugin side then, or someone is able to make a more consistent fast forward plugin. Btw, I'm just reading your wiki and it's just crazy how you've managed to do the spinda thing. Congrats and thanks again, you're the best!
Thanks for your efforts making this possible @Lucidious89, it works great, menu toggles is fantastic and I can't imagine the nightmare making Spinda work has been (I had my animated sprites working without that dots because I couldn't find out a way). As someone else has said before, the only...
Great plugin! It's a nice QoL addition for people to know how to evolve their mons without looking elsewhere. Just a suggestion, keep all the information text inside _INTL clauses, makes it easier for translation. I'm doing it myself so it can then be auto translated
Just a matter of preference, some of my testers told me that they don't like the animated sprites, they prefer the old static ones, while others do like them. Besides, some low spec PCs and people trying to play on phone (really trying to make it joiplay compatible) had severe lag when using...
Hi, I'm running an older version of DBK with some addons and I made my own animated sprites code using GIFs (cause I couldn't figure out how to make the spritesheets work). Thing is, I have a toggle in options to let the player decide if they want sprites to be animated or not, is there a way to...
Thank you so much that worked perfectly! I already had my arrow initialized without visibility and had been able to show it when necessary but I couldn't find the way to make the default back sprite dissapear. Didn't know that blankzero was what I was looking for. Thanks again!
Hey, I love this new update! I tried to make an extra info UI on top of your plugin in the past, to show the player which key does what, but this one is much better than mine. Also love the ball shortcut idea, it is really handy. I've just one question regarding this though, I want to replace...
Hi again, just wondering if there's any script call that can be made via event to force a phenomenon to appear on a specific (x,y) coordinates. I want to make some sort of tutorial about how this mechanic works, and I want an NPC to explain it to the player, while a phenomenon appears next to...
Thanks for the advice! I managed to sort that object (I basically created an empty hash and then loop to fill it using certain order criteria) and now I have my encounters properly sorted. I was able to remove undesired encounter types using the same method as well, I'm really happy about how it...
Thanks a lot for this, works right away, I tweaked it a bit so that it's an unlockable feature and also changes bg for each encounter type and it looks pretty cool. Just a question, is there any way to sort how the different encounters appear? Like, I want all my maps to have the same encounter...
I tried doing it without making it a plugin and have the same error. However, I found this on the original post which I hadn't read before:
future improvements:
There is a bug when using the default essentials graphics.
In this case, surf and dive have 2 separate graphics, the base and the...
Not exactly what I was thinking of, I wanted to show both icons, but it's good enough I think. Another question, just because. What happens if more than one roaming pokemon is in the same area? I assume the last icon overlaps the rest, right? Making it so icons rearrage depending on the number...
Thanks for your help with this, I followed your steps (but made it a plugin) and it works fine. However, there's a bug if you try to surf directly over a current terrain, which is something that I need to work because how some parts of my game are made. Do you know how to fix this? I recorded a...