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  1. Gardenette

    Released Project Untamed

    Awesome! I'll share on our discord later
  2. Gardenette

    Released Project Untamed

    I don't have a MacBook to test with, but I found this: Please let me know if it's helpful, because I would like to share this with others if it does help
  3. Gardenette

    Released Project Untamed

    Yes Yes, is demo goes all the way to the first gym leader. After you beta the leader, credits roll, and there is some post demo content for you to enjoy
  4. Gardenette

    Released Project Untamed

    Yep Yep, that's absolutely fine
  5. Gardenette

    Released Project Untamed

    A Appreciate the bug reports and feedback! If you can, please join our discord and report future bugs in #bug-reports, and include any feedback in #demo-feedback
  6. Gardenette

    Released Project Untamed

    App Appreciate the report. Both of those are known Bugs that we will fix for the next build release. If you have any other bug reports, please go to our discord and report them in #bug-reports It helps a lot!
  7. Gardenette

    Released Project Untamed

    At this time we aren't sure when the player will get that mega stone
  8. Gardenette

    Resource Voltseon's A-Star Pathfinding

    Update. It's a passability thing. I turned Through on for the event and now it works... not desirable to have Through on though. I'm certain the terrain is passable. I walk around on it just fine, and I can get the event to walk around on it through PBMoveRoute without turning on Through
  9. Gardenette

    Resource Voltseon's A-Star Pathfinding

    I'm also on 20.1 and getting mixed results with the script. Everything seems to work fine except for move_to_event where $game_player is the destination event. This work: but this does not for a different event for which I know there is a possible route The event just doesn't move at all in...
  10. Gardenette

    Released Project Untamed

    ================================= Project Title: Project Untamed ================================= Team Name/Team Members: Team Untamed Full credits attached in a text file ================================= Kit used: Pokémon Essentials v20.1 ================================= Project...
  11. Gardenette

    Resource Easy Debug Terminal

    Would this help me find out what's causing a switch to be turned on when it should not be?
  12. Gardenette

    Resource [v13+] Pokémon Selection

    Awesome work as usual FL. A playtester encountered a bug with this. When at the selection screen, you can press down to cycle through all pokemon, through the cancel option, and the confirm option. It loops around. However, when you press up to do the same thing, you cannot go up once you over...
  13. Gardenette

    Resource Gen 8-Style Item Find Description

    I spent so long trying to figure out why the trees weren't disappearing and I figured it out. Too late it seems lol
  14. Gardenette

    Resource Easy Text Skip

    Is there a way to make the skip button less sensitive, like you have to hold it for a second to actually skip text? But still complete the line of text instantly if the skip button is just tapped for a split second?
  15. Gardenette

    Resource Modern Quest System + UI

    I think it might be this bit here, specifically the itemRect: for i in 0...@item_max next if i<self.top_item || i>self.top_item+self.page_item_max drawItem(i,@item_max,itemRect(i)) end But I can't figure it out. I'll keep messing with it, but if you have any ideas, let me know.
  16. Gardenette

    Resource Following Pokemon EX

    Just tested this and can say that exact crash does happen in that scenario. I extended the wait frames to 80 as well, and it no longer happens. Thank you for helping squash a bug before I banged my head against the wall when someone found it! :)
  17. Gardenette

    Resource Following Pokemon EX

    Hey, GolisopodUser. Not sure if this has been reported yet or not, but I found a small bug. While editing the script, I noticed that the heart events in dialogue generic never trigger (when random_val == 4) I found out this is because it uses :angry_generic in its event handler line, which was...
  18. Gardenette

    Resource Modern Quest System + UI

    Unfortunately that didn't change the space between the text :( At first I thought maybe it just didn't increase much and I didn't notice a difference, but then I exaggerated the line height to 80, and still no change.
  19. Gardenette

    Resource Modern Quest System + UI

    Appreciate the response! I tried that as well. Forgot to say that. I put a line height of 64 since the default is 32, but maybe I formatted it wrong. I'll try your example!
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